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Searched refs:_timersLeft (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dactor.cpp106 _timersLeft[i] = 0u; in setup()
234 _timersLeft[timerId] = 0u; in timerReset()
239 return _timersLeft[timerId]; in timerLeft()
249 if (_timersLeft[timerId] == 0u) { in timerUpdate()
257 if ((int32)_timersLeft[timerId] < 0 ) { in timerUpdate()
259 _timersLeft[timerId] = 0u; in timerUpdate()
261 _timersLeft[timerId] = (_timersLeft[timerId] < timeDiff) ? 0u : (_timersLeft[timerId] - timeDiff); in timerUpdate()
272 _timersLeft[timerId] = 0u; in timerUpdate()
274 _timersLeft[timerId] = 1u; in timerUpdate()
1445 f.writeInt(_timersLeft[i]); in save()
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H A Dactor.h113 …uint32 _timersLeft[kActorTimers]; // this keeps time difference, and it is stored during save() (s… variable
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dactor.cpp107 _timersLeft[i] = 0; in setup()
269 _timersLeft[timerId] = intervalMillis; in timerStart()
275 _timersLeft[timerId] = 0; in timerReset()
282 return _timersLeft[timerId]; in timerLeft()
292 if (_timersLeft[timerId] == 0) { in timerUpdate()
300 _timersLeft[timerId] = _timersLeft[timerId] - timeDiff; in timerUpdate()
301 if (_timersLeft[timerId] <= 0) { in timerUpdate()
310 _timersLeft[timerId] = 0; in timerUpdate()
312 _timersLeft[timerId] = 1; in timerUpdate()
316 _timersLeft[kActorTimerMovementTrack] = 0; in timerUpdate()
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H A Dactor.h113 …int32 _timersLeft[kActorTimers]; // this keeps time difference, and it is stored during save() (s… variable