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Searched refs:_vWindowWidth (Results 1 – 14 of 14) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/access/
H A Dinventory.cpp237 _fields._vWindowWidth = screen._vWindowWidth; in savedFields()
259 screen._vWindowWidth = _fields._vWindowWidth; in restoreFields()
284 screen._vWindowWidth = screen.w; in initFields()
H A Droom.cpp363 if (screen._vWindowWidth == _playFieldWidth) { in setupRoom()
369 _vm->_scrollCol = MAX(xv - (screen._vWindowWidth / 2), 0); in setupRoom()
371 int sx = _vm->_scrollCol + screen._vWindowWidth - _playFieldWidth; in setupRoom()
412 int w = MIN(_vm->_screen->_vWindowWidth + 1, _playFieldWidth); in buildScreen()
456 int w = MIN(_vm->_screen->_vWindowWidth + 1, _playFieldWidth); in buildRow()
498 screen._vWindowWidth = header[3]; in loadPlayField()
499 screen._vWindowBytesWide = screen._vWindowWidth << 4; in loadPlayField()
H A Dinventory.h58 int _vWindowWidth; member
H A Dscreen.h76 int _vWindowWidth; variable
H A Dscreen.cpp59 _vWindowWidth = _vWindowHeight = 0; in Screen()
H A Dplayer.cpp811 if ((_vm->_scrollCol + screen._vWindowWidth) == _vm->_room->_playFieldWidth) { in scrollLeft()
827 _vm->_room->buildColumn(_vm->_scrollCol + screen._vWindowWidth, in scrollLeft()
/dports/games/scummvm/scummvm-2.5.1/engines/access/
H A Dinventory.cpp237 _fields._vWindowWidth = screen._vWindowWidth; in savedFields()
259 screen._vWindowWidth = _fields._vWindowWidth; in restoreFields()
284 screen._vWindowWidth = screen.w; in initFields()
H A Droom.cpp365 if (screen._vWindowWidth == _playFieldWidth) { in setupRoom()
371 _vm->_scrollCol = MAX(xv - (screen._vWindowWidth / 2), 0); in setupRoom()
373 int sx = _vm->_scrollCol + screen._vWindowWidth - _playFieldWidth; in setupRoom()
414 int w = MIN(_vm->_screen->_vWindowWidth + 1, _playFieldWidth); in buildScreen()
458 int w = MIN(_vm->_screen->_vWindowWidth + 1, _playFieldWidth); in buildRow()
500 screen._vWindowWidth = header[3]; in loadPlayField()
501 screen._vWindowBytesWide = screen._vWindowWidth << 4; in loadPlayField()
H A Dinventory.h58 int _vWindowWidth; member
H A Dscreen.h76 int _vWindowWidth; variable
H A Dscreen.cpp60 _vWindowWidth = _vWindowHeight = 0; in Screen()
H A Dplayer.cpp811 if ((_vm->_scrollCol + screen._vWindowWidth) == _vm->_room->_playFieldWidth) { in scrollLeft()
827 _vm->_room->buildColumn(_vm->_scrollCol + screen._vWindowWidth, in scrollLeft()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/access/amazon/
H A Damazon_logic.cpp432 if (_vm->_scrollCol + screen._vWindowWidth != _vm->_room->_playFieldWidth) { in doTitle()
440 _vm->_room->buildColumn(_vm->_scrollCol + screen._vWindowWidth, screen._vWindowBytesWide); in doTitle()
683 ((_vm->_scrollCol + screen._vWindowWidth) != _vm->_room->_playFieldWidth)) { in mWhileFly()
692 _vm->_room->buildColumn(_vm->_scrollCol + screen._vWindowWidth, screen._vWindowBytesWide); in mWhileFly()
733 (_vm->_scrollCol + screen._vWindowWidth != _vm->_room->_playFieldWidth)) { in mWhileFall()
742 _vm->_room->buildColumn(_vm->_scrollCol + screen._vWindowWidth, screen._vWindowBytesWide); in mWhileFall()
935 (_vm->_scrollCol + screen._vWindowWidth) != _vm->_room->_playFieldWidth) { in mWhileJWalk2()
945 _vm->_room->buildColumn(_vm->_scrollCol + screen._vWindowWidth, screen._vWindowBytesWide); in mWhileJWalk2()
1797 (_vm->_scrollCol + screen._vWindowWidth != _vm->_room->_playFieldWidth)) { in mWhileDownRiver()
1806 _vm->_room->buildColumn(_vm->_scrollCol + screen._vWindowWidth, screen._vWindowBytesWide); in mWhileDownRiver()
/dports/games/scummvm/scummvm-2.5.1/engines/access/amazon/
H A Damazon_logic.cpp432 if (_vm->_scrollCol + screen._vWindowWidth != _vm->_room->_playFieldWidth) { in doTitle()
440 _vm->_room->buildColumn(_vm->_scrollCol + screen._vWindowWidth, screen._vWindowBytesWide); in doTitle()
683 ((_vm->_scrollCol + screen._vWindowWidth) != _vm->_room->_playFieldWidth)) { in mWhileFly()
692 _vm->_room->buildColumn(_vm->_scrollCol + screen._vWindowWidth, screen._vWindowBytesWide); in mWhileFly()
733 (_vm->_scrollCol + screen._vWindowWidth != _vm->_room->_playFieldWidth)) { in mWhileFall()
742 _vm->_room->buildColumn(_vm->_scrollCol + screen._vWindowWidth, screen._vWindowBytesWide); in mWhileFall()
935 (_vm->_scrollCol + screen._vWindowWidth) != _vm->_room->_playFieldWidth) { in mWhileJWalk2()
945 _vm->_room->buildColumn(_vm->_scrollCol + screen._vWindowWidth, screen._vWindowBytesWide); in mWhileJWalk2()
1797 (_vm->_scrollCol + screen._vWindowWidth != _vm->_room->_playFieldWidth)) { in mWhileDownRiver()
1806 _vm->_room->buildColumn(_vm->_scrollCol + screen._vWindowWidth, screen._vWindowBytesWide); in mWhileDownRiver()