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Searched refs:_vWindowHeight (Results 1 – 16 of 16) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/access/
H A Dinventory.cpp235 _fields._vWindowHeight = screen._vWindowHeight; in savedFields()
257 screen._vWindowHeight = _fields._vWindowHeight; in restoreFields()
279 screen._vWindowHeight = screen.h; in initFields()
H A Droom.cpp377 if (screen._vWindowHeight == _playFieldHeight) { in setupRoom()
384 (screen._vWindowHeight / 2), 0); in setupRoom()
387 yc = yc + screen._vWindowHeight - _playFieldHeight; in setupRoom()
389 _vm->_scrollRow = _playFieldHeight - screen._vWindowHeight; in setupRoom()
432 int h = MIN(_vm->_screen->_vWindowHeight + 1, _playFieldHeight); in buildColumn()
501 screen._vWindowHeight = header[4]; in loadPlayField()
502 screen._vWindowLinesTall = screen._vWindowHeight << 4; in loadPlayField()
H A Dinventory.h56 int _vWindowHeight; member
H A Dscreen.h77 int _vWindowHeight; variable
H A Dplayer.cpp749 if ((_vm->_scrollRow + _vm->_screen->_vWindowHeight) >= in scrollUp()
761 _vm->_room->buildRow(_vm->_scrollRow + _vm->_screen->_vWindowHeight, in scrollUp()
764 if ((_vm->_scrollRow + _vm->_screen->_vWindowHeight) >= in scrollUp()
H A Dscreen.cpp59 _vWindowWidth = _vWindowHeight = 0; in Screen()
/dports/games/scummvm/scummvm-2.5.1/engines/access/
H A Dinventory.cpp235 _fields._vWindowHeight = screen._vWindowHeight; in savedFields()
257 screen._vWindowHeight = _fields._vWindowHeight; in restoreFields()
279 screen._vWindowHeight = screen.h; in initFields()
H A Droom.cpp379 if (screen._vWindowHeight == _playFieldHeight) { in setupRoom()
386 (screen._vWindowHeight / 2), 0); in setupRoom()
389 yc = yc + screen._vWindowHeight - _playFieldHeight; in setupRoom()
391 _vm->_scrollRow = _playFieldHeight - screen._vWindowHeight; in setupRoom()
434 int h = MIN(_vm->_screen->_vWindowHeight + 1, _playFieldHeight); in buildColumn()
503 screen._vWindowHeight = header[4]; in loadPlayField()
504 screen._vWindowLinesTall = screen._vWindowHeight << 4; in loadPlayField()
H A Dinventory.h56 int _vWindowHeight; member
H A Dscreen.h77 int _vWindowHeight; variable
H A Dplayer.cpp749 if ((_vm->_scrollRow + _vm->_screen->_vWindowHeight) >= in scrollUp()
761 _vm->_room->buildRow(_vm->_scrollRow + _vm->_screen->_vWindowHeight, in scrollUp()
764 if ((_vm->_scrollRow + _vm->_screen->_vWindowHeight) >= in scrollUp()
H A Dscreen.cpp60 _vWindowWidth = _vWindowHeight = 0; in Screen()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/access/amazon/
H A Damazon_room.cpp133 if (screen._vWindowHeight == (_playFieldHeight - 1)) { in setupRoom()
H A Damazon_logic.cpp458 if (_vm->_scrollRow + screen._vWindowHeight >= _vm->_room->_playFieldHeight) { in doTitle()
472 _vm->_room->buildRow(_vm->_scrollRow + screen._vWindowHeight, screen._vWindowLinesTall); in doTitle()
474 if (_vm->_scrollRow + screen._vWindowHeight >= _vm->_room->_playFieldHeight) { in doTitle()
/dports/games/scummvm/scummvm-2.5.1/engines/access/amazon/
H A Damazon_room.cpp133 if (screen._vWindowHeight == (_playFieldHeight - 1)) { in setupRoom()
H A Damazon_logic.cpp458 if (_vm->_scrollRow + screen._vWindowHeight >= _vm->_room->_playFieldHeight) { in doTitle()
472 _vm->_room->buildRow(_vm->_scrollRow + screen._vWindowHeight, screen._vWindowLinesTall); in doTitle()
474 if (_vm->_scrollRow + screen._vWindowHeight >= _vm->_room->_playFieldHeight) { in doTitle()