/dports/www/firefox-esr/firefox-91.8.0/dom/vr/ |
H A D | XRRenderState.cpp | 54 void XRRenderState::SetDepthNear(double aDepthNear) { mDepthNear = aDepthNear; } in SetDepthNear() argument
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H A D | VRDisplay.h | 132 const gfx::VRHMDSensorState& aState, float aDepthNear, 302 void SetDepthNear(double aDepthNear) { in SetDepthNear() argument 305 mDepthNear = aDepthNear; in SetDepthNear()
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H A D | XRRenderState.h | 27 void SetDepthNear(double aDepthNear);
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H A D | VRDisplay.cpp | 755 const gfx::VRHMDSensorState& aState, float aDepthNear, in Update() argument 779 if (fabs(aDepthFar - aDepthNear) < kEpsilon) { in Update() 780 aDepthFar = aDepthNear + kEpsilon; in Update() 786 leftFOV.ConstructProjectionMatrix(aDepthNear, aDepthFar, true); in Update() 790 rightFOV.ConstructProjectionMatrix(aDepthNear, aDepthFar, true); in Update()
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/dports/lang/spidermonkey78/firefox-78.9.0/dom/vr/ |
H A D | XRRenderState.cpp | 54 void XRRenderState::SetDepthNear(double aDepthNear) { mDepthNear = aDepthNear; } in SetDepthNear() argument
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H A D | VRDisplay.h | 131 const gfx::VRHMDSensorState& aState, float aDepthNear, 301 void SetDepthNear(double aDepthNear) { in SetDepthNear() argument 304 mDepthNear = aDepthNear; in SetDepthNear()
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H A D | XRRenderState.h | 27 void SetDepthNear(double aDepthNear);
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H A D | VRDisplay.cpp | 753 const gfx::VRHMDSensorState& aState, float aDepthNear, in Update() argument 777 if (fabs(aDepthFar - aDepthNear) < kEpsilon) { in Update() 778 aDepthFar = aDepthNear + kEpsilon; in Update() 784 leftFOV.ConstructProjectionMatrix(aDepthNear, aDepthFar, true); in Update() 788 rightFOV.ConstructProjectionMatrix(aDepthNear, aDepthFar, true); in Update()
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/dports/www/firefox/firefox-99.0/dom/vr/ |
H A D | XRRenderState.cpp | 54 void XRRenderState::SetDepthNear(double aDepthNear) { mDepthNear = aDepthNear; } in SetDepthNear() argument
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H A D | VRDisplay.h | 132 const gfx::VRHMDSensorState& aState, float aDepthNear, 302 void SetDepthNear(double aDepthNear) { in SetDepthNear() argument 305 mDepthNear = aDepthNear; in SetDepthNear()
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H A D | XRRenderState.h | 27 void SetDepthNear(double aDepthNear);
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H A D | VRDisplay.cpp | 755 const gfx::VRHMDSensorState& aState, float aDepthNear, in Update() argument 779 if (fabs(aDepthFar - aDepthNear) < kEpsilon) { in Update() 780 aDepthFar = aDepthNear + kEpsilon; in Update() 786 leftFOV.ConstructProjectionMatrix(aDepthNear, aDepthFar, true); in Update() 790 rightFOV.ConstructProjectionMatrix(aDepthNear, aDepthFar, true); in Update()
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/dports/mail/thunderbird/thunderbird-91.8.0/dom/vr/ |
H A D | XRRenderState.cpp | 54 void XRRenderState::SetDepthNear(double aDepthNear) { mDepthNear = aDepthNear; } in SetDepthNear() argument
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H A D | VRDisplay.h | 132 const gfx::VRHMDSensorState& aState, float aDepthNear, 302 void SetDepthNear(double aDepthNear) { in SetDepthNear() argument 305 mDepthNear = aDepthNear; in SetDepthNear()
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H A D | XRRenderState.h | 27 void SetDepthNear(double aDepthNear);
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H A D | VRDisplay.cpp | 755 const gfx::VRHMDSensorState& aState, float aDepthNear, in Update() argument 779 if (fabs(aDepthFar - aDepthNear) < kEpsilon) { in Update() 780 aDepthFar = aDepthNear + kEpsilon; in Update() 786 leftFOV.ConstructProjectionMatrix(aDepthNear, aDepthFar, true); in Update() 790 rightFOV.ConstructProjectionMatrix(aDepthNear, aDepthFar, true); in Update()
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/dports/www/firefox-legacy/firefox-52.8.0esr/dom/vr/ |
H A D | VRDisplay.h | 141 float aDepthNear, 307 void SetDepthNear(double aDepthNear) { in SetDepthNear() argument 310 mDepthNear = aDepthNear; in SetDepthNear()
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H A D | VRDisplay.cpp | 744 float aDepthNear, in Update() argument 774 if (fabs(aDepthFar - aDepthNear) < kEpsilon) { in Update() 775 aDepthFar = aDepthNear + kEpsilon; in Update() 779 mLeftProjection = leftFOV.ConstructProjectionMatrix(aDepthNear, aDepthFar, true); in Update() 781 mRightProjection = rightFOV.ConstructProjectionMatrix(aDepthNear, aDepthFar, true); in Update()
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/dports/lang/spidermonkey60/firefox-60.9.0/dom/vr/ |
H A D | VRDisplay.h | 132 const gfx::VRHMDSensorState& aState, float aDepthNear, 329 void SetDepthNear(double aDepthNear) { in SetDepthNear() argument 332 mDepthNear = aDepthNear; in SetDepthNear()
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H A D | VRDisplay.cpp | 760 const gfx::VRHMDSensorState& aState, float aDepthNear, in Update() argument 784 if (fabs(aDepthFar - aDepthNear) < kEpsilon) { in Update() 785 aDepthFar = aDepthNear + kEpsilon; in Update() 791 leftFOV.ConstructProjectionMatrix(aDepthNear, aDepthFar, true); in Update() 795 rightFOV.ConstructProjectionMatrix(aDepthNear, aDepthFar, true); in Update()
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