Searched refs:_viewLights (Results 1 – 4 of 4) sorted by relevance
74 bool _viewLights; variable
81 _viewLights = false; in Debugger()291 _viewLights = !_viewLights; in cmdDraw()292 debugPrintf("Drawing all lights = %s\n", _viewLights? "true" : "false"); in cmdDraw()294 _viewLights = false; in cmdDraw()394 _viewLights = false; in cmdDraw()412 debugPrintf("Drawing lights = %s\n", _viewLights? "true" : "false"); in cmdDraw()2212 if (_viewLights || _specificLightsDrawn) drawLights(); in drawDebuggerOverlay()2314 if (_viewLights in drawLights()2636 || _viewLights || _specificLightsDrawn in updateTogglesForDbgDrawListInCurrentSetAndScene()
83 _viewLights = false; in Debugger()294 _viewLights = !_viewLights; in cmdDraw()295 debugPrintf("Drawing all lights = %s\n", _viewLights? "true" : "false"); in cmdDraw()297 _viewLights = false; in cmdDraw()397 _viewLights = false; in cmdDraw()415 debugPrintf("Drawing lights = %s\n", _viewLights? "true" : "false"); in cmdDraw()2322 if (_viewLights || _specificLightsDrawn) drawLights(); in drawDebuggerOverlay()2428 if (_viewLights in drawLights()2746 || _viewLights || _specificLightsDrawn in updateTogglesForDbgDrawListInCurrentSetAndScene()