Searched refs:aPreviousFrame (Results 1 – 12 of 12) sorted by relevance
332 RawAccessFrameRef&& aPreviousFrame) { in AllocateFrameInternal() argument349 MOZ_ASSERT(aPreviousFrame, "Must provide a previous frame when animated"); in AllocateFrameInternal()350 aPreviousFrame->SetRawAccessOnly(); in AllocateFrameInternal()354 if (aPreviousFrame->GetDisposalMethod() != in AllocateFrameInternal()360 mRestoreFrame = std::move(aPreviousFrame); in AllocateFrameInternal()368 mRestoreDirtyRect = aPreviousFrame->GetBoundedBlendRect(); in AllocateFrameInternal()
558 RawAccessFrameRef&& aPreviousFrame);
337 RawAccessFrameRef&& aPreviousFrame) { in AllocateFrameInternal() argument354 MOZ_ASSERT(aPreviousFrame, "Must provide a previous frame when animated"); in AllocateFrameInternal()355 aPreviousFrame->SetRawAccessOnly(); in AllocateFrameInternal()359 if (aPreviousFrame->GetDisposalMethod() != in AllocateFrameInternal()365 mRestoreFrame = std::move(aPreviousFrame); in AllocateFrameInternal()373 mRestoreDirtyRect = aPreviousFrame->GetBoundedBlendRect(); in AllocateFrameInternal()
561 RawAccessFrameRef&& aPreviousFrame);
317 imgFrame* aPreviousFrame) in AllocateFrameInternal() argument349 MOZ_ASSERT(aPreviousFrame, "Must provide a previous frame when animated"); in AllocateFrameInternal()350 aPreviousFrame->SetRawAccessOnly(); in AllocateFrameInternal()355 AnimationData previousFrameData = aPreviousFrame->GetAnimationData(); in AllocateFrameInternal()
517 imgFrame* aPreviousFrame);
287 uint8_t aPaletteDepth, imgFrame* aPreviousFrame) { in AllocateFrameInternal() argument319 MOZ_ASSERT(aPreviousFrame, "Must provide a previous frame when animated"); in AllocateFrameInternal()320 aPreviousFrame->SetRawAccessOnly(); in AllocateFrameInternal()325 AnimationData previousFrameData = aPreviousFrame->GetAnimationData(); in AllocateFrameInternal()
520 imgFrame* aPreviousFrame);
327 RawAccessFrameRef&& aPreviousFrame) { in AllocateFrameInternal() argument344 if (aPreviousFrame->GetDisposalMethod() != in AllocateFrameInternal()350 mRestoreFrame = std::move(aPreviousFrame); in AllocateFrameInternal()358 mRestoreDirtyRect = aPreviousFrame->GetBoundedBlendRect(); in AllocateFrameInternal()
571 RawAccessFrameRef&& aPreviousFrame);