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Searched refs:_zbuffer (Results 1 – 21 of 21) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dscene.cpp227 _vqaPlayer->updateZBuffer(_vm->_zbuffer); in advanceFrame()
270 _vm->_zbuffer->disable(); in resume()
303 _vm->_zbuffer->enable(); in resume()
H A Dbladerunner.cpp191 _zbuffer = nullptr; in BladeRunnerEngine()
601 _zbuffer = new ZBuffer(); in startup()
602 _zbuffer->init(640, 480); in startup()
823 delete _zbuffer; in shutdown()
824 _zbuffer = nullptr; in shutdown()
1066 _zbuffer->clean(); in gameTick()
1098 _zbuffer->mark(screenRect); in gameTick()
1116 _surfaceFront.copyRectToSurface(_zbuffer->getData(), 1280, 0, 0, 640, 480); in gameTick()
H A Ditem.cpp92 …World(animationId, 0, position, M_PI - _angle, 1.0f, _vm->_surfaceFront, _vm->_zbuffer->getData()); in tick()
H A Ditems.cpp84 _vm->_zbuffer->mark(screenRect); in tick()
H A Dmouse.cpp448 uint16 zbufval = _vm->_zbuffer->getZValue(x, y); in getXYZ()
H A Dbladerunner.h192 ZBuffer *_zbuffer; variable
H A Dactor.cpp791 …_animationFrame, drawPosition, drawAngle, drawScale, _vm->_surfaceFront, _vm->_zbuffer->getData()); in draw()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dscene.cpp240 _vqaPlayer->updateZBuffer(_vm->_zbuffer); in advanceFrame()
283 _vm->_zbuffer->disable(); in resume()
325 _vm->_zbuffer->enable(); in resume()
H A Dbladerunner.cpp196 _zbuffer = nullptr; in BladeRunnerEngine()
631 _zbuffer = new ZBuffer(); in startup()
632 _zbuffer->init(640, 480); in startup()
874 delete _zbuffer; in shutdown()
875 _zbuffer = nullptr; in shutdown()
1121 _zbuffer->clean(); in gameTick()
1154 _zbuffer->mark(screenRect); in gameTick()
1178 getGameDataColor(_zbuffer->getData()[y*640 + x], a, r, g, b); in gameTick()
H A Dvqa_player.cpp116 updateZBuffer(_vm->_zbuffer); in update()
H A Ditem.cpp92 …World(animationId, 0, position, M_PI - _angle, 1.0f, _vm->_surfaceFront, _vm->_zbuffer->getData()); in tick()
H A Dmouse.cpp463 uint16 zbufval = _vm->_zbuffer->getZValue(x, y); in getXYZ()
H A Ditems.cpp84 _vm->_zbuffer->mark(screenRect); in tick()
H A Dbladerunner.h197 ZBuffer *_zbuffer; variable
H A Dactor.cpp928 …_animationFrame, drawPosition, drawAngle, drawScale, _vm->_surfaceFront, _vm->_zbuffer->getData()); in draw()
/dports/devel/allegro/allegro-4.4.3.1/src/
H A Dpoly3d.c46 ZBUFFER *_zbuffer = NULL; variable
1065 info->zbuf_addr = bmp_write_line(_zbuffer, y) + x * sizeof(float); in draw_polygon_segment()
1371 info->zbuf_addr = bmp_write_line(_zbuffer, y) + x * sizeof(float); in draw_triangle_part()
1795 if (zbuf == _zbuffer) in destroy_zbuffer()
1796 _zbuffer = NULL; in destroy_zbuffer()
1809 _zbuffer = zbuf; in set_zbuffer()
H A Dscene3d.c623 info->zbuf_addr = bmp_write_line(_zbuffer, scene_y) + x * sizeof(float); in scene_segment()
/dports/games/libretro-paralleln64/parallel-n64-6e26fbb/gles2n64/src/
H A DgDP_gles2n64.c1019 void gln64gDPLLETriangle(uint32_t _w1, uint32_t _w2, int _shade, int _texture, int _zbuffer, uint32… in gln64gDPLLETriangle() argument
1101 if (_zbuffer != 0) { in gln64gDPLLETriangle()
1293 if (_zbuffer != 0) in gln64gDPLLETriangle()
/dports/x11-fm/xcruise/xcruiser-0.30/
H A Ddraw.c50 typedef struct _zbuffer { struct
/dports/devel/allegro/allegro-4.4.3.1/include/allegro/internal/
H A Daintern.h846 AL_VAR(BITMAP *, _zbuffer);
/dports/graphics/mandelbulber/mandelbulber2-2.26/mandelbulber2/deploy/
H A DNEWS488 - Files: Fixed bug #637. Now files from _alpha and _zbuffer directories are deleted.