Searched refs:_sprite0Added (Results 1 – 2 of 2) sorted by relevance
70 _sprite0Added = false; in Reset()987 _sprite0Added = false; in ProcessSpriteEvaluation()997 _sprite0Visible = _sprite0Added; in ProcessSpriteEvaluation()1025 _sprite0Added = true; in ProcessSpriteEvaluation()1367 …_secondaryOAMAddr, _sprite0Visible, _oamCopybuffer, _spriteInRange, _sprite0Added, _spriteAddrH, _… in StreamState()
85 bool _sprite0Added; variable