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Searched refs:_update_root_rect (Results 1 – 8 of 8) sorted by relevance

/dports/devel/godot-tools/godot-3.2.3-stable/scene/main/
H A Dscene_tree.cpp532 _update_root_rect(); in idle()
1129 void SceneTree::_update_root_rect() { in _update_root_rect() function in SceneTree
1249 _update_root_rect(); in set_screen_stretch()
1981 _update_root_rect(); in set_use_font_oversampling()
2126 _update_root_rect(); in SceneTree()
H A Dscene_tree.h155 void _update_root_rect();
/dports/devel/godot/godot-3.2.3-stable/scene/main/
H A Dscene_tree.cpp532 _update_root_rect(); in idle()
1129 void SceneTree::_update_root_rect() { in _update_root_rect() function in SceneTree
1249 _update_root_rect(); in set_screen_stretch()
1981 _update_root_rect(); in set_use_font_oversampling()
2126 _update_root_rect(); in SceneTree()
H A Dscene_tree.h155 void _update_root_rect();
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/main/
H A Dscene_main_loop.h129 void _update_root_rect();
H A Dscene_main_loop.cpp518 _update_root_rect(); in idle()
1010 void SceneTree::_update_root_rect() { in _update_root_rect() function in SceneTree
1112 _update_root_rect(); in set_screen_stretch()
/dports/devel/godot2/godot-2.1.6-stable/scene/main/
H A Dscene_main_loop.h129 void _update_root_rect();
H A Dscene_main_loop.cpp518 _update_root_rect(); in idle()
1010 void SceneTree::_update_root_rect() { in _update_root_rect() function in SceneTree
1112 _update_root_rect(); in set_screen_stretch()