/dports/games/scummvm/scummvm-2.5.1/engines/grim/ |
H A D | material.cpp | 82 _textures = new Texture*[1]; in initGrim() 83 _textures[0] = new Texture(); in initGrim() 84 loadPNG(data, _textures[0]); in initGrim() 183 _textures[i]->_width = 0; in initEMI() 184 _textures[i]->_height = 0; in initEMI() 198 _textures = new Texture*[1]; in initEMI() 199 _textures[0] = new Texture(); in initEMI() 200 loadTGA(data, _textures[0]); in initEMI() 204 _textures = new Texture*[1]; in initEMI() 219 Texture *t = _textures[i]; in ~MaterialData() [all …]
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/dports/games/residualvm/residualvm-0.3.1/engines/grim/ |
H A D | material.cpp | 142 _textures[i] = new Texture(); in initEMI() 146 _textures[i]->_width = 0; in initEMI() 147 _textures[i]->_height = 0; in initEMI() 149 _textures[i]->_data = nullptr; in initEMI() 152 loadTGA(texData, _textures[i]); in initEMI() 161 _textures = new Texture*[1]; in initEMI() 162 _textures[0] = new Texture(); in initEMI() 163 loadTGA(data, _textures[0]); in initEMI() 167 _textures = new Texture*[1]; in initEMI() 182 Texture *t = _textures[i]; in ~MaterialData() [all …]
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/dports/x11-wm/pekwm/pekwm-release-0.2.0/src/ |
H A D | TextureHandler.cc | 63 std::vector<TextureHandler::Entry*>::iterator it = _textures.begin(); in getTexture() 64 for (; it != _textures.end(); ++it) { in getTexture() 77 _textures.push_back(entry); in getTexture() 92 std::vector<TextureHandler::Entry*>::iterator it(_textures.begin()); in referenceTexture() 93 for (; it != _textures.end(); ++it) { in referenceTexture() 103 _textures.push_back(entry); in referenceTexture() 116 std::vector<TextureHandler::Entry*>::iterator it(_textures.begin()); in returnTexture() 117 for (; it != _textures.end(); ++it) { in returnTexture() 124 _textures.erase(it); in returnTexture()
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/webrtc/sdk/objc/components/renderer/opengl/ |
H A D | RTCI420TextureCache.mm | 35 GLuint _textures[kNumTextures]; 41 return _textures[_currentTextureSet * kNumTexturesPerSet]; 45 return _textures[_currentTextureSet * kNumTexturesPerSet + 1]; 49 return _textures[_currentTextureSet * kNumTexturesPerSet + 2]; 67 glDeleteTextures(kNumTextures, _textures); 71 glGenTextures(kNumTextures, _textures); 74 glBindTexture(GL_TEXTURE_2D, _textures[i]);
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/dports/net-im/tg_owt/tg_owt-d578c76/src/sdk/objc/components/renderer/opengl/ |
H A D | RTCI420TextureCache.mm | 35 GLuint _textures[kNumTextures]; 41 return _textures[_currentTextureSet * kNumTexturesPerSet]; 45 return _textures[_currentTextureSet * kNumTexturesPerSet + 1]; 49 return _textures[_currentTextureSet * kNumTexturesPerSet + 2]; 67 glDeleteTextures(kNumTextures, _textures); 71 glGenTextures(kNumTextures, _textures); 74 glBindTexture(GL_TEXTURE_2D, _textures[i]);
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/webrtc/sdk/objc/components/renderer/opengl/ |
H A D | RTCI420TextureCache.mm | 35 GLuint _textures[kNumTextures]; 41 return _textures[_currentTextureSet * kNumTexturesPerSet]; 45 return _textures[_currentTextureSet * kNumTexturesPerSet + 1]; 49 return _textures[_currentTextureSet * kNumTexturesPerSet + 2]; 67 glDeleteTextures(kNumTextures, _textures); 71 glGenTextures(kNumTextures, _textures); 74 glBindTexture(GL_TEXTURE_2D, _textures[i]);
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/dports/games/scummvm/scummvm-2.5.1/engines/myst3/ |
H A D | cursor.cpp | 78 assert(_textures.empty()); in loadAvailableCursors() 83 if (_textures.contains(availableCursors[i].nodeID)) continue; in loadAvailableCursors() 119 _textures.setVal(availableCursors[i].nodeID, _vm->_gfx->createTexture(surfaceRGBA)); in loadAvailableCursors() 128 for (TextureMap::iterator it = _textures.begin(); it != _textures.end(); it++) { in ~Cursor() 205 Texture *texture = _textures[cursor.nodeID]; in draw()
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/dports/games/residualvm/residualvm-0.3.1/engines/myst3/ |
