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Searched refs:aTap (Results 1 – 6 of 6) sorted by relevance

/dports/textproc/wv/wv-1.2.9/
H A Dsprm.c2257 dxaNew = dxaNew - (aTap->rgdxaCenter[0] + aTap->dxaGapHalf); in wvApplysprmTDxaLeft()
2280 aTap->rgdxaCenter[0] += aTap->dxaGapHalf - dxaGapHalfNew; in wvApplysprmTDxaGapHalf()
2624 aTap->rgtc[i + ctc] = aTap->rgtc[i]; in wvApplysprmTInsert()
2630 for (i = aTap->itcMac; i < aTap->itcMac + itcInsert - ctc; i++) in wvApplysprmTInsert()
2632 aTap->rgdxaCenter[i] = aTap->rgdxaCenter[i - 1] + dxaCol; in wvApplysprmTInsert()
2639 aTap->rgdxaCenter[i] = aTap->rgdxaCenter[i - 1] + dxaCol; in wvApplysprmTInsert()
2643 aTap->itcMac += ctc; in wvApplysprmTInsert()
2668 aTap->rgdxaCenter[i - (itcLim - itcFirst)] = aTap->rgdxaCenter[i]; in wvApplysprmTDelete()
2669 wvCopyTC (&(aTap->rgtc[i - (itcLim - itcFirst)]), &(aTap->rgtc[i])); in wvApplysprmTDelete()
2697 diff += aTap->rgdxaCenter[i + 1] - (aTap->rgdxaCenter[i] + dxaCol); in wvApplysprmTDxaCol()
[all …]
/dports/audio/csoundqt/CsoundQt-0.9.8.1/src/Examples/FLOSS Manual Examples/05 Sound Modification/
H A D05D05_flanger.csd27 aTap deltap3 aMod + iOffset ; tap audio from within buffer
28 delayw aSig + (aTap*kFdback) ; write audio into buffer
31 out aSig + aTap
H A D05D03_deltapi.csd26 aTap deltapi aDelayTime ; 'tap' the delay buffer
27 delayw aSig + (aTap*0.9) ; write audio into buffer
30 out aSig + (aTap*0.4)
/dports/audio/csoundqt/CsoundQt-0.9.8.1/src/Examples/McCurdy Collection/MIDI/
H A DMIDITapTempo.csd48 aTap deltap3 kDlyTim ;READ AUDIO FROM A DELAY TAP FROM WITHIN THIS BUFFER
50 aFeedback = aTap*.5 ;DEFINE THE AUDIO FEEDBACK SIGNAL FOR THE NEXT k PASS
51 outs (aTap+ain1)*.5, (aTap+ain1)*.5 ;SEND AUDIO TO OUTPUTS (AND ATTENUATE)
/dports/games/cockatrice/Cockatrice-2021-01-26-Release-2.8.0/cockatrice/src/
H A Dplayer.h231 …QAction *aPlay, *aPlayFacedown, *aHide, *aTap, *aDoesntUntap, *aAttach, *aUnattach, *aDrawArrow, *… variable
H A Dplayer.cpp409 aTap = new QAction(this); in Player()
410 aTap->setData(cmTap); in Player()
411 connect(aTap, SIGNAL(triggered()), this, SLOT(cardMenuAction())); in Player()
750 aTap->setText(tr("&Tap / Untap")); in retranslateUi()
807 aTap->setShortcuts(shortcuts.getShortcut("Player/aTap")); in setShortcutsActive()
3066 cardMenu->addAction(aTap); in updateCardMenu()