/dports/devel/py-bullet3/bullet3-3.21/examples/pybullet/examples/ |
H A D | getAABB.py | 27 t = [aabbMin[0], aabbMax[1], aabbMax[2]] 31 t = [aabbMax[0], aabbMin[1], aabbMax[2]] 35 t = [aabbMax[0], aabbMin[1], aabbMax[2]] 39 t = [aabbMax[0], aabbMax[1], aabbMin[2]] 42 f = [aabbMax[0], aabbMax[1], aabbMin[2]] 47 t = [aabbMin[0], aabbMax[1], aabbMax[2]] 50 f = [aabbMax[0], aabbMax[1], aabbMax[2]] 51 t = [aabbMin[0], aabbMax[1], aabbMax[2]] 53 f = [aabbMax[0], aabbMax[1], aabbMax[2]] 54 t = [aabbMax[0], aabbMin[1], aabbMax[2]] [all …]
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/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletCollision/CollisionShapes/ |
H A D | btOptimizedBvh.cpp | 58 btVector3 aabbMin,aabbMax; in build() local 62 aabbMax.setMax(triangle[0]); in build() 64 aabbMax.setMax(triangle[1]); in build() 66 aabbMax.setMax(triangle[2]); in build() 70 node.m_aabbMaxOrg = aabbMax; in build() 106 btVector3 aabbMin,aabbMax; in build() local 110 aabbMax.setMax(triangle[0]); in build() 121 aabbMax.setX(aabbMax.x() + MIN_AABB_HALF_DIMENSION); in build() 126 aabbMax.setY(aabbMax.y() + MIN_AABB_HALF_DIMENSION); in build() 131 aabbMax.setZ(aabbMax.z() + MIN_AABB_HALF_DIMENSION); in build() [all …]
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H A D | btUniformScalingShape.cpp | 67 void btUniformScalingShape::getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) con… in getAabb() 69 m_childConvexShape->getAabb(t,aabbMin,aabbMax); in getAabb() 70 btVector3 aabbCenter = (aabbMax+aabbMin)*btScalar(0.5); in getAabb() 71 btVector3 scaledAabbHalfExtends = (aabbMax-aabbMin)*btScalar(0.5)*m_uniformScalingFactor; in getAabb() 74 aabbMax = aabbCenter + scaledAabbHalfExtends; in getAabb() 78 void btUniformScalingShape::getAabbSlow(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax)… in getAabbSlow() 80 m_childConvexShape->getAabbSlow(t,aabbMin,aabbMax); in getAabbSlow() 81 btVector3 aabbCenter = (aabbMax+aabbMin)*btScalar(0.5); in getAabbSlow() 82 btVector3 scaledAabbHalfExtends = (aabbMax-aabbMin)*btScalar(0.5)*m_uniformScalingFactor; in getAabbSlow() 85 aabbMax = aabbCenter + scaledAabbHalfExtends; in getAabbSlow()
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H A D | btConvexInternalShape.h | 66 void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const in getAabb() argument 68 getAabbSlow(t,aabbMin,aabbMax); in getAabb() 73 virtual void getAabbSlow(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const; 170 void setCachedLocalAabb (const btVector3& aabbMin, const btVector3& aabbMax) in setCachedLocalAabb() argument 174 m_localAabbMax = aabbMax; in setCachedLocalAabb() 177 inline void getCachedLocalAabb (btVector3& aabbMin, btVector3& aabbMax) const in getCachedLocalAabb() argument 181 aabbMax = m_localAabbMax; in getCachedLocalAabb() 184 …inline void getNonvirtualAabb(const btTransform& trans,btVector3& aabbMin,btVector3& aabbMax, btSc… in getNonvirtualAabb() argument 189 btTransformAabb(m_localAabbMin,m_localAabbMax,margin,trans,aabbMin,aabbMax); in getNonvirtualAabb() 196 virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/bullet/src/BulletCollision/CollisionShapes/ |
H A D | btOptimizedBvh.cpp | 58 btVector3 aabbMin,aabbMax; in build() local 62 aabbMax.setMax(triangle[0]); in build() 64 aabbMax.setMax(triangle[1]); in build() 66 aabbMax.setMax(triangle[2]); in build() 70 node.m_aabbMaxOrg = aabbMax; in build() 106 btVector3 aabbMin,aabbMax; in build() local 110 aabbMax.setMax(triangle[0]); in build() 121 aabbMax.setX(aabbMax.x() + MIN_AABB_HALF_DIMENSION); in build() 126 aabbMax.setY(aabbMax.y() + MIN_AABB_HALF_DIMENSION); in build() 131 aabbMax.setZ(aabbMax.z() + MIN_AABB_HALF_DIMENSION); in build() [all …]
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletCollision/CollisionShapes/ |
H A D | btOptimizedBvh.cpp | 58 btVector3 aabbMin,aabbMax; in build() local 62 aabbMax.setMax(triangle[0]); in build() 64 aabbMax.setMax(triangle[1]); in build() 66 aabbMax.setMax(triangle[2]); in build() 70 node.m_aabbMaxOrg = aabbMax; in build() 106 btVector3 aabbMin,aabbMax; in build() local 110 aabbMax.setMax(triangle[0]); in build() 121 aabbMax.setX(aabbMax.x() + MIN_AABB_HALF_DIMENSION); in build() 126 aabbMax.setY(aabbMax.y() + MIN_AABB_HALF_DIMENSION); in build() 131 aabbMax.setZ(aabbMax.z() + MIN_AABB_HALF_DIMENSION); in build() [all …]
