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Searched refs:_tile_position (Results 1 – 9 of 9) sorted by relevance

/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/map/map_sprites/
H A Dmap_virtual_sprite.cpp208 next_pos_x = _tile_position.x; in _SetNextPosition()
433 if(_tile_position.x == pos.x && _tile_position.y == pos.y) in LookAt()
438 if(_tile_position.y > pos.y) in LookAt()
446 if(_tile_position.x > pos.x) in LookAt()
455 if(_tile_position.x < pos.x) { in LookAt()
457 if(_tile_position.y > pos.y) { in LookAt()
459 if((_tile_position.y - pos.y) / (pos.x - _tile_position.x) < 1) in LookAt()
467 if((pos.y - _tile_position.y) / (pos.x - _tile_position.x) < 1) in LookAt()
476 if(_tile_position.y > pos.y) { in LookAt()
478 if((_tile_position.y - pos.y) / (_tile_position.x - pos.x) < 1) in LookAt()
[all …]
/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/map/map_objects/
H A Dmap_light.cpp37 _tile_position.x = x; in Light()
38 _tile_position.y = y; in Light()
82 rect.left = _tile_position.x - _img_grid_half_width; in GetGridImageRectangle()
83 rect.right = _tile_position.x + _img_grid_half_width; in GetGridImageRectangle()
85 rect.top = _tile_position.y - (_img_grid_height / 2.0f); in GetGridImageRectangle()
86 rect.bottom = _tile_position.y + (_img_grid_height / 2.0f); in GetGridImageRectangle()
108 _distance = sqrtf(_tile_position.GetDistance2(center)); in _UpdateLightAngle()
110 if(vt_utils::IsFloatEqual(_tile_position.x, center.x, 0.2f)) in _UpdateLightAngle()
113 _a = (_tile_position.y - center.y) / (_tile_position.x - center.x); in _UpdateLightAngle()
121 _b = _tile_position.y - _a * _tile_position.x; in _UpdateLightAngle()
[all …]
H A Dmap_object.cpp96 rect.left = _tile_position.x - _coll_grid_half_width; in GetGridCollisionRectangle()
97 rect.right = _tile_position.x + _coll_grid_half_width; in GetGridCollisionRectangle()
98 rect.top = _tile_position.y - _coll_grid_height; in GetGridCollisionRectangle()
99 rect.bottom = _tile_position.y; in GetGridCollisionRectangle()
127 float x_screen_pos = mm->GetScreenXCoordinate(_tile_position.x); in GetScreenCollisionRectangle()
128 float y_screen_pos = mm->GetScreenYCoordinate(_tile_position.y); in GetScreenCollisionRectangle()
140 float x_screen_pos = mm->GetScreenXCoordinate(_tile_position.x); in GetScreenImageRectangle()
152 rect.left = _tile_position.x - _img_grid_half_width; in GetGridImageRectangle()
153 rect.right = _tile_position.x + _img_grid_half_width; in GetGridImageRectangle()
154 rect.top = _tile_position.y - _img_grid_height; in GetGridImageRectangle()
[all …]
H A Dmap_object.h186 _tile_position.x = x; in SetPosition()
187 _tile_position.y = y; in SetPosition()
191 _tile_position.x = x; in SetXPosition()
195 _tile_position.y = y; in SetYPosition()
254 return _tile_position; in GetPosition()
258 return _tile_position.x; in GetXPosition()
262 return _tile_position.y; in GetYPosition()
340 vt_common::Position2D _tile_position; variable
H A Dmap_sound.cpp50 _tile_position.x = x; in SoundObject()
51 _tile_position.y = y; in SoundObject()
114 float distance = _tile_position.GetDistance2(center); in UpdateVolume()
H A Dmap_halo.cpp29 _tile_position.x = x; in Halo()
30 _tile_position.y = y; in Halo()
H A Dmap_escape_point.cpp33 _tile_position.x = x; in EscapePoint()
34 _tile_position.y = y; in EscapePoint()
H A Dmap_particle.cpp31 _tile_position.x = x; in ParticleObject()
32 _tile_position.y = y; in ParticleObject()
H A Dmap_save_point.cpp33 _tile_position.x = x; in SavePoint()
34 _tile_position.y = y; in SavePoint()