/dports/audio/csoundqt/CsoundQt-0.9.8.1/src/Examples/FLOSS Manual Examples/03 Csound Language/ |
H A D | 03G04_UDO_calls_UDO.csd | 17 ;input: aSnd = input sound 23 ;output: aFilt = filtered and balanced aSnd 29 aFilt balance aFilt, aSnd 36 ;input = aSnd 38 aSnd xin 40 aSnd = aSnd * ampdb(kdB); applied as dB to noise 53 aSnd rand .2 55 aSnd = aSnd * ampdb(kdB); applied as dB to noise 69 aSnd rand .2 70 aOut Opus123_FiltFb aSnd [all …]
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H A D | 03G03_UDO_more_flex.csd | 15 aSnd xin 19 aSnd = aSnd * ampdb(kdB); applied as dB to noise 21 aFilt reson aSnd, kFiltFq, kFiltFq/5; applied as filter center frequency 22 aFilt balance aFilt, aSnd; bring aFilt to the volume of aSnd 32 aSnd rand .2 33 aOut FiltFb aSnd 38 aSnd inch 1; input from channel 1 39 aOut FiltFb aSnd
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H A D | 03D08_RecPlay_ak_signals.csd | 21 aSnd poscil .2, kFreq, giWave; play it 22 outs aSnd, aSnd 35 aSnd poscil .2, kFreq, giWave; play it 36 outs aSnd, aSnd 59 aSnd poscil .5, 1/5, giAudio 60 outs aSnd, aSnd
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H A D | 03G01_Pre_UDO.csd | 18 aSnd rand .2; white noise 20 aSnd = aSnd * ampdb(kdB); applied as dB to noise 22 aFilt reson aSnd, kFiltFq, kFiltFq/5; applied as filter center frequency 23 aFilt balance aFilt, aSnd; bring aFilt to the volume of aSnd
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H A D | 03G02_All_to_UDO.csd | 17 aSnd rand .2; white noise 19 aSnd = aSnd * ampdb(kdB); applied as dB to noise 21 aFilt reson aSnd, kFiltFq, kFiltFq/5; applied as filter center frequency 22 aFilt balance aFilt, aSnd; bring aFilt to the volume of aSnd
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H A D | 03D06_Record_ksig_to_table.csd | 19 aSnd poscil .2, kFreq, giWave ;play it 20 outs aSnd, aSnd 38 aSnd oscil3 .2, kFreq, giWave; play it 39 outs aSnd, aSnd
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H A D | 03D07_Record_audio_to_table.csd | 33 aSnd table3 aindx, giFt, 1 34 outs aSnd, aSnd 58 aSnd table3 aindx, giFt, 1 59 outs aSnd, aSnd
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/dports/audio/csoundqt/CsoundQt-0.9.8.1/src/Examples/FLOSS Manual Examples/05 Sound Modification/ |
H A D | 05B07_VBAP_new.csd | 17 aSnd, a0 soundin "ClassGuit.wav" 19 a1, a2, a3, a4, a5, a6, a7 vbap aSnd, kAzim, 0, 0, 1 24 aSnd, a0 soundin "ClassGuit.wav" 26 a1, a2 vbap aSnd, kAzim, 0, 0, 2 31 aSnd, a0 soundin "ClassGuit.wav" 33 a1, a2, a3 vbap aSnd, kAzim, 0, 0, 3
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H A D | 05B09_Ambi_orders.csd | 13 aSnd, a0 soundin "ClassGuit.wav" 16 aw, ax, ay, az bformenc1 aSnd, kAzim, 0 22 aSnd, a0 soundin "ClassGuit.wav" 25 aw, ax, ay, az, ar, as, at, au, av bformenc1 aSnd, kAzim, 0 31 aSnd, a0 soundin "ClassGuit.wav" 34 aw, ax, ay, az, ar, as, at, au, av, ak, al, am, an, ao, ap, aq bformenc1 aSnd, kAzim, 0
