Home
last modified time | relevance | path

Searched refs:_textOptions (Results 1 – 10 of 10) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ui/
H A Dkia_section_settings.cpp142 const char *textConversationChoices = _vm->_textOptions->getText(0); in draw()
143 const char *textMusic = _vm->_textOptions->getText(2); in draw()
144 const char *textSoundEffects = _vm->_textOptions->getText(3); in draw()
145 const char *textSpeech = _vm->_textOptions->getText(5); in draw()
146 const char *textSoft = _vm->_textOptions->getText(10); in draw()
147 const char *textLoud = _vm->_textOptions->getText(11); in draw()
148 const char *textDesignersCut = _vm->_textOptions->getText(18); in draw()
150 const char *textAmbientSound = _vm->_textOptions->getText(4); in draw()
151 const char *textGammaCorrection = _vm->_textOptions->getText(7); in draw()
152 const char *textDark = _vm->_textOptions->getText(14); in draw()
[all …]
H A Dkia_section_load.cpp71 _scrollBox->addLine(_vm->_textOptions->getText(36), -1, 4); // Load game: in open()
82 _scrollBox->addLine(_vm->_textOptions->getText(37), -1, 4); // New game: in open()
83 _scrollBox->addLine(_vm->_textOptions->getText(20), _newGameEasyLineId, 0); // Easy in open()
84 _scrollBox->addLine(_vm->_textOptions->getText(28), _newGameMediumLineId, 0); // Medium in open()
85 _scrollBox->addLine(_vm->_textOptions->getText(29), _newGameHardLineId, 0); // Hard in open()
H A Dkia_section_save.cpp92 _vm->_textOptions->getText(22) // Save in open()
111 _scrollBox->addLine(_vm->_textOptions->getText(23), _newSaveLineId, 0); in open()
151 const char *textChooseSlot = _vm->_textOptions->getText(24); // Choose a slot ... in draw()
157 const char *textTypeName = _vm->_textOptions->getText(24); // Type a name ... in draw()
169 const char *textOverwrite = _vm->_textOptions->getText(35); // Overwrite previously saved game? in draw()
179 const char *textDelete = _vm->_textOptions->getText(40); in draw()
355 _vm->_textOptions->getText(22) // Save in changeState()
365 _vm->_textOptions->getText(38) // No in changeState()
373 _vm->_textOptions->getText(39) // Yes in changeState()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ui/
H A Dkia_section_settings.cpp230 const char *textMusic = _vm->_textOptions->getText(2); in draw()
231 const char *textSoundEffects = _vm->_textOptions->getText(3); in draw()
232 const char *textAmbientSound = _vm->_textOptions->getText(4); in draw()
233 const char *textSpeech = _vm->_textOptions->getText(5); in draw()
234 const char *textSoft = _vm->_textOptions->getText(10); in draw()
235 const char *textLoud = _vm->_textOptions->getText(11); in draw()
236 const char *textDesignersCut = _vm->_textOptions->getText(18); in draw()
239 const char *textDark = _vm->_textOptions->getText(14); in draw()
240 const char *textLight = _vm->_textOptions->getText(15); in draw()
323 …t char *textSubtitles = strcmp(_vm->_textOptions->getText(42), "") == 0 ? subtitlesTranslation : … in draw()
[all …]
H A Dkia_section_load.cpp71 _scrollBox->addLine(_vm->_textOptions->getText(36), -1, 4); // Load game: in open()
82 _scrollBox->addLine(_vm->_textOptions->getText(37), -1, 4); // New game: in open()
83 _scrollBox->addLine(_vm->_textOptions->getText(20), _newGameEasyLineId, 0); // Easy in open()
84 _scrollBox->addLine(_vm->_textOptions->getText(28), _newGameMediumLineId, 0); // Medium in open()
85 _scrollBox->addLine(_vm->_textOptions->getText(29), _newGameHardLineId, 0); // Hard in open()
H A Dkia_section_save.cpp92 _vm->_textOptions->getText(22) // Save in open()
111 _scrollBox->addLine(_vm->_textOptions->getText(23), _newSaveLineId, 0); in open()
151 const char *textChooseSlot = _vm->_textOptions->getText(24); // Choose a slot ... in draw()
157 const char *textTypeName = _vm->_textOptions->getText(25); // Type a name ... in draw()
169 const char *textOverwrite = _vm->_textOptions->getText(35); // Overwrite previously saved game? in draw()
179 const char *textDelete = _vm->_textOptions->getText(40); in draw()
355 _vm->_textOptions->getText(22) // Save in changeState()
365 _vm->_textOptions->getText(38) // No in changeState()
373 _vm->_textOptions->getText(39) // Yes in changeState()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dbladerunner.cpp199 _textOptions = nullptr; in BladeRunnerEngine()
641 _textOptions = new TextResource(this); in startup()
642 if (!_textOptions->open("OPTIONS")) in startup()
645 _russianCP1251 = ((uint8)_textOptions->getText(0)[0]) == 209; in startup()
786 delete _textOptions; in shutdown()
787 _textOptions = nullptr; in shutdown()
H A Dbladerunner.h180 TextResource *_textOptions; variable
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dbladerunner.cpp204 _textOptions = nullptr; in BladeRunnerEngine()
679 _textOptions = new TextResource(this); in startup()
680 if (!_textOptions->open("OPTIONS")) in startup()
683 _russianCP1251 = ((uint8)_textOptions->getText(0)[0]) == 209; in startup()
833 delete _textOptions; in shutdown()
834 _textOptions = nullptr; in shutdown()
H A Dbladerunner.h183 TextResource *_textOptions; variable