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Searched refs:_weapons_script (Results 1 – 4 of 4) sorted by relevance

/dports/games/valyriatear/ValyriaTear-1.1.0/src/common/global/objects/
H A Dglobal_inventory_handler.cpp31 …if(!_weapons_script.OpenFile("data/inventory/weapons.lua") || !_weapons_script.OpenTable("weapons"… in LoadScripts()
58 _weapons_script.CloseTable(); in CloseScripts()
59 _weapons_script.CloseFile(); in CloseScripts()
H A Dglobal_inventory_handler.h142 return _weapons_script; in GetWeaponsScript()
196 vt_script::ReadScriptDescriptor _weapons_script; variable
/dports/games/allacrost/allacrost-1.0.2/src/common/global/
H A Dglobal.h437 { return _weapons_script; } in GetWeaponsScript()
528 hoa_script::ReadScriptDescriptor _weapons_script; variable
H A Dglobal.cpp94 _weapons_script.CloseTable(); in ~GameGlobal()
95 _weapons_script.CloseFile(); in ~GameGlobal()
140 if (_weapons_script.OpenFile("dat/objects/weapons.lua") == false) { in SingletonInitialize()
143 _weapons_script.OpenTable("weapons"); in SingletonInitialize()