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H A D | btConvexInternalShape.h | 66 void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const in getAabb() argument 68 getAabbSlow(t,aabbMin,aabbMax); in getAabb() 73 virtual void getAabbSlow(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const; 170 void setCachedLocalAabb (const btVector3& aabbMin, const btVector3& aabbMax) in setCachedLocalAabb() argument 174 m_localAabbMax = aabbMax; in setCachedLocalAabb() 177 inline void getCachedLocalAabb (btVector3& aabbMin, btVector3& aabbMax) const in getCachedLocalAabb() argument 181 aabbMax = m_localAabbMax; in getCachedLocalAabb() 184 …inline void getNonvirtualAabb(const btTransform& trans,btVector3& aabbMin,btVector3& aabbMax, btSc… in getNonvirtualAabb() argument 189 btTransformAabb(m_localAabbMin,m_localAabbMax,margin,trans,aabbMin,aabbMax); in getNonvirtualAabb() 196 virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
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/dports/devel/bullet/bullet3-3.21/src/BulletCollision/CollisionShapes/ |
H A D | btOptimizedBvh.cpp | 53 btVector3 aabbMin, aabbMax; in build() local 57 aabbMax.setMax(triangle[0]); in build() 59 aabbMax.setMax(triangle[1]); in build() 61 aabbMax.setMax(triangle[2]); in build() 65 node.m_aabbMaxOrg = aabbMax; in build() 101 btVector3 aabbMin, aabbMax; in build() local 105 aabbMax.setMax(triangle[0]); in build() 116 aabbMax.setX(aabbMax.x() + MIN_AABB_HALF_DIMENSION); in build() 121 aabbMax.setY(aabbMax.y() + MIN_AABB_HALF_DIMENSION); in build() 126 aabbMax.setZ(aabbMax.z() + MIN_AABB_HALF_DIMENSION); in build() [all …]
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H A D | btConvexInternalShape.h | 84 void getAabb(const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const in ATTRIBUTE_ALIGNED16() 86 getAabbSlow(t, aabbMin, aabbMax); in ATTRIBUTE_ALIGNED16() 89 virtual void getAabbSlow(const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const; in ATTRIBUTE_ALIGNED16() 179 void setCachedLocalAabb(const btVector3& aabbMin, const btVector3& aabbMax) in setCachedLocalAabb() argument 183 m_localAabbMax = aabbMax; in setCachedLocalAabb() 186 inline void getCachedLocalAabb(btVector3& aabbMin, btVector3& aabbMax) const in getCachedLocalAabb() argument 190 aabbMax = m_localAabbMax; in getCachedLocalAabb() 193 …inline void getNonvirtualAabb(const btTransform& trans, btVector3& aabbMin, btVector3& aabbMax, bt… in getNonvirtualAabb() argument 197 btTransformAabb(m_localAabbMin, m_localAabbMax, margin, trans, aabbMin, aabbMax); in getNonvirtualAabb() 203 virtual void getAabb(const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const;
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/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletCollision/CollisionShapes/ |
H A D | btOptimizedBvh.cpp | 53 btVector3 aabbMin, aabbMax; in build() local 57 aabbMax.setMax(triangle[0]); in build() 59 aabbMax.setMax(triangle[1]); in build() 61 aabbMax.setMax(triangle[2]); in build() 65 node.m_aabbMaxOrg = aabbMax; in build() 101 btVector3 aabbMin, aabbMax; in build() local 105 aabbMax.setMax(triangle[0]); in build() 116 aabbMax.setX(aabbMax.x() + MIN_AABB_HALF_DIMENSION); in build() 121 aabbMax.setY(aabbMax.y() + MIN_AABB_HALF_DIMENSION); in build() 126 aabbMax.setZ(aabbMax.z() + MIN_AABB_HALF_DIMENSION); in build() [all …]
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/CollisionShapes/ |
H A D | btOptimizedBvh.cpp | 53 btVector3 aabbMin, aabbMax; in build() local 57 aabbMax.setMax(triangle[0]); in build() 59 aabbMax.setMax(triangle[1]); in build() 61 aabbMax.setMax(triangle[2]); in build() 65 node.m_aabbMaxOrg = aabbMax; in build() 101 btVector3 aabbMin, aabbMax; in build() local 105 aabbMax.setMax(triangle[0]); in build() 116 aabbMax.setX(aabbMax.x() + MIN_AABB_HALF_DIMENSION); in build() 121 aabbMax.setY(aabbMax.y() + MIN_AABB_HALF_DIMENSION); in build() 126 aabbMax.setZ(aabbMax.z() + MIN_AABB_HALF_DIMENSION); in build() [all …]
