Searched refs:_textureNameMS (Results 1 – 2 of 2) sorted by relevance
654 _textureNameMS(0), in Attachment()717 glGenTextures( 1, &_textureNameMS ); in _GenTexture()718 glBindTexture( GL_TEXTURE_2D_MULTISAMPLE, _textureNameMS ); in _GenTexture()769 if (_textureNameMS) { in _DeleteTexture()772 TF_VERIFY(glIsTexture(_textureNameMS), "Tried to delete an invalid texture"); in _DeleteTexture()773 glDeleteTextures(1, &_textureNameMS); in _DeleteTexture()774 _textureNameMS = 0; in _DeleteTexture()
105 GLuint GetGlTextureMSName() const { return _textureNameMS; } in GetGlTextureMSName()145 GLuint _textureNameMS; variable