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/dports/games/scummvm/scummvm-2.5.1/engines/grim/
H A Dmaterial.cpp82 _textures = new Texture*[1]; in initGrim()
83 _textures[0] = new Texture(); in initGrim()
84 loadPNG(data, _textures[0]); in initGrim()
183 _textures[i]->_width = 0; in initEMI()
184 _textures[i]->_height = 0; in initEMI()
198 _textures = new Texture*[1]; in initEMI()
199 _textures[0] = new Texture(); in initEMI()
200 loadTGA(data, _textures[0]); in initEMI()
204 _textures = new Texture*[1]; in initEMI()
219 Texture *t = _textures[i]; in ~MaterialData()
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/dports/games/residualvm/residualvm-0.3.1/engines/grim/
H A Dmaterial.cpp142 _textures[i] = new Texture(); in initEMI()
146 _textures[i]->_width = 0; in initEMI()
147 _textures[i]->_height = 0; in initEMI()
149 _textures[i]->_data = nullptr; in initEMI()
152 loadTGA(texData, _textures[i]); in initEMI()
161 _textures = new Texture*[1]; in initEMI()
162 _textures[0] = new Texture(); in initEMI()
163 loadTGA(data, _textures[0]); in initEMI()
167 _textures = new Texture*[1]; in initEMI()
182 Texture *t = _textures[i]; in ~MaterialData()
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/dports/x11-wm/pekwm/pekwm-release-0.2.0/src/
H A DTextureHandler.cc63 std::vector<TextureHandler::Entry*>::iterator it = _textures.begin(); in getTexture()
64 for (; it != _textures.end(); ++it) { in getTexture()
77 _textures.push_back(entry); in getTexture()
92 std::vector<TextureHandler::Entry*>::iterator it(_textures.begin()); in referenceTexture()
93 for (; it != _textures.end(); ++it) { in referenceTexture()
103 _textures.push_back(entry); in referenceTexture()
116 std::vector<TextureHandler::Entry*>::iterator it(_textures.begin()); in returnTexture()
117 for (; it != _textures.end(); ++it) { in returnTexture()
124 _textures.erase(it); in returnTexture()
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/webrtc/sdk/objc/components/renderer/opengl/
H A DRTCI420TextureCache.mm35 GLuint _textures[kNumTextures];
41 return _textures[_currentTextureSet * kNumTexturesPerSet];
45 return _textures[_currentTextureSet * kNumTexturesPerSet + 1];
49 return _textures[_currentTextureSet * kNumTexturesPerSet + 2];
67 glDeleteTextures(kNumTextures, _textures);
71 glGenTextures(kNumTextures, _textures);
74 glBindTexture(GL_TEXTURE_2D, _textures[i]);
/dports/net-im/tg_owt/tg_owt-d578c76/src/sdk/objc/components/renderer/opengl/
H A DRTCI420TextureCache.mm35 GLuint _textures[kNumTextures];
41 return _textures[_currentTextureSet * kNumTexturesPerSet];
45 return _textures[_currentTextureSet * kNumTexturesPerSet + 1];
49 return _textures[_currentTextureSet * kNumTexturesPerSet + 2];
67 glDeleteTextures(kNumTextures, _textures);
71 glGenTextures(kNumTextures, _textures);
74 glBindTexture(GL_TEXTURE_2D, _textures[i]);
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/webrtc/sdk/objc/components/renderer/opengl/
H A DRTCI420TextureCache.mm35 GLuint _textures[kNumTextures];
41 return _textures[_currentTextureSet * kNumTexturesPerSet];
45 return _textures[_currentTextureSet * kNumTexturesPerSet + 1];
49 return _textures[_currentTextureSet * kNumTexturesPerSet + 2];
67 glDeleteTextures(kNumTextures, _textures);
71 glGenTextures(kNumTextures, _textures);
74 glBindTexture(GL_TEXTURE_2D, _textures[i]);
/dports/games/scummvm/scummvm-2.5.1/engines/myst3/
H A Dcursor.cpp78 assert(_textures.empty()); in loadAvailableCursors()
83 if (_textures.contains(availableCursors[i].nodeID)) continue; in loadAvailableCursors()
119 _textures.setVal(availableCursors[i].nodeID, _vm->_gfx->createTexture(surfaceRGBA)); in loadAvailableCursors()
128 for (TextureMap::iterator it = _textures.begin(); it != _textures.end(); it++) { in ~Cursor()
