Searched refs:_tile_position (Results 1 – 9 of 9) sorted by relevance
208 next_pos_x = _tile_position.x; in _SetNextPosition()433 if(_tile_position.x == pos.x && _tile_position.y == pos.y) in LookAt()438 if(_tile_position.y > pos.y) in LookAt()446 if(_tile_position.x > pos.x) in LookAt()455 if(_tile_position.x < pos.x) { in LookAt()457 if(_tile_position.y > pos.y) { in LookAt()459 if((_tile_position.y - pos.y) / (pos.x - _tile_position.x) < 1) in LookAt()467 if((pos.y - _tile_position.y) / (pos.x - _tile_position.x) < 1) in LookAt()476 if(_tile_position.y > pos.y) { in LookAt()478 if((_tile_position.y - pos.y) / (_tile_position.x - pos.x) < 1) in LookAt()[all …]
37 _tile_position.x = x; in Light()38 _tile_position.y = y; in Light()82 rect.left = _tile_position.x - _img_grid_half_width; in GetGridImageRectangle()83 rect.right = _tile_position.x + _img_grid_half_width; in GetGridImageRectangle()85 rect.top = _tile_position.y - (_img_grid_height / 2.0f); in GetGridImageRectangle()86 rect.bottom = _tile_position.y + (_img_grid_height / 2.0f); in GetGridImageRectangle()108 _distance = sqrtf(_tile_position.GetDistance2(center)); in _UpdateLightAngle()110 if(vt_utils::IsFloatEqual(_tile_position.x, center.x, 0.2f)) in _UpdateLightAngle()113 _a = (_tile_position.y - center.y) / (_tile_position.x - center.x); in _UpdateLightAngle()121 _b = _tile_position.y - _a * _tile_position.x; in _UpdateLightAngle()[all …]
96 rect.left = _tile_position.x - _coll_grid_half_width; in GetGridCollisionRectangle()97 rect.right = _tile_position.x + _coll_grid_half_width; in GetGridCollisionRectangle()98 rect.top = _tile_position.y - _coll_grid_height; in GetGridCollisionRectangle()99 rect.bottom = _tile_position.y; in GetGridCollisionRectangle()127 float x_screen_pos = mm->GetScreenXCoordinate(_tile_position.x); in GetScreenCollisionRectangle()128 float y_screen_pos = mm->GetScreenYCoordinate(_tile_position.y); in GetScreenCollisionRectangle()140 float x_screen_pos = mm->GetScreenXCoordinate(_tile_position.x); in GetScreenImageRectangle()152 rect.left = _tile_position.x - _img_grid_half_width; in GetGridImageRectangle()153 rect.right = _tile_position.x + _img_grid_half_width; in GetGridImageRectangle()154 rect.top = _tile_position.y - _img_grid_height; in GetGridImageRectangle()[all …]
186 _tile_position.x = x; in SetPosition()187 _tile_position.y = y; in SetPosition()191 _tile_position.x = x; in SetXPosition()195 _tile_position.y = y; in SetYPosition()254 return _tile_position; in GetPosition()258 return _tile_position.x; in GetXPosition()262 return _tile_position.y; in GetYPosition()340 vt_common::Position2D _tile_position; variable
50 _tile_position.x = x; in SoundObject()51 _tile_position.y = y; in SoundObject()114 float distance = _tile_position.GetDistance2(center); in UpdateVolume()
29 _tile_position.x = x; in Halo()30 _tile_position.y = y; in Halo()
33 _tile_position.x = x; in EscapePoint()34 _tile_position.y = y; in EscapePoint()
31 _tile_position.x = x; in ParticleObject()32 _tile_position.y = y; in ParticleObject()
33 _tile_position.x = x; in SavePoint()34 _tile_position.y = y; in SavePoint()