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Searched refs:_startScreenVector (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dslice_renderer.cpp254 _startScreenVector.x = startScreenVector.x; in calculateBoundingRect()
255 _startScreenVector.y = startScreenVector.y; in calculateBoundingRect()
256 _startScreenVector.z = startScreenVector.z; in calculateBoundingRect()
389 _startScreenVector.x, _startScreenVector.y, _startScreenVector.z, in drawInWorld()
H A Dslice_renderer.h71 Vector3 _startScreenVector; variable
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dslice_renderer.cpp255 _startScreenVector.x = startScreenVector.x; in calculateBoundingRect()
256 _startScreenVector.y = startScreenVector.y; in calculateBoundingRect()
257 _startScreenVector.z = startScreenVector.z; in calculateBoundingRect()
390 _startScreenVector.x, _startScreenVector.y, _startScreenVector.z, in drawInWorld()
H A Dslice_renderer.h71 Vector3 _startScreenVector; variable