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Searched refs:_velocity (Results 1 – 25 of 226) sorted by relevance

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/dports/games/battletanks/btanks-0.9.8083/objects/
H A Dmissile.cpp87 _target = _velocity; in on_spawn()
97 _target = _velocity = pos + vel * est_t; in calculate()
99 _velocity = _target; in calculate()
120 _velocity.normalize(); in calculate()
125 _velocity = _velocity * r + lpos; in calculate()
126 _velocity.normalize(); in calculate()
132 _velocity += lpos * ts; in calculate()
135 if (!_velocity.is0()) in calculate()
147 _velocity = -_velocity; in emit()
165 int z = (_velocity.y > 0)? csdzo: 0; in emit()
[all …]
H A Dbullet.cpp106 if (aa && _variants.has("auto-aim") && !_velocity.is0()) { in calculate()
124 v2<float> m = rel * _velocity; in calculate()
133 _vel_backup = _velocity; in calculate()
134 _velocity = get_relative_position(target); in calculate()
136 } else _velocity = _vel_backup; in calculate()
160 _vel_backup = _direction = _velocity; in on_spawn()
183 int z = (_velocity.y >= 0) ? edzo : 0; in emit()
217 _velocity.fromDirection(dir, dirs); in emit()
218 _direction = _velocity; in emit()
219 _vel_backup = _velocity; in emit()
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H A Draider_heli.cpp105 _velocity = v2<float>(4, 3); in calculate()
131 _velocity.normalize(); in calculate()
132 _velocity = _velocity * 2 + dir * 3; in calculate()
133 _velocity.normalize(); in calculate()
135 _velocity = _direction; in calculate()
143 if (!_velocity.is0()) { in calculate()
H A Dhelicopter.cpp129 _velocity.clear(); in tick()
147 _velocity = _next_target - pos; in calculate()
149 …if (_velocity.is0() || (_velocity.x * _next_target_rel.x) < 0 || (_velocity.y * _next_target_rel.y… in calculate()
152 _velocity.clear(); in calculate()
154 } else _velocity.clear(); in calculate()
156 if (_velocity.is0()) { in calculate()
H A Dai_heli.cpp98 _target_dir = get_target_position(_velocity, ai::Targets->troops, "helicopter-bullet"); in calculate()
108 if (_velocity.length() >= 25) { in calculate()
112 _velocity.clear(); in calculate()
124 _velocity.clear(); in calculate()
137 if (!_velocity.is0()) { in calculate()
H A Dai_trooper.cpp88 ai::OldSchool::calculateV(_velocity, this); in onIdle()
109 ai::Herd::calculateV(_velocity, this, summoner, range); in onIdle()
111 _velocity.clear(); in onIdle()
143 _velocity.fromDirection(_target_dir, get_directions_number()); in calculate()
190 _target_dir = get_target_position(_velocity, in calculate()
207 if (_velocity.length() >= 9) { in calculate()
212 _velocity.clear(); in calculate()
220 _velocity.clear(); in calculate()
H A Dballistic_missile.cpp30 _direction = _velocity = v2<float>(0, -1); in on_spawn()
46 _velocity = v2<float>(0, -1); in calculate()
56 _velocity = get_relative_position(target) + v2<float>(0, -512); in calculate()
66 _velocity = v2<float>(0, 1); in calculate()
149 _velocity = pos; in calculate()
/dports/games/battletanks/btanks-0.9.8083/engine/src/
H A Dcredits.cpp119 _velocity.x = 2; in Credits()
120 _velocity.y = 3; in Credits()
121 _velocity.normalize(); in Credits()
125 _position += _velocity * dt * 150; in render()
130 _velocity.x = math::abs(_velocity.x); in render()
132 _velocity.x = - math::abs(_velocity.x); in render()
135 _velocity.y = math::abs(_velocity.y); in render()
137 _velocity.y = -math::abs(_velocity.y); in render()
