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Searched refs:_texCoords (Results 1 – 25 of 31) sorted by relevance

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/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/osgEarthDrivers/engine_mp/
H A DSurfaceNodeFactory.cpp142 _texCoords = new osg::Vec3Array(); in addSurfaceMesh()
143 _texCoords->reserve( _numVerts ); in addSurfaceMesh()
144 _surfaceGeom->setTexCoordArray( 0, _texCoords ); in addSurfaceMesh()
160 _texCoords->push_back( osg::Vec3f(nx, ny, masked? 0.0f : 1.0f) ); in addSurfaceMesh()
222 _texCoords->push_back( (*_texCoords)[index] ); in addSkirtDataForIndex()
226 _texCoords->push_back( (*_texCoords)[index] ); in addSkirtDataForIndex()
332 _texCoords && in vertIsMasked()
333 _texCoords->size() > index && in vertIsMasked()
334 (*_texCoords)[index].z() == 0.0f; in vertIsMasked()
H A DTileModelCompiler.cpp93 osg::ref_ptr<osg::Vec2Array> _texCoords; member
469 r._texCoords = surfaceTexCoords.get(); in setupTextureAttributes()
472 r._texCoords = new osg::Vec2Array(); in setupTextureAttributes()
476 r._texCoords->reserve( d.numVerticesInSurface ); in setupTextureAttributes()
484 r._texCoords = new osg::Vec2Array(); in setupTextureAttributes()
485 r._texCoords->reserve( d.numVerticesInSurface ); in setupTextureAttributes()
1260 d.renderLayers[i]._texCoords->push_back( tc ); in createSkirtGeometry()
1317 d.renderLayers[i]._texCoords->push_back( tc ); in createSkirtGeometry()
2051 layer._texCoords = r->_texCoords.get(); in installRenderData()
2052 if ( r->_texCoords.valid() ) in installRenderData()
[all …]
/dports/misc/usd/USD-21.11/pxr/usd/plugin/usdDraco/
H A DimportTranslator.cpp47 _texCoords(UsdDracoAttributeDescriptor::ForTexCoords(dracoMesh), dracoMesh), in UsdDracoImportTranslator()
136 if (_texCoords.GetDescriptor().GetStatus() == in _CheckDescriptors()
159 _texCoords.PopulateValues(); in _PopulateValuesFromMesh()
227 _texCoords.ResizeIndices(numCorners); in _PopulateIndicesFromMesh()
293 _texCoords.ResizeIndices(numPoints); in _PopulateIndicesFromMesh()
306 _texCoords.SetIndex(vertexIndex, _texCoords.GetMappedIndex(pointIndex)); in _SetIndices()
316 _texCoords.SetToMesh(usdMesh); in _SetAttributesToMesh()
H A DexportTranslator.cpp57 _texCoords(UsdDracoAttributeDescriptor::ForTexCoords(usdMesh)), in UsdDracoExportTranslator()
102 if (_texCoords.GetDescriptor().GetStatus() == in _CheckDescriptors()
121 _texCoords.GetFromMesh(_usdMesh, np); in _GetAttributesFromMesh()
221 if (!_CheckPrimvarData(_texCoords)) { in _CheckData()
322 _texCoords.SetToMesh(_dracoMesh); in _SetAttributesToMesh()
350 _texCoords.SetPointMapEntry(pointIdx, positionIdx, cornerIdx); in _SetPointMapsToMesh()
H A DimportTranslator.h79 UsdDracoImportAttribute<GfVec2f> _texCoords; variable
H A DexportTranslator.h93 UsdDracoExportAttribute<GfVec2f> _texCoords; variable
/dports/games/flightgear/flightgear-2020.3.11/src/Cockpit/
H A Dwxradar.cxx215 _texCoords = new osg::Vec2Array; in init()
216 _texCoords->setDataVariance(osg::Object::DYNAMIC); in init()
217 _texCoords->reserve(128 * 4); in init()
218 _geom->setTexCoordArray(0, _texCoords); in init()
379 _texCoords->clear(); in update()
446 _texCoords->push_back(whiteSpot); in update()
570 addQuad(_vertices, _texCoords, m, texBase); in update_weather()
790 addQuad(_vertices, _texCoords, m, texBase); in update_aircraft()
801 addQuad(_vertices, _texCoords, m, texBase); in update_aircraft()
917 addQuad(_vertices, _texCoords, m, texBase); in update_tacan()
[all …]
H A DNavDisplay.cxx579 _texCoords = new osg::Vec2Array; in init()
580 _texCoords->setDataVariance(osg::Object::DYNAMIC); in init()
581 _texCoords->reserve(128 * 4); in init()
582 _geom->setTexCoordArray(0, _texCoords); in init()
