Searched refs:_usable_by (Results 1 – 6 of 6) sorted by relevance
254 { return _usable_by; } in GetUsableBy()273 uint32 _usable_by; variable325 { return _usable_by; } in GetUsableBy()343 uint32 _usable_by; variable
184 _usable_by = script_file.ReadUInt("usable_by"); in GlobalWeapon()252 _usable_by = script_file->ReadUInt("usable_by"); in GlobalArmor()
57 return _usable_by; in GetUsableBy()79 uint32_t _usable_by; variable
62 return _usable_by; in GetUsableBy()96 uint32_t _usable_by; variable
68 _usable_by = script_file->ReadUInt("usable_by"); in GlobalArmor()
49 _usable_by = script_file.ReadUInt("usable_by"); in GlobalWeapon()