205 Texture *texture = _textures[cursor.nodeID]; in draw()
/dports/games/residualvm/residualvm-0.3.1/engines/myst3/
H A Dcursor.cpp78 assert(_textures.empty()); in loadAvailableCursors()
83 if (_textures.contains(availableCursors[i].nodeID)) continue; in loadAvailableCursors()
119 _textures.setVal(availableCursors[i].nodeID, _vm->_gfx->createTexture(surfaceRGBA)); in loadAvailableCursors()
128 for (TextureMap::iterator it = _textures.begin(); it != _textures.end(); it++) { in ~Cursor()
205 Texture *texture = _textures[cursor.nodeID]; in draw()
/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/meshlabplugins/render_radiance_scaling/
H A DgpuProgram.h129 std::map<GLuint,std::pair<GLenum,GLenum> > _textures; variable
139 …for(std::map<GLuint,std::pair<GLenum,GLenum> >::iterator i=_textures.begin();i!=_textures.end();++… in enable()
148 …d::map<GLuint,std::pair<GLenum,GLenum> >::reverse_iterator i=_textures.rbegin();i!=_textures.rend(… in disable()
239 const std::map<GLuint,std::pair<GLenum,GLenum> >::iterator it = _textures.find(textureName); in setUniformTexture()
241 if(it==_textures.end()) { in setUniformTexture()
242 textureNum = GL_TEXTURE0+_textures.size(); in setUniformTexture()
253 _textures[textureName] = std::pair<GLenum,GLenum>(textureNum,type); in setUniformTexture()
338 const std::map<GLuint,std::pair<GLenum,GLenum> >::iterator it = _textures.find(textureName); in setUniformTexture()
340 if(it==_textures.end()) { in setUniformTexture()
341 textureNum = GL_TEXTURE0+_textures.size(); in setUniformTexture()
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/dports/games/scummvm/scummvm-2.5.1/engines/grim/remastered/
H A Doverlay.cpp48 return _material->getData()->_textures[0]->_width; in getWidth()
52 return _material->getData()->_textures[0]->_height; in getHeight()
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/FBX/
H A DFBXConverter.cpp1754 void FBXConverter::TrySetTextureProperties(aiMaterial *out_mat, const TextureMap &_textures, in TrySetTextureProperties() argument
1757 TextureMap::const_iterator it = _textures.find(propName); in TrySetTextureProperties()
1758 if (it == _textures.end()) { in TrySetTextureProperties()
1987 TrySetTextureProperties(out_mat, _textures, "DiffuseColor", aiTextureType_DIFFUSE, mesh); in SetTextureProperties()
1988 TrySetTextureProperties(out_mat, _textures, "AmbientColor", aiTextureType_AMBIENT, mesh); in SetTextureProperties()
1989 TrySetTextureProperties(out_mat, _textures, "EmissiveColor", aiTextureType_EMISSIVE, mesh); in SetTextureProperties()
1990 TrySetTextureProperties(out_mat, _textures, "SpecularColor", aiTextureType_SPECULAR, mesh); in SetTextureProperties()
1991 TrySetTextureProperties(out_mat, _textures, "SpecularFactor", aiTextureType_SPECULAR, mesh); in SetTextureProperties()
1995 TrySetTextureProperties(out_mat, _textures, "NormalMap", aiTextureType_NORMALS, mesh); in SetTextureProperties()
1996 TrySetTextureProperties(out_mat, _textures, "Bump", aiTextureType_HEIGHT, mesh); in SetTextureProperties()
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/dports/cad/uranium/Uranium-3ed9c4de/UM/View/GL/
H A DShaderProgram.py38 self._textures = {}
186 if texture_unit in self._textures:
187 del self._textures[texture_unit]
189 self._textures[texture_unit] = texture
250 for texture_unit, texture in self._textures.items():
261 for texture_unit, texture in self._textures.items():
/dports/x11-toolkits/mygui/mygui-MyGUI3.4.0/Tools/EditorFramework/
H A DTextureBrowseControl.cpp102 void TextureBrowseControl::setTextures(const MyGUI::VectorString& _textures) in setTextures() argument
106 …for (MyGUI::VectorString::const_iterator item = _textures.begin(); item != _textures.end(); ++item) in setTextures()
