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Searched refs:_surfaceRenderer (Results 1 – 25 of 33) sorted by relevance

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/dports/games/residualvm/residualvm-0.3.1/backends/graphics/openglsdl/
H A Dopenglsdl-graphics.cpp49 _surfaceRenderer(nullptr) { in OpenGLSdlGraphicsManager()
357 _surfaceRenderer->prepareState(); in drawOverlay()
364 _surfaceRenderer->setFlipY(true); in drawOverlay()
365 _overlayScreen->draw(_surfaceRenderer); in drawOverlay()
367 _surfaceRenderer->restorePreviousState(); in drawOverlay()
372 _surfaceRenderer->setFlipY(true); in drawSideTextures()
387 _surfaceRenderer->setFlipY(false); in drawSideTextures()
409 _surfaceRenderer->prepareState(); in updateScreen()
412 _surfaceRenderer->restorePreviousState(); in updateScreen()
527 delete _surfaceRenderer; in closeOverlay()
[all …]
/dports/games/scummvm/scummvm-2.5.1/engines/stark/visual/
H A Dflashingimage.cpp49 _surfaceRenderer = _gfx->createSurfaceRenderer(); in VisualFlashingImage()
54 delete _surfaceRenderer; in ~VisualFlashingImage()
89 _surfaceRenderer->setFadeLevel(_fadeLevel); in render()
90 _surfaceRenderer->render(_texture, position, _originalWidth, _originalHeight); in render()
H A Dimage.cpp44 _surfaceRenderer = _gfx->createSurfaceRenderer(); in VisualImageXMG()
53 delete _surfaceRenderer; in ~VisualImageXMG()
147 _surfaceRenderer->render(_texture, drawPos, width, height); in render()
149 _surfaceRenderer->render(_texture, drawPos, _originalWidth, _originalHeight); in render()
154 _surfaceRenderer->setFadeLevel(fadeLevel); in setFadeLevel()
H A Dtext.cpp53 _surfaceRenderer = _gfx->createSurfaceRenderer(); in VisualText()
54 _surfaceRenderer->setNoScalingOverride(true); in VisualText()
55 _surfaceRenderer->setSnapToGrid(true); in VisualText()
60 delete _surfaceRenderer; in ~VisualText()
332 _surfaceRenderer->render(_bgTexture, position, _texture->width(), _texture->height()); in render()
335 _surfaceRenderer->render(_texture, position); in render()
H A Dexplodingimage.cpp45 _surfaceRenderer = _gfx->createSurfaceRenderer(); in VisualExplodingImage()
54 delete _surfaceRenderer; in ~VisualExplodingImage()
96 _surfaceRenderer->render(_texture, position, _originalWidth, _originalHeight); in render()
H A Dsmacker.cpp50 _surfaceRenderer = _gfx->createSurfaceRenderer(); in VisualSmacker()
56 delete _surfaceRenderer; in ~VisualSmacker()
106 _surfaceRenderer->render(_texture, _position - position, _originalWidth, _originalHeight); in render()
H A Dflashingimage.h69 Gfx::SurfaceRenderer *_surfaceRenderer; variable
H A Dimage.h98 Gfx::SurfaceRenderer *_surfaceRenderer; variable
H A Dsmacker.h100 Gfx::SurfaceRenderer *_surfaceRenderer; variable
/dports/games/residualvm/residualvm-0.3.1/engines/stark/visual/
H A Dimage.cpp42 _surfaceRenderer = _gfx->createSurfaceRenderer(); in VisualImageXMG()
51 delete _surfaceRenderer; in ~VisualImageXMG()
68 _surfaceRenderer->render(_texture, drawPos); in render()
72 _surfaceRenderer->setFadeLevel(fadeLevel); in setFadeLevel()
H A Dtext.cpp47 _surfaceRenderer = _gfx->createSurfaceRenderer(); in VisualText()
