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Searched refs:_walkedLast (Results 1 – 4 of 4) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/grim/
H A Dactor.cpp91 _walkedLast(false), _walkedCur(false), in Actor()
194 savedState->writeBool(_walkedLast); in saveState()
368 _walkedLast = savedState->readBool(); in restoreState()
762 return _walkedLast || _walkedCur || _walking; in isWalking()
1016 if (_walkedLast && _walkChore.isPlaying()) { in setWalkChore()
1587 if (_walkedLast && _walkChore.isPlaying()) { in update()
1597 if (_walkedCur || _walkedLast) in update()
1641 _walkedLast = _walkedCur; in update()
H A Dactor.h667 bool _walkedLast, _walkedCur; variable
/dports/games/residualvm/residualvm-0.3.1/engines/grim/
H A Dactor.cpp91 _walkedLast(false), _walkedCur(false), in Actor()
194 savedState->writeBool(_walkedLast); in saveState()
368 _walkedLast = savedState->readBool(); in restoreState()
762 return _walkedLast || _walkedCur || _walking; in isWalking()
1016 if (_walkedLast && _walkChore.isPlaying()) { in setWalkChore()
1583 if (_walkedLast && _walkChore.isPlaying()) { in update()
1593 if (_walkedCur || _walkedLast) in update()
1637 _walkedLast = _walkedCur; in update()
H A Dactor.h667 bool _walkedLast, _walkedCur; variable