Searched refs:_walkedLast (Results 1 – 4 of 4) sorted by relevance
91 _walkedLast(false), _walkedCur(false), in Actor()194 savedState->writeBool(_walkedLast); in saveState()368 _walkedLast = savedState->readBool(); in restoreState()762 return _walkedLast || _walkedCur || _walking; in isWalking()1016 if (_walkedLast && _walkChore.isPlaying()) { in setWalkChore()1587 if (_walkedLast && _walkChore.isPlaying()) { in update()1597 if (_walkedCur || _walkedLast) in update()1641 _walkedLast = _walkedCur; in update()
667 bool _walkedLast, _walkedCur; variable
91 _walkedLast(false), _walkedCur(false), in Actor()194 savedState->writeBool(_walkedLast); in saveState()368 _walkedLast = savedState->readBool(); in restoreState()762 return _walkedLast || _walkedCur || _walking; in isWalking()1016 if (_walkedLast && _walkChore.isPlaying()) { in setWalkChore()1583 if (_walkedLast && _walkChore.isPlaying()) { in update()1593 if (_walkedCur || _walkedLast) in update()1637 _walkedLast = _walkedCur; in update()