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Searched refs:_vehicle_smoke_pos (Results 1 – 1 of 1) sorted by relevance

/dports/games/openttd/openttd-12.1/src/
H A Dvehicle.cpp2517 static const int8 _vehicle_smoke_pos[8] = { variable
2547 int8 x_center = _vehicle_smoke_pos[l_dir] * l_center; in SpawnAdvancedVisualEffect()
2548 int8 y_center = _vehicle_smoke_pos[t_dir] * l_center; in SpawnAdvancedVisualEffect()
2560 x = _vehicle_smoke_pos[l_dir] * l + _vehicle_smoke_pos[t_dir] * t; in SpawnAdvancedVisualEffect()
2561 y = _vehicle_smoke_pos[t_dir] * l - _vehicle_smoke_pos[l_dir] * t; in SpawnAdvancedVisualEffect()
2711 int x = _vehicle_smoke_pos[v->direction] * effect_offset; in ShowVisualEffect()
2712 int y = _vehicle_smoke_pos[(v->direction + 2) % 8] * effect_offset; in ShowVisualEffect()