/dports/games/residualvm/residualvm-0.3.1/backends/graphics/openglsdl/ |
H A D | openglsdl-graphics.cpp | 49 _surfaceRenderer(nullptr) { in OpenGLSdlGraphicsManager() 357 _surfaceRenderer->prepareState(); in drawOverlay() 364 _surfaceRenderer->setFlipY(true); in drawOverlay() 365 _overlayScreen->draw(_surfaceRenderer); in drawOverlay() 367 _surfaceRenderer->restorePreviousState(); in drawOverlay() 372 _surfaceRenderer->setFlipY(true); in drawSideTextures() 387 _surfaceRenderer->setFlipY(false); in drawSideTextures() 409 _surfaceRenderer->prepareState(); in updateScreen() 412 _surfaceRenderer->restorePreviousState(); in updateScreen() 527 delete _surfaceRenderer; in closeOverlay() [all …]
|
/dports/games/scummvm/scummvm-2.5.1/engines/stark/visual/ |
H A D | flashingimage.cpp | 49 _surfaceRenderer = _gfx->createSurfaceRenderer(); in VisualFlashingImage() 54 delete _surfaceRenderer; in ~VisualFlashingImage() 89 _surfaceRenderer->setFadeLevel(_fadeLevel); in render() 90 _surfaceRenderer->render(_texture, position, _originalWidth, _originalHeight); in render()
|
H A D | image.cpp | 44 _surfaceRenderer = _gfx->createSurfaceRenderer(); in VisualImageXMG() 53 delete _surfaceRenderer; in ~VisualImageXMG() 147 _surfaceRenderer->render(_texture, drawPos, width, height); in render() 149 _surfaceRenderer->render(_texture, drawPos, _originalWidth, _originalHeight); in render() 154 _surfaceRenderer->setFadeLevel(fadeLevel); in setFadeLevel()
|
H A D | text.cpp | 53 _surfaceRenderer = _gfx->createSurfaceRenderer(); in VisualText() 54 _surfaceRenderer->setNoScalingOverride(true); in VisualText() 55 _surfaceRenderer->setSnapToGrid(true); in VisualText() 60 delete _surfaceRenderer; in ~VisualText() 332 _surfaceRenderer->render(_bgTexture, position, _texture->width(), _texture->height()); in render() 335 _surfaceRenderer->render(_texture, position); in render()
|
H A D | explodingimage.cpp | 45 _surfaceRenderer = _gfx->createSurfaceRenderer(); in VisualExplodingImage() 54 delete _surfaceRenderer; in ~VisualExplodingImage() 96 _surfaceRenderer->render(_texture, position, _originalWidth, _originalHeight); in render()
|
H A D | smacker.cpp | 50 _surfaceRenderer = _gfx->createSurfaceRenderer(); in VisualSmacker() 56 delete _surfaceRenderer; in ~VisualSmacker() 106 _surfaceRenderer->render(_texture, _position - position, _originalWidth, _originalHeight); in render()
|
H A D | flashingimage.h | 69 Gfx::SurfaceRenderer *_surfaceRenderer; variable
|
H A D | image.h | 98 Gfx::SurfaceRenderer *_surfaceRenderer; variable
|
H A D | smacker.h | 100 Gfx::SurfaceRenderer *_surfaceRenderer; variable
|
/dports/games/residualvm/residualvm-0.3.1/engines/stark/visual/ |
H A D | image.cpp | 42 _surfaceRenderer = _gfx->createSurfaceRenderer(); in VisualImageXMG() 51 delete _surfaceRenderer; in ~VisualImageXMG() 68 _surfaceRenderer->render(_texture, drawPos); in render() 72 _surfaceRenderer->setFadeLevel(fadeLevel); in setFadeLevel()
|
H A D | text.cpp | 47 _surfaceRenderer = _gfx->createSurfaceRenderer(); in VisualText() 48 _surfaceRenderer->setNoScalingOverride(true); in VisualText() 53 delete _surfaceRenderer; in ~VisualText() 130 _surfaceRenderer->render(_texture, position); in render()