H A D | cursor.cpp | 78 assert(_textures.empty()); in loadAvailableCursors() 83 if (_textures.contains(availableCursors[i].nodeID)) continue; in loadAvailableCursors() 119 _textures.setVal(availableCursors[i].nodeID, _vm->_gfx->createTexture(surfaceRGBA)); in loadAvailableCursors() 128 for (TextureMap::iterator it = _textures.begin(); it != _textures.end(); it++) { in ~Cursor() 205 Texture *texture = _textures[cursor.nodeID]; in draw()
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/meshlabplugins/render_radiance_scaling/ |
H A D | gpuProgram.h | 129 std::map<GLuint,std::pair<GLenum,GLenum> > _textures; variable 139 …for(std::map<GLuint,std::pair<GLenum,GLenum> >::iterator i=_textures.begin();i!=_textures.end();++… in enable() 148 …d::map<GLuint,std::pair<GLenum,GLenum> >::reverse_iterator i=_textures.rbegin();i!=_textures.rend(… in disable() 239 const std::map<GLuint,std::pair<GLenum,GLenum> >::iterator it = _textures.find(textureName); in setUniformTexture() 241 if(it==_textures.end()) { in setUniformTexture() 242 textureNum = GL_TEXTURE0+_textures.size(); in setUniformTexture() 253 _textures[textureName] = std::pair<GLenum,GLenum>(textureNum,type); in setUniformTexture() 338 const std::map<GLuint,std::pair<GLenum,GLenum> >::iterator it = _textures.find(textureName); in setUniformTexture() 340 if(it==_textures.end()) { in setUniformTexture() 341 textureNum = GL_TEXTURE0+_textures.size(); in setUniformTexture() [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/grim/remastered/ |
H A D | overlay.cpp | 48 return _material->getData()->_textures[0]->_width; in getWidth() 52 return _material->getData()->_textures[0]->_height; in getHeight()
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/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/FBX/ |
H A D | FBXConverter.cpp | 1754 void FBXConverter::TrySetTextureProperties(aiMaterial *out_mat, const TextureMap &_textures, in TrySetTextureProperties() argument 1757 TextureMap::const_iterator it = _textures.find(propName); in TrySetTextureProperties() 1758 if (it == _textures.end()) { in TrySetTextureProperties() 1987 TrySetTextureProperties(out_mat, _textures, "DiffuseColor", aiTextureType_DIFFUSE, mesh); in SetTextureProperties() 1988 TrySetTextureProperties(out_mat, _textures, "AmbientColor", aiTextureType_AMBIENT, mesh); in SetTextureProperties() 1989 TrySetTextureProperties(out_mat, _textures, "EmissiveColor", aiTextureType_EMISSIVE, mesh); in SetTextureProperties() 1990 TrySetTextureProperties(out_mat, _textures, "SpecularColor", aiTextureType_SPECULAR, mesh); in SetTextureProperties() 1991 TrySetTextureProperties(out_mat, _textures, "SpecularFactor", aiTextureType_SPECULAR, mesh); in SetTextureProperties() 1995 TrySetTextureProperties(out_mat, _textures, "NormalMap", aiTextureType_NORMALS, mesh); in SetTextureProperties() 1996 TrySetTextureProperties(out_mat, _textures, "Bump", aiTextureType_HEIGHT, mesh); in SetTextureProperties() [all …]
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/dports/cad/uranium/Uranium-3ed9c4de/UM/View/GL/ |
H A D | ShaderProgram.py | 38 self._textures = {} 186 if texture_unit in self._textures: 187 del self._textures[texture_unit] 189 self._textures[texture_unit] = texture 250 for texture_unit, texture in self._textures.items(): 261 for texture_unit, texture in self._textures.items():
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/dports/x11-toolkits/mygui/mygui-MyGUI3.4.0/Tools/EditorFramework/ |
H A D | TextureBrowseControl.cpp | 102 void TextureBrowseControl::setTextures(const MyGUI::VectorString& _textures) in setTextures() argument 106 …for (MyGUI::VectorString::const_iterator item = _textures.begin(); item != _textures.end(); ++item) in setTextures()
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/dports/x11-toolkits/mygui-opengl/mygui-MyGUI3.4.0/Tools/EditorFramework/ |
H A D | TextureBrowseControl.cpp | 102 void TextureBrowseControl::setTextures(const MyGUI::VectorString& _textures) in setTextures() argument 106 …for (MyGUI::VectorString::const_iterator item = _textures.begin(); item != _textures.end(); ++item) in setTextures()
