Searched refs:_vWindowHeight (Results 1 – 16 of 16) sorted by relevance
235 _fields._vWindowHeight = screen._vWindowHeight; in savedFields()257 screen._vWindowHeight = _fields._vWindowHeight; in restoreFields()279 screen._vWindowHeight = screen.h; in initFields()
377 if (screen._vWindowHeight == _playFieldHeight) { in setupRoom()384 (screen._vWindowHeight / 2), 0); in setupRoom()387 yc = yc + screen._vWindowHeight - _playFieldHeight; in setupRoom()389 _vm->_scrollRow = _playFieldHeight - screen._vWindowHeight; in setupRoom()432 int h = MIN(_vm->_screen->_vWindowHeight + 1, _playFieldHeight); in buildColumn()501 screen._vWindowHeight = header[4]; in loadPlayField()502 screen._vWindowLinesTall = screen._vWindowHeight << 4; in loadPlayField()
56 int _vWindowHeight; member
77 int _vWindowHeight; variable
749 if ((_vm->_scrollRow + _vm->_screen->_vWindowHeight) >= in scrollUp()761 _vm->_room->buildRow(_vm->_scrollRow + _vm->_screen->_vWindowHeight, in scrollUp()764 if ((_vm->_scrollRow + _vm->_screen->_vWindowHeight) >= in scrollUp()
59 _vWindowWidth = _vWindowHeight = 0; in Screen()
379 if (screen._vWindowHeight == _playFieldHeight) { in setupRoom()386 (screen._vWindowHeight / 2), 0); in setupRoom()389 yc = yc + screen._vWindowHeight - _playFieldHeight; in setupRoom()391 _vm->_scrollRow = _playFieldHeight - screen._vWindowHeight; in setupRoom()434 int h = MIN(_vm->_screen->_vWindowHeight + 1, _playFieldHeight); in buildColumn()503 screen._vWindowHeight = header[4]; in loadPlayField()504 screen._vWindowLinesTall = screen._vWindowHeight << 4; in loadPlayField()
60 _vWindowWidth = _vWindowHeight = 0; in Screen()
133 if (screen._vWindowHeight == (_playFieldHeight - 1)) { in setupRoom()
458 if (_vm->_scrollRow + screen._vWindowHeight >= _vm->_room->_playFieldHeight) { in doTitle()472 _vm->_room->buildRow(_vm->_scrollRow + screen._vWindowHeight, screen._vWindowLinesTall); in doTitle()474 if (_vm->_scrollRow + screen._vWindowHeight >= _vm->_room->_playFieldHeight) { in doTitle()