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H A D | 05B05_VBAP_circle.csd | 18 aSnd, a0 soundin Sfile 20 a1, a2, a3, a4, a5, a6, a7, a8 vbap8 aSnd, kAzim
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H A D | 05B06_VBAP_spread.csd | 18 aSnd, a0 soundin Sfile 21 a1, a2, a3, a4, a5, a6, a7, a8 vbap8 aSnd, kAzim, 0, kSpread
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H A D | 05B08_Ambi_circle.csd | 16 aSnd, a0 soundin Sfile 19 aw, ax, ay, az bformenc1 aSnd, kAzim, 0
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/dports/games/0ad/0ad-0.0.23b-alpha/source/soundmanager/ |
H A D | SoundManager.cpp | 466 if (aSnd) in StartPlayList() 467 SetMusicItem(aSnd); in StartPlayList() 578 ISoundItem* aSnd = LoadItem(nextPath); in IdleTask() local 579 if (aSnd) in IdleTask() 580 SetMusicItem(aSnd); in IdleTask() 674 ISoundItem* aSnd = LoadItem(itemPath); in PlayAsMusic() local 675 if (aSnd != NULL) in PlayAsMusic() 676 SetMusicItem(aSnd); in PlayAsMusic() 685 ISoundItem* aSnd = LoadItem(itemPath); in PlayAsAmbient() local 686 if (aSnd != NULL) in PlayAsAmbient() [all …]
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/dports/cad/opencascade/opencascade-7.6.0/inc/ |
H A D | SelectMgr_Frustum.lxx | 569 if (aSnd[0] == aSnd[2] 570 && aSnd[1] == aSnd[3]) 572 aSnd[0] = thePnt1Seg1.Z(); 573 aSnd[1] = thePnt2Seg1.Z(); 574 aSnd[2] = thePnt1Seg2.Z(); 577 const gp_Mat2d aMat (gp_XY (aFst[0] - aFst[1], aSnd[0] - aSnd[1]), 578 gp_XY (aFst[3] - aFst[2], aSnd[3] - aSnd[2])); 580 const gp_Mat2d aMatU (gp_XY (aFst[0] - aFst[2], aSnd[0] - aSnd[2]), 581 gp_XY (aFst[3] - aFst[2], aSnd[3] - aSnd[2])); 583 const gp_Mat2d aMatV (gp_XY (aFst[0] - aFst[1], aSnd[0] - aSnd[1]), [all …]
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/dports/cad/opencascade/opencascade-7.6.0/src/SelectMgr/ |
H A D | SelectMgr_Frustum.lxx | 569 if (aSnd[0] == aSnd[2] 570 && aSnd[1] == aSnd[3]) 572 aSnd[0] = thePnt1Seg1.Z(); 573 aSnd[1] = thePnt2Seg1.Z(); 574 aSnd[2] = thePnt1Seg2.Z(); 577 const gp_Mat2d aMat (gp_XY (aFst[0] - aFst[1], aSnd[0] - aSnd[1]), 578 gp_XY (aFst[3] - aFst[2], aSnd[3] - aSnd[2])); 580 const gp_Mat2d aMatU (gp_XY (aFst[0] - aFst[2], aSnd[0] - aSnd[2]), 581 gp_XY (aFst[3] - aFst[2], aSnd[3] - aSnd[2])); 583 const gp_Mat2d aMatV (gp_XY (aFst[0] - aFst[1], aSnd[0] - aSnd[1]), [all …]
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/dports/lang/nbc/bricktools/ |
H A D | uSpirit.pas | 150 function PlaySystemSound(aSnd : byte) : boolean; virtual; abstract; in PlaySystemSound()
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H A D | FantomSpirit.pas | 78 function PlaySystemSound(aSnd : byte) : boolean; override; in PlaySystemSound() 2970 function TFantomSpirit.PlaySystemSound(aSnd: byte): boolean; in PlaySystemSound() 2973 if aSnd = 0 then Exit;
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