Searched refs:_walkSoundId (Results 1 – 6 of 6) sorted by relevance
221 int _walkSoundId; variable
136 _walkSoundId = -1; in BladeRunnerEngine()1122 if (_walkSoundId >= 0) { in gameTick()1123 …_audioPlayer->playAud(_gameInfo->getSfxTrack(_walkSoundId), _walkSoundVolume, _walkSoundPan, _walk… in gameTick()1124 _walkSoundId = -1; in gameTick()
229 int _walkSoundId; variable
141 _walkSoundId = -1; in BladeRunnerEngine()1188 if (_walkSoundId >= 0) { in gameTick()1189 …_audioPlayer->playAud(_gameInfo->getSfxTrack(_walkSoundId), _walkSoundVolume, _walkSoundPan, _walk… in gameTick()1190 _walkSoundId = -1; in gameTick()
1091 _vm->_walkSoundId = _vm->_scene->_set->getWalkboxSoundWalkLeft(walkboxId); in Sound_Left_Footstep_Walk()1103 _vm->_walkSoundId = _vm->_scene->_set->getWalkboxSoundWalkRight(walkboxId); in Sound_Right_Footstep_Walk()1115 _vm->_walkSoundId = _vm->_scene->_set->getWalkboxSoundRunLeft(walkboxId); in Sound_Left_Footstep_Run()1127 _vm->_walkSoundId = _vm->_scene->_set->getWalkboxSoundRunRight(walkboxId); in Sound_Right_Footstep_Run()
1122 _vm->_walkSoundId = _vm->_scene->_set->getWalkboxSoundWalkLeft(walkboxId); in Sound_Left_Footstep_Walk()1134 _vm->_walkSoundId = _vm->_scene->_set->getWalkboxSoundWalkRight(walkboxId); in Sound_Right_Footstep_Walk()1146 _vm->_walkSoundId = _vm->_scene->_set->getWalkboxSoundRunLeft(walkboxId); in Sound_Left_Footstep_Run()1158 _vm->_walkSoundId = _vm->_scene->_set->getWalkboxSoundRunRight(walkboxId); in Sound_Right_Footstep_Run()