H A Dobject.cpp157 _velocity.normalize(); in quantize_velocity()
159 _velocity.quantize8(); in quantize_velocity()
254 _velocity.clear(); in tick()
735 _velocity.clear(); in set_way()
777 _velocity.clear(); in calculate_way_velocity()
792 _velocity.clear(); in calculate_way_velocity()
820 _velocity.x = 0; in calculate_way_velocity()
822 _velocity.y = 0; in calculate_way_velocity()
929 _velocity.clear(); in limit_rotation()
1071 _velocity.clear(); in calculate()
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/dports/devel/simgear/simgear-2020.3.11/simgear/scene/util/
H A DSGSceneUserData.hxx38 _bvhNode(rhs._bvhNode), _velocity(rhs._velocity), in SGSceneUserData()
72 { return _velocity; } in getVelocity()
74 { if (!_velocity) _velocity = new Velocity; return _velocity; } in getOrCreateVelocity()
76 { _velocity = velocity; } in setVelocity()
83 SGSharedPtr<Velocity> _velocity; member in SGSceneUserData
/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/2d/platformer/src/Actors/
H A DEnemy.gd21 _velocity.x = speed.x
41 _velocity.x = speed.x
43 _velocity.x = -speed.x
46 _velocity.x *= -1
48 # We only update the y value of _velocity as we want to handle the horizontal movement ourselves.
49 _velocity.y = move_and_slide(_velocity, FLOOR_NORMAL).y
52 sprite.scale.x = 1 if _velocity.x > 0 else -1
61 _velocity = Vector2.ZERO
67 animation_new = "walk" if abs(_velocity.x) > 0 else "idle"
H A DPlayer.gd48 …var is_jump_interrupted = Input.is_action_just_released("jump" + action_suffix) and _velocity.y < …
49 _velocity = calculate_move_velocity(_velocity, direction, speed, is_jump_interrupted)
53 _velocity = move_and_slide_with_snap(
54 _velocity, snap_vector, FLOOR_NORMAL, not is_on_platform, 4, 0.9, false
106 animation_new = "run" if abs(_velocity.x) > 0.1 else "idle"
108 animation_new = "falling" if _velocity.y > 0 else "jumping"
/dports/emulators/xbraitenberg/xbraitenberg-0.9/
H A Dvehicle.cc17 _velocity(0, 0), _angular_velocity(0), _total_firing(0) in Vehicle()
32 _velocity(v._velocity), _angular_velocity(v._angular_velocity) in Vehicle()
73 _velocity = Point(0, 0); in reset()
190 if (!_velocity && force.magnitude() < _world->static_friction(this) * coeff) in move()
193 force -= _velocity.normal() * _world->dynamic_friction(this) * coeff; in move()
195 _position += _velocity * time; in move()
196 _velocity += force * time / _mass; in move()
237 Point rest_v1 = _velocity; in collide()
238 Point v2 = o->_velocity - rest_v1; in collide()
261 _velocity = new_v1 + rest_v1; in collide()
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/dports/games/battletanks/btanks-0.9.8083/engine/ai/
H A Dtrooper.cpp33 void StupidTrooper::calculate(Object *object, PlayerState &_state, v2<float> &_velocity, v2<float> … in calculate() argument
41 _target_dir = object->get_target_position(_velocity, _targets, range); in calculate()
51 if (_velocity.length() >= 9) { in calculate()
56 _velocity.clear(); in calculate()
64 _velocity.clear(); in calculate()
H A Dwaypoints.cpp36 ai::OldSchool::calculateV(object->_velocity, object); in calculate()
57 object->_velocity.clear(); in calculate()
70 object->_velocity.clear(); in calculate()
76 object->_velocity.clear(); in calculate()
100 object->_velocity.clear(); in calculate()
109 } else object->_velocity.clear(); in calculate()
/dports/audio/ardour6/Ardour-6.8.0/libs/canvas/
H A Dnote.cc40 , _velocity (0.0) in Note()
