Searched refs:_startingGame (Results 1 – 4 of 4) sorted by relevance
62 _startingGame = false; in Settings()94 if (_startingGame) { in openNewScene()107 _vm->_scene->close(!_loadingGame && !_startingGame); in openNewScene()122 if (_startingGame) { in openNewScene()123 _startingGame = false; in openNewScene()
48 bool _startingGame; variable117 _startingGame = true; in setStartingGame()