Searched refs:aSQDist (Results 1 – 11 of 11) sorted by relevance
601 const Standard_Real aSQDist = aPt.SquareDistance(myPoint); in Inspect() local602 if(aSQDist < mySQToler) in Inspect()604 mySQToler = aSQDist; in Inspect()
1680 Standard_Real aSQDist = RealLast();1684 aSQDist = theGLine->Line().SquareDistance(theP);1687 aSQDist = theGLine->Circle().SquareDistance(theP);1694 return aSQDist;1697 aSQDist = theExtr.SquareDistance(1);1702 if (aSQD < aSQDist)1704 aSQDist = aSQD;1709 return aSQDist;1786 return (aSQDist > aSQTol);1792 const Standard_Real aSQDist = SquareDistance(theGLine, aP, anExtr);[all …]
133 const Standard_Real aSQDist = aPt.SquareModulus();134 if(aSQDist < myTol)
132 const Standard_Real aSQDist = V.SquareDistance(P); in CompareVertexAndPoint() local134 return (aSQDist <= aSQTol); in CompareVertexAndPoint()
621 Standard_Real aSQDist = aVuv.SquareMagnitude(); in PrecRoot() local622 if(IsEqual(aSQDist, 0.0)) in PrecRoot()625 if((aNbIter == 1) || (aSQDist < aSQDistPrev)) in PrecRoot()627 aSQDistPrev = aSQDist; in PrecRoot()
718 const Standard_Real aSQDist = aPE.SquareDistance(aPnt); in CheckPolygonOnTriangulation() local719 if(aSQDist > aTol*aTol) in CheckPolygonOnTriangulation()
2165 Standard_Real aSQDist = aPt1.SquareDistance(aPt2); in DistanceMinimizeByGradient() local2167 if(aSQDist < aSQDistPrev) in DistanceMinimizeByGradient()2169 aSQDistPrev = aSQDist; in DistanceMinimizeByGradient()2247 Standard_Real aSQDist = aVec.SquareMagnitude(); in DistanceMinimizeByExtrema() local2249 if(aSQDist >= aSQDistPrev) in DistanceMinimizeByExtrema()2252 aSQDistPrev = aSQDist; in DistanceMinimizeByExtrema()2415 const Standard_Real aSQDist = aPInt.SquareDistance(aP1); in SeekPointOnBoundary() local2416 if (aSQDist > aTol * aTol) in SeekPointOnBoundary()