47 , _velocity (0.0) in Note()
55 _velocity = max (0.0, min (1.0, fract)); in set_velocity()
64 if (_show_velocity_bars && _velocity > 0.0) { in render()
82 self.x1 = self.x0 + (width * _velocity); in render()
/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/2d/navigation_astar/
H A Dcharacter.gd15 var _velocity = Vector2()
45 var steering = desired_velocity - _velocity
46 _velocity += steering / MASS
47 position += _velocity * get_process_delta_time()
48 rotation = _velocity.angle()
/dports/science/step/step-21.12.3/stepcore/
H A Dparticle.h122 const Vector2d& velocity() const { return _velocity; } in velocity()
124 void setVelocity(const Vector2d& velocity) { _velocity = velocity; } in setVelocity()
143 Vector2d momentum() const { return _velocity * _mass; } in momentum()
145 void setMomentum(const Vector2d& momentum) { _velocity = momentum / _mass; } in setMomentum()
148 double kineticEnergy() const { return _mass * _velocity.squaredNorm()/2; } in kineticEnergy()
171 Vector2d _velocity; variable
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgGA/
H A DFlightManipulator.cpp216 lv *= (_velocity*eventTimeDelta); in performMovement()
228 _velocity += eventTimeDelta * (_acceleration + _velocity); in performMovementLeftMouseButton()
235 _velocity = 0.0f; in performMovementMiddleMouseButton()
242 _velocity -= eventTimeDelta * (_acceleration + _velocity); in performMovementRightMouseButton()
H A DFirstPersonManipulator.cpp35 _velocity( 0. ) in FirstPersonManipulator()
51 _velocity( fpm._velocity ), in FirstPersonManipulator()
144 _velocity = velocity; in setVelocity()
214 _velocity = 0.; in home()
221 _velocity = 0.; in home()
230 _velocity = 0.; in init()
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgGA/
H A DFlightManipulator.cpp217 lv *= (_velocity*eventTimeDelta); in performMovement()
229 _velocity += eventTimeDelta * (_acceleration + _velocity); in performMovementLeftMouseButton()
236 _velocity = 0.0f; in performMovementMiddleMouseButton()
243 _velocity -= eventTimeDelta * (_acceleration + _velocity); in performMovementRightMouseButton()
H A DFirstPersonManipulator.cpp35 _velocity( 0. ) in FirstPersonManipulator()
52 _velocity( fpm._velocity ), in FirstPersonManipulator()
145 _velocity = velocity; in setVelocity()
215 _velocity = 0.; in home()
222 _velocity = 0.; in home()
231 _velocity = 0.; in init()
/dports/audio/polyphone/polyphone-75a5e88/sources/context/
H A Dnoteevent.h35 _velocity(val) {}
44 return _velocity;
49 unsigned char _velocity;
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/examples/osghangglide/
H A DGliderManipulator.cpp30 _velocity = 0.2f; in GliderManipulator()
78 _velocity = boundingSphere._radius*0.01f; in home()
97 _velocity = 0.2f; in init()
263 _velocity += dt*_modelScale*0.05f; in calcMovement()
270 _velocity = 0.0f; in calcMovement()
276 _velocity -= dt*_modelScale*0.05f; in calcMovement()
325 lv *= (_velocity*dt); in calcMovement()
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/examples/osghangglide/
H A DGliderManipulator.cpp30 _velocity = 0.2f; in GliderManipulator()
78 _velocity = boundingSphere._radius*0.01f; in home()
97 _velocity = 0.2f; in init()
263 _velocity += dt*_modelScale*0.05f; in calcMovement()
270 _velocity = 0.0f; in calcMovement()
276 _velocity -= dt*_modelScale*0.05f; in calcMovement()
325 lv *= (_velocity*dt); in calcMovement()

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