714 _texCoords->clear(); in update()
818 _texCoords->push_back(def->uv0); in addSymbolToScene()
819 _texCoords->push_back(osg::Vec2(def->uv1.x(), def->uv0.y())); in addSymbolToScene()
820 _texCoords->push_back(def->uv1); in addSymbolToScene()
821 _texCoords->push_back(osg::Vec2(def->uv0.x(), def->uv1.y())); in addSymbolToScene()
846 _texCoords->push_back(def->uv1); in addSymbolToScene()
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H A Dwxradar.hxx146 osg::Vec2Array *_texCoords; member in wxRadarBg
H A DNavDisplay.hxx168 osg::Vec2Array *_texCoords; member in NavDisplay
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgUtil/
H A DSceneGraphBuilder.cpp223 if (_texCoords.valid()) _texCoords->push_back(_texCoord); in Vertex3f()
239 _texCoords = new osg::Vec4Array; in Begin()
274 for(osg::Vec4Array::iterator itr = _texCoords->begin(); in End()
275 itr != _texCoords->end(); in End()
286 for(osg::Vec4Array::iterator itr = _texCoords->begin(); in End()
287 itr != _texCoords->end(); in End()
298 for(osg::Vec4Array::iterator itr = _texCoords->begin(); in End()
299 itr != _texCoords->end(); in End()
308 _geometry->setTexCoordArray(0, _texCoords.get()); in End()
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgUtil/
H A DSceneGraphBuilder.cpp223 if (_texCoords.valid()) _texCoords->push_back(_texCoord); in Vertex3f()
239 _texCoords = new osg::Vec4Array; in Begin()
274 for(osg::Vec4Array::iterator itr = _texCoords->begin(); in End()
275 itr != _texCoords->end(); in End()
286 for(osg::Vec4Array::iterator itr = _texCoords->begin(); in End()
287 itr != _texCoords->end(); in End()
298 for(osg::Vec4Array::iterator itr = _texCoords->begin(); in End()
299 itr != _texCoords->end(); in End()
308 _geometry->setTexCoordArray(0, _texCoords.get()); in End()
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/ps2/
H A DGs2dScreen.cpp288 _texCoords[0].u = SCALE(1); in Gs2dScreen()
289 _texCoords[0].v = SCALE(1); in Gs2dScreen()
290 _texCoords[1].u = SCALE(_width); in Gs2dScreen()
291 _texCoords[1].v = SCALE(_height); in Gs2dScreen()
491 _texCoords[1].u = SCALE(_width); in newScreenSize()
492 _texCoords[1].v = SCALE(_height); in newScreenSize()
613 _dmaPipe->textureRect(kFullScreen + 0, kFullScreen + 1, _texCoords + 0, _texCoords + 1); in updateScreen()
616 _dmaPipe->textureRect(_blitCoords + 0, _blitCoords + 1, _texCoords + 0, _texCoords + 1); in updateScreen()
833 _dmaPipe->textureRect(kFullScreen + 0, kFullScreen + 1, _texCoords + 0, _texCoords + 1); in playAnim()
836 _dmaPipe->textureRect(_blitCoords + 0, _blitCoords + 1, _texCoords + 0, _texCoords + 1); in playAnim()
H A DGs2dScreen.h96 TexVertex _texCoords[2]; variable
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/graphics/opengl/
H A Dtexture.cpp39 _texCoords(), _glFilter(GL_NEAREST), in GLTexture()
113 _texCoords[0] = 0; in setSize()
114 _texCoords[1] = 0; in setSize()
116 _texCoords[2] = texWidth; in setSize()
117 _texCoords[3] = 0; in setSize()
119 _texCoords[4] = 0; in setSize()
120 _texCoords[5] = texHeight; in setSize()
122 _texCoords[6] = texWidth; in setSize()
123 _texCoords[7] = texHeight; in setSize()
H A Dtexture.h125 const GLfloat *getTexCoords() const { return _texCoords; } in getTexCoords()
141 GLfloat _texCoords[4*2]; variable
/dports/games/scummvm/scummvm-2.5.1/backends/graphics/opengl/
H A Dtexture.cpp45 _texCoords(), _glFilter(GL_NEAREST), in GLTexture()
126 _texCoords[0] = 0; in setSize()
127 _texCoords[1] = 0; in setSize()
129 _texCoords[2] = texWidth; in setSize()
130 _texCoords[3] = 0; in setSize()
132 _texCoords[4] = 0; in setSize()
133 _texCoords[5] = texHeight; in setSize()
135 _texCoords[6] = texWidth; in setSize()
136 _texCoords[7] = texHeight; in setSize()
H A Dtexture.h127 const GLfloat *getTexCoords() const { return _texCoords; } in getTexCoords()
