Searched refs:_startScreenVector (Results 1 – 4 of 4) sorted by relevance
254 _startScreenVector.x = startScreenVector.x; in calculateBoundingRect()255 _startScreenVector.y = startScreenVector.y; in calculateBoundingRect()256 _startScreenVector.z = startScreenVector.z; in calculateBoundingRect()389 _startScreenVector.x, _startScreenVector.y, _startScreenVector.z, in drawInWorld()
71 Vector3 _startScreenVector; variable
255 _startScreenVector.x = startScreenVector.x; in calculateBoundingRect()256 _startScreenVector.y = startScreenVector.y; in calculateBoundingRect()257 _startScreenVector.z = startScreenVector.z; in calculateBoundingRect()390 _startScreenVector.x, _startScreenVector.y, _startScreenVector.z, in drawInWorld()