/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | scene.cpp | 227 _vqaPlayer->updateZBuffer(_vm->_zbuffer); in advanceFrame() 270 _vm->_zbuffer->disable(); in resume() 303 _vm->_zbuffer->enable(); in resume()
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H A D | bladerunner.cpp | 191 _zbuffer = nullptr; in BladeRunnerEngine() 601 _zbuffer = new ZBuffer(); in startup() 602 _zbuffer->init(640, 480); in startup() 823 delete _zbuffer; in shutdown() 824 _zbuffer = nullptr; in shutdown() 1066 _zbuffer->clean(); in gameTick() 1098 _zbuffer->mark(screenRect); in gameTick() 1116 _surfaceFront.copyRectToSurface(_zbuffer->getData(), 1280, 0, 0, 640, 480); in gameTick()
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H A D | item.cpp | 92 …World(animationId, 0, position, M_PI - _angle, 1.0f, _vm->_surfaceFront, _vm->_zbuffer->getData()); in tick()
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H A D | items.cpp | 84 _vm->_zbuffer->mark(screenRect); in tick()
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H A D | mouse.cpp | 448 uint16 zbufval = _vm->_zbuffer->getZValue(x, y); in getXYZ()
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H A D | bladerunner.h | 192 ZBuffer *_zbuffer; variable
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H A D | actor.cpp | 791 …_animationFrame, drawPosition, drawAngle, drawScale, _vm->_surfaceFront, _vm->_zbuffer->getData()); in draw()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | scene.cpp | 240 _vqaPlayer->updateZBuffer(_vm->_zbuffer); in advanceFrame() 283 _vm->_zbuffer->disable(); in resume() 325 _vm->_zbuffer->enable(); in resume()
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H A D | bladerunner.cpp | 196 _zbuffer = nullptr; in BladeRunnerEngine() 631 _zbuffer = new ZBuffer(); in startup() 632 _zbuffer->init(640, 480); in startup() 874 delete _zbuffer; in shutdown() 875 _zbuffer = nullptr; in shutdown() 1121 _zbuffer->clean(); in gameTick() 1154 _zbuffer->mark(screenRect); in gameTick() 1178 getGameDataColor(_zbuffer->getData()[y*640 + x], a, r, g, b); in gameTick()
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H A D | vqa_player.cpp | 116 updateZBuffer(_vm->_zbuffer); in update()
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H A D | item.cpp | 92 …World(animationId, 0, position, M_PI - _angle, 1.0f, _vm->_surfaceFront, _vm->_zbuffer->getData()); in tick()
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H A D | mouse.cpp | 463 uint16 zbufval = _vm->_zbuffer->getZValue(x, y); in getXYZ()
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H A D | items.cpp | 84 _vm->_zbuffer->mark(screenRect); in tick()
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H A D | bladerunner.h | 197 ZBuffer *_zbuffer; variable
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H A D | actor.cpp | 928 …_animationFrame, drawPosition, drawAngle, drawScale, _vm->_surfaceFront, _vm->_zbuffer->getData()); in draw()
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/dports/devel/allegro/allegro-4.4.3.1/src/ |
H A D | poly3d.c | 46 ZBUFFER *_zbuffer = NULL; variable 1065 info->zbuf_addr = bmp_write_line(_zbuffer, y) + x * sizeof(float); in draw_polygon_segment() 1371 info->zbuf_addr = bmp_write_line(_zbuffer, y) + x * sizeof(float); in draw_triangle_part() 1795 if (zbuf == _zbuffer) in destroy_zbuffer() 1796 _zbuffer = NULL; in destroy_zbuffer() 1809 _zbuffer = zbuf; in set_zbuffer()
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H A D | scene3d.c | 623 info->zbuf_addr = bmp_write_line(_zbuffer, scene_y) + x * sizeof(float); in scene_segment()
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/dports/games/libretro-paralleln64/parallel-n64-6e26fbb/gles2n64/src/ |
H A D | gDP_gles2n64.c | 1019 void gln64gDPLLETriangle(uint32_t _w1, uint32_t _w2, int _shade, int _texture, int _zbuffer, uint32… in gln64gDPLLETriangle() argument 1101 if (_zbuffer != 0) { in gln64gDPLLETriangle() 1293 if (_zbuffer != 0) in gln64gDPLLETriangle()
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/dports/x11-fm/xcruise/xcruiser-0.30/ |
H A D | draw.c | 50 typedef struct _zbuffer { struct
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/dports/devel/allegro/allegro-4.4.3.1/include/allegro/internal/ |
H A D | aintern.h | 846 AL_VAR(BITMAP *, _zbuffer);
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/dports/graphics/mandelbulber/mandelbulber2-2.26/mandelbulber2/deploy/ |
H A D | NEWS | 488 - Files: Fixed bug #637. Now files from _alpha and _zbuffer directories are deleted.
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