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/dports/x11-toolkits/mygui-ogre/mygui-MyGUI3.4.0/Tools/EditorFramework/ |
H A D | TextureBrowseControl.cpp | 102 void TextureBrowseControl::setTextures(const MyGUI::VectorString& _textures) in setTextures() argument 106 …for (MyGUI::VectorString::const_iterator item = _textures.begin(); item != _textures.end(); ++item) in setTextures()
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/dports/x11-toolkits/mygui-dummy/mygui-MyGUI3.4.0/Tools/EditorFramework/ |
H A D | TextureBrowseControl.cpp | 102 void TextureBrowseControl::setTextures(const MyGUI::VectorString& _textures) in setTextures() argument 106 …for (MyGUI::VectorString::const_iterator item = _textures.begin(); item != _textures.end(); ++item) in setTextures()
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/dports/science/py-pymol/pymol-open-source-2.4.0/layer0/ |
H A D | GenericBuffer.cpp | 350 for (auto &t : _textures) in ~renderTarget_t() 407 _textures.push_back(new textureBuffer_t( in layout() 410 auto tex = _textures.back(); in layout() 414 switch (_textures.size()) { in layout() 447 for (auto i : _textures) { in resize() 450 _textures.clear(); in resize()
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/dports/cad/gmsh/gmsh-4.9.2-source/contrib/mobile/Android/app/src/main/java/org/geuz/onelab/ |
H A D | StringTexture.java | 22 private int[] _textures = new int[1]; // Texture pointer field in StringTexture 49 gl.glGenTextures(1, _textures, 0); in loadGLTexture() 51 gl.glBindTexture(GL10.GL_TEXTURE_2D, _textures[0]); in loadGLTexture() 95 gl.glBindTexture(GL10.GL_TEXTURE_2D, _textures[0]); in draw()
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/dports/games/openxcom/OpenXcom-1.0/src/Ruleset/ |
H A D | RuleTerrain.cpp | 74 _textures = node["textures"].as< std::vector<int> >(_textures); in load() 215 return &_textures; in getTextures()
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/dports/lang/spidermonkey60/firefox-60.9.0/media/webrtc/trunk/webrtc/sdk/objc/Framework/Classes/ |
H A D | RTCI420Shader.mm | 56 GLuint _textures[kNumTextures]; 89 glDeleteTextures(kNumTextures, _textures); 107 glGenTextures(kNumTextures, _textures); 110 glBindTexture(GL_TEXTURE_2D, _textures[i]); 145 glBindTexture(GL_TEXTURE_2D, _textures[offset]);
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/dports/net-im/telegram-desktop/tdesktop-3.2.5-full/Telegram/SourceFiles/calls/ |
H A D | calls_video_incoming.cpp | 82 Ui::GL::Textures<4> _textures; member in Calls::Panel::Incoming::RendererGL 137 _textures.ensureCreated(f); in init() 172 _textures.destroy(f); in deinit() 209 _textures.bind(f, 0); in paint() 228 _textures.bind(f, 1); in paint() 242 _textures.bind(f, 2); in paint() 254 _textures.bind(f, 3); in paint()
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/dports/net-im/telegram-desktop/tdesktop-3.2.5-full/Telegram/lib_ui/ui/gl/ |
H A D | gl_image.cpp | 79 _textures.ensureCreated(f, GL_NEAREST); in bind() 89 _textures.bind(f, 0); in bind() 122 _textures.destroy(f); in destroy()
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/dports/misc/usd/USD-21.11/pxr/imaging/hdx/ |
H A D | fullscreenShader.cpp | 349 _textures[name] = tex; in BindTextures() 351 _textures.erase(name); in BindTextures() 557 auto const& it = _textures.find(HdAovTokens->color); in Draw() 558 if (it != _textures.end()) { in Draw() 579 _Draw(_textures, colorDst, HgiTextureHandle(), depthDst, HgiTextureHandle(), in Draw() 592 _Draw(_textures, colorDst, colorResolveDst, depthDst, depthResolveDst, in Draw()
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/dports/games/allacrost/allacrost-1.0.2/src/engine/video/ |
H A D | texture.h | 387 { return _textures.size(); } in GetNumberTextures() 399 std::set<BaseTexture*> _textures; variable
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/dports/games/valyriatear/ValyriaTear-1.1.0/src/engine/video/ |
H A D | texture.h | 416 return _textures.size(); in GetNumberTextures() 429 std::set<BaseTexture *> _textures; variable
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