Searched refs:_startSlice (Results 1 – 4 of 4) sorted by relevance
73 float _startSlice; variable
59 _startSlice = 0.0f; in SliceRenderer()260 _startSlice = startScreenVector.w; in calculateBoundingRect()390 _endSlice, _startSlice, in drawInWorld()
60 _startSlice = 0.0f; in SliceRenderer()261 _startSlice = startScreenVector.w; in calculateBoundingRect()391 _endSlice, _startSlice, in drawInWorld()