Home
last modified time | relevance | path

Searched refs:aDepthNear (Results 1 – 20 of 20) sorted by relevance

/dports/www/firefox-esr/firefox-91.8.0/dom/vr/
H A DXRRenderState.cpp54 void XRRenderState::SetDepthNear(double aDepthNear) { mDepthNear = aDepthNear; } in SetDepthNear() argument
H A DVRDisplay.h132 const gfx::VRHMDSensorState& aState, float aDepthNear,
302 void SetDepthNear(double aDepthNear) { in SetDepthNear() argument
305 mDepthNear = aDepthNear; in SetDepthNear()
H A DXRRenderState.h27 void SetDepthNear(double aDepthNear);
H A DVRDisplay.cpp755 const gfx::VRHMDSensorState& aState, float aDepthNear, in Update() argument
779 if (fabs(aDepthFar - aDepthNear) < kEpsilon) { in Update()
780 aDepthFar = aDepthNear + kEpsilon; in Update()
786 leftFOV.ConstructProjectionMatrix(aDepthNear, aDepthFar, true); in Update()
790 rightFOV.ConstructProjectionMatrix(aDepthNear, aDepthFar, true); in Update()
/dports/lang/spidermonkey78/firefox-78.9.0/dom/vr/
H A DXRRenderState.cpp54 void XRRenderState::SetDepthNear(double aDepthNear) { mDepthNear = aDepthNear; } in SetDepthNear() argument
H A DVRDisplay.h131 const gfx::VRHMDSensorState& aState, float aDepthNear,
301 void SetDepthNear(double aDepthNear) { in SetDepthNear() argument
304 mDepthNear = aDepthNear; in SetDepthNear()
H A DXRRenderState.h27 void SetDepthNear(double aDepthNear);
H A DVRDisplay.cpp753 const gfx::VRHMDSensorState& aState, float aDepthNear, in Update() argument
777 if (fabs(aDepthFar - aDepthNear) < kEpsilon) { in Update()
778 aDepthFar = aDepthNear + kEpsilon; in Update()
784 leftFOV.ConstructProjectionMatrix(aDepthNear, aDepthFar, true); in Update()
788 rightFOV.ConstructProjectionMatrix(aDepthNear, aDepthFar, true); in Update()
/dports/www/firefox/firefox-99.0/dom/vr/
H A DXRRenderState.cpp54 void XRRenderState::SetDepthNear(double aDepthNear) { mDepthNear = aDepthNear; } in SetDepthNear() argument
H A DVRDisplay.h132 const gfx::VRHMDSensorState& aState, float aDepthNear,
302 void SetDepthNear(double aDepthNear) { in SetDepthNear() argument
305 mDepthNear = aDepthNear; in SetDepthNear()
H A DXRRenderState.h27 void SetDepthNear(double aDepthNear);
H A DVRDisplay.cpp755 const gfx::VRHMDSensorState& aState, float aDepthNear, in Update() argument
779 if (fabs(aDepthFar - aDepthNear) < kEpsilon) { in Update()
780 aDepthFar = aDepthNear + kEpsilon; in Update()
786 leftFOV.ConstructProjectionMatrix(aDepthNear, aDepthFar, true); in Update()
790 rightFOV.ConstructProjectionMatrix(aDepthNear, aDepthFar, true); in Update()
/dports/mail/thunderbird/thunderbird-91.8.0/dom/vr/
H A DXRRenderState.cpp54 void XRRenderState::SetDepthNear(double aDepthNear) { mDepthNear = aDepthNear; } in SetDepthNear() argument
H A DVRDisplay.h132 const gfx::VRHMDSensorState& aState, float aDepthNear,
302 void SetDepthNear(double aDepthNear) { in SetDepthNear() argument
305 mDepthNear = aDepthNear; in SetDepthNear()
H A DXRRenderState.h27 void SetDepthNear(double aDepthNear);
H A DVRDisplay.cpp755 const gfx::VRHMDSensorState& aState, float aDepthNear, in Update() argument
779 if (fabs(aDepthFar - aDepthNear) < kEpsilon) { in Update()
780 aDepthFar = aDepthNear + kEpsilon; in Update()
786 leftFOV.ConstructProjectionMatrix(aDepthNear, aDepthFar, true); in Update()
790 rightFOV.ConstructProjectionMatrix(aDepthNear, aDepthFar, true); in Update()
/dports/www/firefox-legacy/firefox-52.8.0esr/dom/vr/
H A DVRDisplay.h141 float aDepthNear,
307 void SetDepthNear(double aDepthNear) { in SetDepthNear() argument
310 mDepthNear = aDepthNear; in SetDepthNear()
H A DVRDisplay.cpp744 float aDepthNear, in Update() argument
774 if (fabs(aDepthFar - aDepthNear) < kEpsilon) { in Update()
775 aDepthFar = aDepthNear + kEpsilon; in Update()
779 mLeftProjection = leftFOV.ConstructProjectionMatrix(aDepthNear, aDepthFar, true); in Update()
781 mRightProjection = rightFOV.ConstructProjectionMatrix(aDepthNear, aDepthFar, true); in Update()
/dports/lang/spidermonkey60/firefox-60.9.0/dom/vr/
H A DVRDisplay.h132 const gfx::VRHMDSensorState& aState, float aDepthNear,
329 void SetDepthNear(double aDepthNear) { in SetDepthNear() argument
332 mDepthNear = aDepthNear; in SetDepthNear()
H A DVRDisplay.cpp760 const gfx::VRHMDSensorState& aState, float aDepthNear, in Update() argument
784 if (fabs(aDepthFar - aDepthNear) < kEpsilon) { in Update()
785 aDepthFar = aDepthNear + kEpsilon; in Update()
791 leftFOV.ConstructProjectionMatrix(aDepthNear, aDepthFar, true); in Update()
795 rightFOV.ConstructProjectionMatrix(aDepthNear, aDepthFar, true); in Update()