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/dports/audio/csoundqt/CsoundQt-0.9.8.1/src/Examples/FLOSS Manual Examples/03 Csound Language/
H A D03G04_UDO_calls_UDO.csd17 ;input: aSnd = input sound
23 ;output: aFilt = filtered and balanced aSnd
29 aFilt balance aFilt, aSnd
36 ;input = aSnd
38 aSnd xin
40 aSnd = aSnd * ampdb(kdB); applied as dB to noise
53 aSnd rand .2
55 aSnd = aSnd * ampdb(kdB); applied as dB to noise
69 aSnd rand .2
70 aOut Opus123_FiltFb aSnd
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H A D03G03_UDO_more_flex.csd15 aSnd xin
19 aSnd = aSnd * ampdb(kdB); applied as dB to noise
21 aFilt reson aSnd, kFiltFq, kFiltFq/5; applied as filter center frequency
22 aFilt balance aFilt, aSnd; bring aFilt to the volume of aSnd
32 aSnd rand .2
33 aOut FiltFb aSnd
38 aSnd inch 1; input from channel 1
39 aOut FiltFb aSnd
H A D03D08_RecPlay_ak_signals.csd21 aSnd poscil .2, kFreq, giWave; play it
22 outs aSnd, aSnd
35 aSnd poscil .2, kFreq, giWave; play it
36 outs aSnd, aSnd
59 aSnd poscil .5, 1/5, giAudio
60 outs aSnd, aSnd
H A D03G01_Pre_UDO.csd18 aSnd rand .2; white noise
20 aSnd = aSnd * ampdb(kdB); applied as dB to noise
22 aFilt reson aSnd, kFiltFq, kFiltFq/5; applied as filter center frequency
23 aFilt balance aFilt, aSnd; bring aFilt to the volume of aSnd
H A D03G02_All_to_UDO.csd17 aSnd rand .2; white noise
19 aSnd = aSnd * ampdb(kdB); applied as dB to noise
21 aFilt reson aSnd, kFiltFq, kFiltFq/5; applied as filter center frequency
22 aFilt balance aFilt, aSnd; bring aFilt to the volume of aSnd
H A D03D06_Record_ksig_to_table.csd19 aSnd poscil .2, kFreq, giWave ;play it
20 outs aSnd, aSnd
38 aSnd oscil3 .2, kFreq, giWave; play it
39 outs aSnd, aSnd
H A D03D07_Record_audio_to_table.csd33 aSnd table3 aindx, giFt, 1
34 outs aSnd, aSnd
58 aSnd table3 aindx, giFt, 1
59 outs aSnd, aSnd
/dports/audio/csoundqt/CsoundQt-0.9.8.1/src/Examples/FLOSS Manual Examples/05 Sound Modification/
H A D05B07_VBAP_new.csd17 aSnd, a0 soundin "ClassGuit.wav"
19 a1, a2, a3, a4, a5, a6, a7 vbap aSnd, kAzim, 0, 0, 1
24 aSnd, a0 soundin "ClassGuit.wav"
26 a1, a2 vbap aSnd, kAzim, 0, 0, 2
31 aSnd, a0 soundin "ClassGuit.wav"
33 a1, a2, a3 vbap aSnd, kAzim, 0, 0, 3
H A D05B09_Ambi_orders.csd13 aSnd, a0 soundin "ClassGuit.wav"
16 aw, ax, ay, az bformenc1 aSnd, kAzim, 0
22 aSnd, a0 soundin "ClassGuit.wav"
25 aw, ax, ay, az, ar, as, at, au, av bformenc1 aSnd, kAzim, 0
31 aSnd, a0 soundin "ClassGuit.wav"
34 aw, ax, ay, az, ar, as, at, au, av, ak, al, am, an, ao, ap, aq bformenc1 aSnd, kAzim, 0
H A D05B05_VBAP_circle.csd18 aSnd, a0 soundin Sfile
20 a1, a2, a3, a4, a5, a6, a7, a8 vbap8 aSnd, kAzim
H A D05B06_VBAP_spread.csd18 aSnd, a0 soundin Sfile
21 a1, a2, a3, a4, a5, a6, a7, a8 vbap8 aSnd, kAzim, 0, kSpread
H A D05B08_Ambi_circle.csd16 aSnd, a0 soundin Sfile
19 aw, ax, ay, az bformenc1 aSnd, kAzim, 0
/dports/games/0ad/0ad-0.0.23b-alpha/source/soundmanager/
H A DSoundManager.cpp466 if (aSnd) in StartPlayList()
467 SetMusicItem(aSnd); in StartPlayList()
578 ISoundItem* aSnd = LoadItem(nextPath); in IdleTask() local
579 if (aSnd) in IdleTask()
580 SetMusicItem(aSnd); in IdleTask()
674 ISoundItem* aSnd = LoadItem(itemPath); in PlayAsMusic() local
675 if (aSnd != NULL) in PlayAsMusic()
676 SetMusicItem(aSnd); in PlayAsMusic()
685 ISoundItem* aSnd = LoadItem(itemPath); in PlayAsAmbient() local
686 if (aSnd != NULL) in PlayAsAmbient()
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/dports/cad/opencascade/opencascade-7.6.0/inc/
H A DSelectMgr_Frustum.lxx569 if (aSnd[0] == aSnd[2]
570 && aSnd[1] == aSnd[3])
572 aSnd[0] = thePnt1Seg1.Z();
573 aSnd[1] = thePnt2Seg1.Z();
574 aSnd[2] = thePnt1Seg2.Z();
577 const gp_Mat2d aMat (gp_XY (aFst[0] - aFst[1], aSnd[0] - aSnd[1]),
578 gp_XY (aFst[3] - aFst[2], aSnd[3] - aSnd[2]));
580 const gp_Mat2d aMatU (gp_XY (aFst[0] - aFst[2], aSnd[0] - aSnd[2]),
581 gp_XY (aFst[3] - aFst[2], aSnd[3] - aSnd[2]));
583 const gp_Mat2d aMatV (gp_XY (aFst[0] - aFst[1], aSnd[0] - aSnd[1]),
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/dports/cad/opencascade/opencascade-7.6.0/src/SelectMgr/
H A DSelectMgr_Frustum.lxx569 if (aSnd[0] == aSnd[2]
570 && aSnd[1] == aSnd[3])
572 aSnd[0] = thePnt1Seg1.Z();
573 aSnd[1] = thePnt2Seg1.Z();
574 aSnd[2] = thePnt1Seg2.Z();
577 const gp_Mat2d aMat (gp_XY (aFst[0] - aFst[1], aSnd[0] - aSnd[1]),
578 gp_XY (aFst[3] - aFst[2], aSnd[3] - aSnd[2]));
580 const gp_Mat2d aMatU (gp_XY (aFst[0] - aFst[2], aSnd[0] - aSnd[2]),
581 gp_XY (aFst[3] - aFst[2], aSnd[3] - aSnd[2]));
583 const gp_Mat2d aMatV (gp_XY (aFst[0] - aFst[1], aSnd[0] - aSnd[1]),
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/dports/lang/nbc/bricktools/
H A DuSpirit.pas150 function PlaySystemSound(aSnd : byte) : boolean; virtual; abstract; in PlaySystemSound()
H A DFantomSpirit.pas78 function PlaySystemSound(aSnd : byte) : boolean; override; in PlaySystemSound()
2970 function TFantomSpirit.PlaySystemSound(aSnd: byte): boolean; in PlaySystemSound()
2973 if aSnd = 0 then Exit;