|
H A D | smacker.cpp | 46 _surfaceRenderer = _gfx->createSurfaceRenderer(); in VisualSmacker() 52 delete _surfaceRenderer; in ~VisualSmacker() 72 _surfaceRenderer->render(_texture, _position - position); in render()
|
H A D | image.h | 78 Gfx::SurfaceRenderer *_surfaceRenderer; variable
|
H A D | text.h | 65 Gfx::SurfaceRenderer *_surfaceRenderer; variable
|
H A D | smacker.h | 89 Gfx::SurfaceRenderer *_surfaceRenderer; variable
|
/dports/games/scummvm/scummvm-2.5.1/backends/graphics3d/openglsdl/ |
H A D | openglsdl-graphics3d.cpp | 61 _surfaceRenderer(nullptr), in OpenGLSdlGraphics3dManager() 539 _surfaceRenderer->prepareState(); in drawOverlay() 542 _overlayBackground->draw(_surfaceRenderer); in drawOverlay() 545 _surfaceRenderer->enableAlphaBlending(true); in drawOverlay() 546 _surfaceRenderer->setFlipY(true); in drawOverlay() 547 _overlayScreen->draw(_surfaceRenderer); in drawOverlay() 549 _surfaceRenderer->restorePreviousState(); in drawOverlay() 570 _surfaceRenderer->prepareState(); in updateScreen() 572 _surfaceRenderer->restorePreviousState(); in updateScreen() 671 delete _surfaceRenderer; in closeOverlay() [all …]
|
/dports/games/residualvm/residualvm-0.3.1/engines/stark/ui/ |
H A D | fmvplayer.cpp | 47 _surfaceRenderer = _gfx->createSurfaceRenderer(); in FMVPlayer() 53 delete _surfaceRenderer; in ~FMVPlayer() 80 _surfaceRenderer->render(_texture, Common::Point(0, Gfx::Driver::kTopBorderHeight)); in onRender()
|
H A D | fmvplayer.h | 62 Gfx::SurfaceRenderer *_surfaceRenderer; variable
|
/dports/games/scummvm/scummvm-2.5.1/engines/stark/ui/world/ |
H A D | fmvscreen.cpp | 50 _surfaceRenderer = _gfx->createSurfaceRenderer(); in FMVScreen() 56 delete _surfaceRenderer; in ~FMVScreen() 103 _surfaceRenderer->render(_texture, Common::Point(0, Gfx::Driver::kTopBorderHeight), in onRender()
|
H A D | fmvscreen.h | 62 Gfx::SurfaceRenderer *_surfaceRenderer; variable
|
/dports/games/scummvm/scummvm-2.5.1/engines/stark/visual/effects/ |
H A D | effect.cpp | 47 _surfaceRenderer = _gfx->createSurfaceRenderer(); in VisualEffect() 56 delete _surfaceRenderer; in ~VisualEffect()
|
H A D | effect.h | 56 Gfx::SurfaceRenderer *_surfaceRenderer; variable
|
/dports/games/scummvm/scummvm-2.5.1/engines/stark/ui/ |
H A D | dialogbox.cpp | 54 _surfaceRenderer = gfx->createSurfaceRenderer(); in DialogBox() 94 delete _surfaceRenderer; in ~DialogBox() 270 _surfaceRenderer->render(_backgroundTexture, Common::Point(i * _backgroundTexture->width(), 0)); in onRender() 273 _surfaceRenderer->render(_foregroundTexture, Common::Point(0, 0)); in onRender()
|
H A D | dialogbox.h | 81 Gfx::SurfaceRenderer *_surfaceRenderer; variable
|
/dports/games/scummvm/scummvm-2.5.1/engines/stark/ui/menu/ |
H A D | saveloadmenu.cpp | 251 _surfaceRenderer(gfx->createSurfaceRenderer()), in SaveDataWidget() 296 delete _surfaceRenderer; in ~SaveDataWidget() 300 _surfaceRenderer->render(_texture, _thumbPos); in render() 304 _surfaceRenderer->render(_outline, _thumbPos); in render()
|