Searched refs:_speechAnimNo (Results 1 – 2 of 2) sorted by relevance
36 …ion(0), _frameTimer(0), _waterdeepSceneTimer(0), _speechAnimTimer(0), _speechAnimNo(0), _speechAni… in SegaSequencePlayer()316 const uint8 *pos = &_speechAnimData[_speechAnimNo * 12 + _speechAnimFrame]; in updateSpeechAnimations()328 …_speechAnimNo = (_speechAnimType == 2) ? _vm->_rnd.getRandomNumberRng(4, 6) : _vm->_rnd.getRandomN… in updateSpeechAnimations()
81 uint16 _speechAnimNo, _speechAnimFrame; variable