/dports/x11-toolkits/mygui-opengl/mygui-MyGUI3.4.0/Tools/EditorFramework/
H A DTextureBrowseControl.cpp102 void TextureBrowseControl::setTextures(const MyGUI::VectorString& _textures) in setTextures() argument
106 …for (MyGUI::VectorString::const_iterator item = _textures.begin(); item != _textures.end(); ++item) in setTextures()
/dports/x11-toolkits/mygui-ogre/mygui-MyGUI3.4.0/Tools/EditorFramework/
H A DTextureBrowseControl.cpp102 void TextureBrowseControl::setTextures(const MyGUI::VectorString& _textures) in setTextures() argument
106 …for (MyGUI::VectorString::const_iterator item = _textures.begin(); item != _textures.end(); ++item) in setTextures()
/dports/x11-toolkits/mygui-dummy/mygui-MyGUI3.4.0/Tools/EditorFramework/
H A DTextureBrowseControl.cpp102 void TextureBrowseControl::setTextures(const MyGUI::VectorString& _textures) in setTextures() argument
106 …for (MyGUI::VectorString::const_iterator item = _textures.begin(); item != _textures.end(); ++item) in setTextures()
/dports/science/py-pymol/pymol-open-source-2.4.0/layer0/
H A DGenericBuffer.cpp350 for (auto &t : _textures) in ~renderTarget_t()
407 _textures.push_back(new textureBuffer_t( in layout()
410 auto tex = _textures.back(); in layout()
414 switch (_textures.size()) { in layout()
447 for (auto i : _textures) { in resize()
450 _textures.clear(); in resize()
/dports/cad/gmsh/gmsh-4.9.2-source/contrib/mobile/Android/app/src/main/java/org/geuz/onelab/
H A DStringTexture.java22 private int[] _textures = new int[1]; // Texture pointer field in StringTexture
49 gl.glGenTextures(1, _textures, 0); in loadGLTexture()
51 gl.glBindTexture(GL10.GL_TEXTURE_2D, _textures[0]); in loadGLTexture()
95 gl.glBindTexture(GL10.GL_TEXTURE_2D, _textures[0]); in draw()
/dports/games/openxcom/OpenXcom-1.0/src/Ruleset/
H A DRuleTerrain.cpp74 _textures = node["textures"].as< std::vector<int> >(_textures); in load()
215 return &_textures; in getTextures()
/dports/lang/spidermonkey60/firefox-60.9.0/media/webrtc/trunk/webrtc/sdk/objc/Framework/Classes/
H A DRTCI420Shader.mm56 GLuint _textures[kNumTextures];
89 glDeleteTextures(kNumTextures, _textures);
107 glGenTextures(kNumTextures, _textures);
110 glBindTexture(GL_TEXTURE_2D, _textures[i]);
145 glBindTexture(GL_TEXTURE_2D, _textures[offset]);
/dports/net-im/telegram-desktop/tdesktop-3.2.5-full/Telegram/SourceFiles/calls/
H A Dcalls_video_incoming.cpp82 Ui::GL::Textures<4> _textures; member in Calls::Panel::Incoming::RendererGL
137 _textures.ensureCreated(f); in init()
172 _textures.destroy(f); in deinit()
209 _textures.bind(f, 0); in paint()
228 _textures.bind(f, 1); in paint()
242 _textures.bind(f, 2); in paint()
254 _textures.bind(f, 3); in paint()
/dports/net-im/telegram-desktop/tdesktop-3.2.5-full/Telegram/lib_ui/ui/gl/
H A Dgl_image.cpp79 _textures.ensureCreated(f, GL_NEAREST); in bind()
89 _textures.bind(f, 0); in bind()
122 _textures.destroy(f); in destroy()
/dports/misc/usd/USD-21.11/pxr/imaging/hdx/
H A DfullscreenShader.cpp349 _textures[name] = tex; in BindTextures()
351 _textures.erase(name); in BindTextures()
557 auto const& it = _textures.find(HdAovTokens->color); in Draw()
558 if (it != _textures.end()) { in Draw()
579 _Draw(_textures, colorDst, HgiTextureHandle(), depthDst, HgiTextureHandle(), in Draw()
592 _Draw(_textures, colorDst, colorResolveDst, depthDst, depthResolveDst, in Draw()
/dports/games/allacrost/allacrost-1.0.2/src/engine/video/
H A Dtexture.h387 { return _textures.size(); } in GetNumberTextures()
399 std::set<BaseTexture*> _textures; variable
/dports/games/valyriatear/ValyriaTear-1.1.0/src/engine/video/
H A Dtexture.h416 return _textures.size(); in GetNumberTextures()
429 std::set<BaseTexture *> _textures; variable

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