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Searched refs:_startSlice (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dslice_renderer.h73 float _startSlice; variable
H A Dslice_renderer.cpp59 _startSlice = 0.0f; in SliceRenderer()
260 _startSlice = startScreenVector.w; in calculateBoundingRect()
390 _endSlice, _startSlice, in drawInWorld()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dslice_renderer.h73 float _startSlice; variable
H A Dslice_renderer.cpp60 _startSlice = 0.0f; in SliceRenderer()
261 _startSlice = startScreenVector.w; in calculateBoundingRect()
391 _endSlice, _startSlice, in drawInWorld()