48 _surfaceRenderer->setNoScalingOverride(true); in VisualText()
53 delete _surfaceRenderer; in ~VisualText()
130 _surfaceRenderer->render(_texture, position); in render()
H A Dsmacker.cpp46 _surfaceRenderer = _gfx->createSurfaceRenderer(); in VisualSmacker()
52 delete _surfaceRenderer; in ~VisualSmacker()
72 _surfaceRenderer->render(_texture, _position - position); in render()
H A Dimage.h78 Gfx::SurfaceRenderer *_surfaceRenderer; variable
H A Dtext.h65 Gfx::SurfaceRenderer *_surfaceRenderer; variable
H A Dsmacker.h89 Gfx::SurfaceRenderer *_surfaceRenderer; variable
/dports/games/scummvm/scummvm-2.5.1/backends/graphics3d/openglsdl/
H A Dopenglsdl-graphics3d.cpp61 _surfaceRenderer(nullptr), in OpenGLSdlGraphics3dManager()
539 _surfaceRenderer->prepareState(); in drawOverlay()
542 _overlayBackground->draw(_surfaceRenderer); in drawOverlay()
545 _surfaceRenderer->enableAlphaBlending(true); in drawOverlay()
546 _surfaceRenderer->setFlipY(true); in drawOverlay()
547 _overlayScreen->draw(_surfaceRenderer); in drawOverlay()
549 _surfaceRenderer->restorePreviousState(); in drawOverlay()
570 _surfaceRenderer->prepareState(); in updateScreen()
572 _surfaceRenderer->restorePreviousState(); in updateScreen()
671 delete _surfaceRenderer; in closeOverlay()
[all …]
/dports/games/residualvm/residualvm-0.3.1/engines/stark/ui/
H A Dfmvplayer.cpp47 _surfaceRenderer = _gfx->createSurfaceRenderer(); in FMVPlayer()
53 delete _surfaceRenderer; in ~FMVPlayer()
80 _surfaceRenderer->render(_texture, Common::Point(0, Gfx::Driver::kTopBorderHeight)); in onRender()
H A Dfmvplayer.h62 Gfx::SurfaceRenderer *_surfaceRenderer; variable
/dports/games/scummvm/scummvm-2.5.1/engines/stark/ui/world/
H A Dfmvscreen.cpp50 _surfaceRenderer = _gfx->createSurfaceRenderer(); in FMVScreen()
56 delete _surfaceRenderer; in ~FMVScreen()
103 _surfaceRenderer->render(_texture, Common::Point(0, Gfx::Driver::kTopBorderHeight), in onRender()
H A Dfmvscreen.h62 Gfx::SurfaceRenderer *_surfaceRenderer; variable
/dports/games/scummvm/scummvm-2.5.1/engines/stark/visual/effects/
H A Deffect.cpp47 _surfaceRenderer = _gfx->createSurfaceRenderer(); in VisualEffect()
56 delete _surfaceRenderer; in ~VisualEffect()
H A Deffect.h56 Gfx::SurfaceRenderer *_surfaceRenderer; variable
/dports/games/scummvm/scummvm-2.5.1/engines/stark/ui/
H A Ddialogbox.cpp54 _surfaceRenderer = gfx->createSurfaceRenderer(); in DialogBox()
94 delete _surfaceRenderer; in ~DialogBox()
270 _surfaceRenderer->render(_backgroundTexture, Common::Point(i * _backgroundTexture->width(), 0)); in onRender()
273 _surfaceRenderer->render(_foregroundTexture, Common::Point(0, 0)); in onRender()
H A Ddialogbox.h81 Gfx::SurfaceRenderer *_surfaceRenderer; variable
/dports/games/scummvm/scummvm-2.5.1/engines/stark/ui/menu/
H A Dsaveloadmenu.cpp251 _surfaceRenderer(gfx->createSurfaceRenderer()), in SaveDataWidget()
296 delete _surfaceRenderer; in ~SaveDataWidget()
300 _surfaceRenderer->render(_texture, _thumbPos); in render()
304 _surfaceRenderer->render(_outline, _thumbPos); in render()

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