Searched refs:aPlaneId (Results 1 – 2 of 2) sorted by relevance
99 Standard_Integer aPlaneId = theStartIndex; in add() local100 …SequenceOfHClipPlane::Iterator aPlaneIt (*thePlanes); aPlaneIt.More(); aPlaneIt.Next(), ++aPlaneId) in add()103 myDisabledPlanes.SetValue (aPlaneId, Standard_False); // automatically resizes the vector in add()
758 Standard_Integer aPlaneId = 0; in pushClippingState() local771 else if (aPlaneId >= aNbMaxPlanes) in pushClippingState()778 OpenGl_Vec4d& aPlaneEq = myClipPlaneArrayFfp.ChangeValue (aPlaneId); in pushClippingState()790 const GLenum anFfpPlaneID = GL_CLIP_PLANE0 + aPlaneId; in pushClippingState()802 ++aPlaneId; in pushClippingState()806 for (; aPlaneId < aNbMaxPlanes; ++aPlaneId) in pushClippingState()808 myContext->core11fwd->glDisable (GL_CLIP_PLANE0 + aPlaneId); in pushClippingState()841 Standard_Integer aPlaneId = 0; in pushClippingState() local864 addClippingPlane (aPlaneId, *aSubPlaneIter, aSubPlaneIter->GetEquation(), 1); in pushClippingState()873 if (aPlaneId + aPlane->NbChainNextPlanes() - 1 > aNbClipPlanesMax) in pushClippingState()[all …]