Searched refs:_weapons_script (Results 1 – 4 of 4) sorted by relevance
31 …if(!_weapons_script.OpenFile("data/inventory/weapons.lua") || !_weapons_script.OpenTable("weapons"… in LoadScripts()58 _weapons_script.CloseTable(); in CloseScripts()59 _weapons_script.CloseFile(); in CloseScripts()
142 return _weapons_script; in GetWeaponsScript()196 vt_script::ReadScriptDescriptor _weapons_script; variable
437 { return _weapons_script; } in GetWeaponsScript()528 hoa_script::ReadScriptDescriptor _weapons_script; variable
94 _weapons_script.CloseTable(); in ~GameGlobal()95 _weapons_script.CloseFile(); in ~GameGlobal()140 if (_weapons_script.OpenFile("dat/objects/weapons.lua") == false) { in SingletonInitialize()143 _weapons_script.OpenTable("weapons"); in SingletonInitialize()