Searched refs:_use_activation_biases (Results 1 – 3 of 3) sorted by relevance
702 … _pass_solid_lines|_activate_deaf_monsters|_use_activation_biases|_activation_cannot_be_avoided); in changed_polygon()710 …_pass_solid_lines|_activate_deaf_monsters|_activate_invisible_monsters|_use_activation_biases|_act… in changed_polygon()
68 _use_activation_biases= 0x0020, // inactive monsters follow their editor instructions (trigger) enumerator
874 if (monster_was_active || !(flags&_use_activation_biases) || in activate_nearby_monsters()1238 …_pass_solid_lines|_activate_deaf_monsters|_activate_invisible_monsters|_use_activation_biases|_can… in monster_moved()