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Searched refs:_usable_by (Results 1 – 6 of 6) sorted by relevance

/dports/games/allacrost/allacrost-1.0.2/src/common/global/
H A Dglobal_objects.h254 { return _usable_by; } in GetUsableBy()
273 uint32 _usable_by; variable
325 { return _usable_by; } in GetUsableBy()
343 uint32 _usable_by; variable
H A Dglobal_objects.cpp184 _usable_by = script_file.ReadUInt("usable_by"); in GlobalWeapon()
252 _usable_by = script_file->ReadUInt("usable_by"); in GlobalArmor()
/dports/games/valyriatear/ValyriaTear-1.1.0/src/common/global/objects/
H A Dglobal_armor.h57 return _usable_by; in GetUsableBy()
79 uint32_t _usable_by; variable
H A Dglobal_weapon.h62 return _usable_by; in GetUsableBy()
96 uint32_t _usable_by; variable
H A Dglobal_armor.cpp68 _usable_by = script_file->ReadUInt("usable_by"); in GlobalArmor()
H A Dglobal_weapon.cpp49 _usable_by = script_file.ReadUInt("usable_by"); in GlobalWeapon()