143 GLfloat _texCoords[4*2]; variable
/dports/devel/simgear/simgear-2020.3.11/simgear/canvas/elements/
H A DCanvasImage.cxx137 _texCoords = new osg::Vec2Array(4); in Image()
138 _texCoords->setDataVariance(osg::Object::DYNAMIC); in Image()
139 _geom->setTexCoordArray(0, _texCoords, osg::Array::BIND_PER_VERTEX); in Image()
390 _texCoords->resize(num_vertices); in updateImpl()
584 _texCoords->dirty(); in updateImpl()
775 (*_texCoords)[i + 0].set(tl.x(), tl.y()); in setQuadUV()
776 (*_texCoords)[i + 1].set(br.x(), tl.y()); in setQuadUV()
777 (*_texCoords)[i + 2].set(br.x(), br.y()); in setQuadUV()
778 (*_texCoords)[i + 3].set(tl.x(), br.y()); in setQuadUV()
H A DCanvasImage.hxx160 osg::ref_ptr<osg::Vec2Array> _texCoords; member in simgear::canvas::Image
/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/osgEarthDriversDisabled/engine_droam/
H A DAMRGeometry.cpp217 _texCoords = new osg::Vec2Array(); in initPatterns()
218 _texCoords->setVertexBufferObject( _patternVBO.get() ); in initPatterns()
235 _texCoords->push_back( baryTex ); in initPatterns()
285 state.setTexCoordPointer( 0, _texCoords.get() ); in drawImplementation()
/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/osgEarthDriversDisabled/engine_osgterrain/
H A DSinglePassTerrainTechnique.cpp593 osg::ref_ptr<osg::Vec2Array> _texCoords;
838 r._texCoords = locatorToTexCoordTable.find( locator );
839 if ( !r._texCoords.valid() )
841 r._texCoords = new osg::Vec2Array();
842 r._texCoords->reserve( numVerticesInSurface );
965 … r->_texCoords->push_back( osg::Vec2( color_ndc.x(), color_ndc.y() ) );
969 r->_texCoords->push_back( osg::Vec2( ndc.x(), ndc.y() ) );
1718 const osg::Vec2& tc = (*renderLayers[i]._texCoords.get())[orig_i];
1751 const osg::Vec2& tc = (*renderLayers[i]._texCoords.get())[orig_i];
1784 const osg::Vec2& tc = (*renderLayers[i]._texCoords.get())[orig_i];
[all …]
/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/osgEarthDriversDisabled/engine_quadtree/
H A DTileModelCompiler.cpp77 osg::ref_ptr<osg::Vec2Array> _texCoords; member
425 r._texCoords = surfaceTexCoords.get(); in setupTextureAttributes()
442 r._texCoords = new osg::Vec2Array(); in setupTextureAttributes()
443 r._texCoords->reserve( d.numVerticesInSurface ); in setupTextureAttributes()
496 compositor->assignTexCoordArray( d.surface, r->_layer.getUID(), r->_texCoords.get() ); in assignTextureArrays()
594 … r->_texCoords->push_back( osg::Vec2( color_ndc.x(), color_ndc.y() ) ); in createSurfaceGeometry()
598 r->_texCoords->push_back( osg::Vec2( ndc.x(), ndc.y() ) ); in createSurfaceGeometry()
1065 const osg::Vec2& tc = (*d.renderLayers[i]._texCoords.get())[orig_i]; in createSkirtGeometry()
1111 const osg::Vec2& tc = (*d.renderLayers[i]._texCoords.get())[orig_i]; in createSkirtGeometry()
1157 const osg::Vec2& tc = (*d.renderLayers[i]._texCoords.get())[orig_i]; in createSkirtGeometry()
[all …]
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgPlugins/ac/
H A Dac3d.cpp716 osg::ref_ptr<osg::Vec2Array> _texCoords; member in ac3d::LineBin
728 _texCoords(new osg::Vec2Array) in LineBin()
732 _texCoords->setDataVariance(osg::Object::STATIC); in LineBin()
734 _geometry->setTexCoordArray(0, _texCoords.get()); in LineBin()
775 _texCoords->push_back(_refs[i].texCoord); in endPrimitive()
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgPlugins/ac/
H A Dac3d.cpp705 osg::ref_ptr<osg::Vec2Array> _texCoords; member in ac3d::LineBin
717 _texCoords(new osg::Vec2Array) in LineBin()
721 _texCoords->setDataVariance(osg::Object::STATIC); in LineBin()
723 _geometry->setTexCoordArray(0, _texCoords.get()); in LineBin()
764 _texCoords->push_back(_refs[i].texCoord); in endPrimitive()

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