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Searched refs:_use_activation_biases (Results 1 – 3 of 3) sorted by relevance

/dports/games/alephone/alephone-release-20190331/Source_Files/GameWorld/
H A Dmarathon2.cpp702 … _pass_solid_lines|_activate_deaf_monsters|_use_activation_biases|_activation_cannot_be_avoided); in changed_polygon()
710 …_pass_solid_lines|_activate_deaf_monsters|_activate_invisible_monsters|_use_activation_biases|_act… in changed_polygon()
H A Dmonsters.h68 _use_activation_biases= 0x0020, // inactive monsters follow their editor instructions (trigger) enumerator
H A Dmonsters.cpp874 if (monster_was_active || !(flags&_use_activation_biases) || in activate_nearby_monsters()
1238 …_pass_solid_lines|_activate_deaf_monsters|_activate_invisible_monsters|_use_activation_biases|_can… in monster_moved()