Searched refs:_vWindowWidth (Results 1 – 14 of 14) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/access/ |
H A D | inventory.cpp | 237 _fields._vWindowWidth = screen._vWindowWidth; in savedFields() 259 screen._vWindowWidth = _fields._vWindowWidth; in restoreFields() 284 screen._vWindowWidth = screen.w; in initFields()
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H A D | room.cpp | 363 if (screen._vWindowWidth == _playFieldWidth) { in setupRoom() 369 _vm->_scrollCol = MAX(xv - (screen._vWindowWidth / 2), 0); in setupRoom() 371 int sx = _vm->_scrollCol + screen._vWindowWidth - _playFieldWidth; in setupRoom() 412 int w = MIN(_vm->_screen->_vWindowWidth + 1, _playFieldWidth); in buildScreen() 456 int w = MIN(_vm->_screen->_vWindowWidth + 1, _playFieldWidth); in buildRow() 498 screen._vWindowWidth = header[3]; in loadPlayField() 499 screen._vWindowBytesWide = screen._vWindowWidth << 4; in loadPlayField()
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H A D | inventory.h | 58 int _vWindowWidth; member
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H A D | screen.h | 76 int _vWindowWidth; variable
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H A D | screen.cpp | 59 _vWindowWidth = _vWindowHeight = 0; in Screen()
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H A D | player.cpp | 811 if ((_vm->_scrollCol + screen._vWindowWidth) == _vm->_room->_playFieldWidth) { in scrollLeft() 827 _vm->_room->buildColumn(_vm->_scrollCol + screen._vWindowWidth, in scrollLeft()
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/dports/games/scummvm/scummvm-2.5.1/engines/access/ |
H A D | inventory.cpp | 237 _fields._vWindowWidth = screen._vWindowWidth; in savedFields() 259 screen._vWindowWidth = _fields._vWindowWidth; in restoreFields() 284 screen._vWindowWidth = screen.w; in initFields()
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H A D | room.cpp | 365 if (screen._vWindowWidth == _playFieldWidth) { in setupRoom() 371 _vm->_scrollCol = MAX(xv - (screen._vWindowWidth / 2), 0); in setupRoom() 373 int sx = _vm->_scrollCol + screen._vWindowWidth - _playFieldWidth; in setupRoom() 414 int w = MIN(_vm->_screen->_vWindowWidth + 1, _playFieldWidth); in buildScreen() 458 int w = MIN(_vm->_screen->_vWindowWidth + 1, _playFieldWidth); in buildRow() 500 screen._vWindowWidth = header[3]; in loadPlayField() 501 screen._vWindowBytesWide = screen._vWindowWidth << 4; in loadPlayField()
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H A D | inventory.h | 58 int _vWindowWidth; member
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H A D | screen.h | 76 int _vWindowWidth; variable
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H A D | screen.cpp | 60 _vWindowWidth = _vWindowHeight = 0; in Screen()
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H A D | player.cpp | 811 if ((_vm->_scrollCol + screen._vWindowWidth) == _vm->_room->_playFieldWidth) { in scrollLeft() 827 _vm->_room->buildColumn(_vm->_scrollCol + screen._vWindowWidth, in scrollLeft()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/access/amazon/ |
H A D | amazon_logic.cpp | 432 if (_vm->_scrollCol + screen._vWindowWidth != _vm->_room->_playFieldWidth) { in doTitle() 440 _vm->_room->buildColumn(_vm->_scrollCol + screen._vWindowWidth, screen._vWindowBytesWide); in doTitle() 683 ((_vm->_scrollCol + screen._vWindowWidth) != _vm->_room->_playFieldWidth)) { in mWhileFly() 692 _vm->_room->buildColumn(_vm->_scrollCol + screen._vWindowWidth, screen._vWindowBytesWide); in mWhileFly() 733 (_vm->_scrollCol + screen._vWindowWidth != _vm->_room->_playFieldWidth)) { in mWhileFall() 742 _vm->_room->buildColumn(_vm->_scrollCol + screen._vWindowWidth, screen._vWindowBytesWide); in mWhileFall() 935 (_vm->_scrollCol + screen._vWindowWidth) != _vm->_room->_playFieldWidth) { in mWhileJWalk2() 945 _vm->_room->buildColumn(_vm->_scrollCol + screen._vWindowWidth, screen._vWindowBytesWide); in mWhileJWalk2() 1797 (_vm->_scrollCol + screen._vWindowWidth != _vm->_room->_playFieldWidth)) { in mWhileDownRiver() 1806 _vm->_room->buildColumn(_vm->_scrollCol + screen._vWindowWidth, screen._vWindowBytesWide); in mWhileDownRiver()
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/dports/games/scummvm/scummvm-2.5.1/engines/access/amazon/ |
H A D | amazon_logic.cpp | 432 if (_vm->_scrollCol + screen._vWindowWidth != _vm->_room->_playFieldWidth) { in doTitle() 440 _vm->_room->buildColumn(_vm->_scrollCol + screen._vWindowWidth, screen._vWindowBytesWide); in doTitle() 683 ((_vm->_scrollCol + screen._vWindowWidth) != _vm->_room->_playFieldWidth)) { in mWhileFly() 692 _vm->_room->buildColumn(_vm->_scrollCol + screen._vWindowWidth, screen._vWindowBytesWide); in mWhileFly() 733 (_vm->_scrollCol + screen._vWindowWidth != _vm->_room->_playFieldWidth)) { in mWhileFall() 742 _vm->_room->buildColumn(_vm->_scrollCol + screen._vWindowWidth, screen._vWindowBytesWide); in mWhileFall() 935 (_vm->_scrollCol + screen._vWindowWidth) != _vm->_room->_playFieldWidth) { in mWhileJWalk2() 945 _vm->_room->buildColumn(_vm->_scrollCol + screen._vWindowWidth, screen._vWindowBytesWide); in mWhileJWalk2() 1797 (_vm->_scrollCol + screen._vWindowWidth != _vm->_room->_playFieldWidth)) { in mWhileDownRiver() 1806 _vm->_room->buildColumn(_vm->_scrollCol + screen._vWindowWidth, screen._vWindowBytesWide); in mWhileDownRiver()
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