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Searched refs:_zPlacement (Results 1 – 6 of 6) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sherlock/tattoo/
H A Dtattoo_scene.cpp151 if (_activeCAnim.active() && _activeCAnim._zPlacement == BEHIND) in drawAllShapes()
172 …if (_activeCAnim.active() && (_activeCAnim._zPlacement == NORMAL_BEHIND || _activeCAnim._zPlacemen… in drawAllShapes()
265 if (_activeCAnim.active() && _activeCAnim._zPlacement == FORWARD) in drawAllShapes()
289 if (_activeCAnim.active() && _activeCAnim._zPlacement != REMOVE) { in checkBgShapes()
292 _activeCAnim._zPlacement = BEHIND; in checkBgShapes()
299 _activeCAnim._zPlacement = FORWARD; in checkBgShapes()
573 if (_activeCAnim.active() || _activeCAnim._zPlacement == REMOVE) { in doBgAnimDrawSprites()
574 if (_activeCAnim._zPlacement != REMOVE) { in doBgAnimDrawSprites()
579 _activeCAnim._zPlacement = -1; // Reset _zPlacement so we don't REMOVE again in doBgAnimDrawSprites()
675 _activeCAnim._zPlacement = 0; in startCAnim()
[all …]
/dports/games/scummvm/scummvm-2.5.1/engines/sherlock/tattoo/
H A Dtattoo_scene.cpp151 if (_activeCAnim.active() && _activeCAnim._zPlacement == BEHIND) in drawAllShapes()
172 …if (_activeCAnim.active() && (_activeCAnim._zPlacement == NORMAL_BEHIND || _activeCAnim._zPlacemen… in drawAllShapes()
265 if (_activeCAnim.active() && _activeCAnim._zPlacement == FORWARD) in drawAllShapes()
289 if (_activeCAnim.active() && _activeCAnim._zPlacement != REMOVE) { in checkBgShapes()
292 _activeCAnim._zPlacement = BEHIND; in checkBgShapes()
299 _activeCAnim._zPlacement = FORWARD; in checkBgShapes()
573 if (_activeCAnim.active() || _activeCAnim._zPlacement == REMOVE) { in doBgAnimDrawSprites()
574 if (_activeCAnim._zPlacement != REMOVE) { in doBgAnimDrawSprites()
579 _activeCAnim._zPlacement = -1; // Reset _zPlacement so we don't REMOVE again in doBgAnimDrawSprites()
675 _activeCAnim._zPlacement = 0; in startCAnim()
[all …]
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sherlock/
H A Dimage_file.h179 int _zPlacement; // Used by doBgAnim for determining Z order variable
H A Dimage_file.cpp1024 _zPlacement = 0; in StreamingImageFile()
/dports/games/scummvm/scummvm-2.5.1/engines/sherlock/
H A Dimage_file.h192 int _zPlacement; // Used by doBgAnim for determining Z order variable
H A Dimage_file.cpp1071 _zPlacement = 0; in StreamingImageFile()