Searched refs:_windowIsActive (Results 1 – 18 of 18) sorted by relevance
76 if (!_vm->_windowIsActive) { in play()
123 bool _windowIsActive; variable
104 _windowIsActive = true; in BladeRunnerEngine()997 if (!_gameIsRunning || !_windowIsActive) { in gameTick()1819 while (!_windowIsActive) { in gameWaitForActive()
105 if (!_vm->_windowIsActive) { in show()
130 if (!_vm->_windowIsActive) { in tick()
205 if (!_vm->_windowIsActive) { in tick()
241 if (!_vm->_windowIsActive) { in tick()
533 if (!_isOpen || !_vm->_windowIsActive) { in draw()
80 if (!_vm->_windowIsActive) { in play()
125 bool _windowIsActive; variable
103 _windowIsActive = true; in BladeRunnerEngine()1052 if (!_gameIsRunning || !_windowIsActive) { in gameTick()1933 while (!_windowIsActive) { in gameWaitForActive()