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/dports/science/chrono/chrono-7.0.1/src/chrono/collision/bullet/BulletCollision/CollisionShapes/ |
H A D | btOptimizedBvh.cpp | 53 btVector3 aabbMin, aabbMax; in build() local 57 aabbMax.setMax(triangle[0]); in build() 59 aabbMax.setMax(triangle[1]); in build() 61 aabbMax.setMax(triangle[2]); in build() 65 node.m_aabbMaxOrg = aabbMax; in build() 101 btVector3 aabbMin, aabbMax; in build() local 105 aabbMax.setMax(triangle[0]); in build() 116 aabbMax.setX(aabbMax.x() + MIN_AABB_HALF_DIMENSION); in build() 121 aabbMax.setY(aabbMax.y() + MIN_AABB_HALF_DIMENSION); in build() 126 aabbMax.setZ(aabbMax.z() + MIN_AABB_HALF_DIMENSION); in build() [all …]
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletCollision/CollisionShapes/ |
H A D | btOptimizedBvh.cpp | 58 btVector3 aabbMin,aabbMax; in build() local 62 aabbMax.setMax(triangle[0]); in build() 64 aabbMax.setMax(triangle[1]); in build() 66 aabbMax.setMax(triangle[2]); in build() 70 node.m_aabbMaxOrg = aabbMax; in build() 106 btVector3 aabbMin,aabbMax; in build() local 110 aabbMax.setMax(triangle[0]); in build() 121 aabbMax.setX(aabbMax.x() + MIN_AABB_HALF_DIMENSION); in build() 126 aabbMax.setY(aabbMax.y() + MIN_AABB_HALF_DIMENSION); in build() 131 aabbMax.setZ(aabbMax.z() + MIN_AABB_HALF_DIMENSION); in build() [all …]
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/dports/devel/py-bullet3/bullet3-3.21/src/BulletCollision/CollisionShapes/ |
H A D | btOptimizedBvh.cpp | 53 btVector3 aabbMin, aabbMax; in build() local 57 aabbMax.setMax(triangle[0]); in build() 59 aabbMax.setMax(triangle[1]); in build() 61 aabbMax.setMax(triangle[2]); in build() 65 node.m_aabbMaxOrg = aabbMax; in build() 101 btVector3 aabbMin, aabbMax; in build() local 105 aabbMax.setMax(triangle[0]); in build() 116 aabbMax.setX(aabbMax.x() + MIN_AABB_HALF_DIMENSION); in build() 121 aabbMax.setY(aabbMax.y() + MIN_AABB_HALF_DIMENSION); in build() 126 aabbMax.setZ(aabbMax.z() + MIN_AABB_HALF_DIMENSION); in build() [all …]
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/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3OpenCL/NarrowphaseCollision/ |
H A D | b3OptimizedBvh.cpp | 52 b3Vector3 aabbMin, aabbMax; in build() local 56 aabbMax.setMax(triangle[0]); in build() 58 aabbMax.setMax(triangle[1]); in build() 60 aabbMax.setMax(triangle[2]); in build() 64 node.m_aabbMaxOrg = aabbMax; in build() 100 b3Vector3 aabbMin, aabbMax; in build() local 104 aabbMax.setMax(triangle[0]); in build() 115 aabbMax.setX(aabbMax.getX() + MIN_AABB_HALF_DIMENSION); in build() 120 aabbMax.setY(aabbMax.getY() + MIN_AABB_HALF_DIMENSION); in build() 125 aabbMax.setZ(aabbMax.getZ() + MIN_AABB_HALF_DIMENSION); in build() [all …]
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/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletCollision/CollisionShapes/ |
H A D | btOptimizedBvh.cpp | 58 btVector3 aabbMin,aabbMax; in build() local 62 aabbMax.setMax(triangle[0]); in build() 64 aabbMax.setMax(triangle[1]); in build() 66 aabbMax.setMax(triangle[2]); in build() 70 node.m_aabbMaxOrg = aabbMax; in build() 106 btVector3 aabbMin,aabbMax; in build() local 110 aabbMax.setMax(triangle[0]); in build() 121 aabbMax.setX(aabbMax.x() + MIN_AABB_HALF_DIMENSION); in build() 126 aabbMax.setY(aabbMax.y() + MIN_AABB_HALF_DIMENSION); in build() 131 aabbMax.setZ(aabbMax.z() + MIN_AABB_HALF_DIMENSION); in build() [all …]
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/ |
H A D | b3OptimizedBvh.cpp | 52 b3Vector3 aabbMin, aabbMax; in build() local 56 aabbMax.setMax(triangle[0]); in build() 58 aabbMax.setMax(triangle[1]); in build() 60 aabbMax.setMax(triangle[2]); in build() 64 node.m_aabbMaxOrg = aabbMax; in build() 100 b3Vector3 aabbMin, aabbMax; in build() local 104 aabbMax.setMax(triangle[0]); in build() 115 aabbMax.setX(aabbMax.getX() + MIN_AABB_HALF_DIMENSION); in build() 120 aabbMax.setY(aabbMax.getY() + MIN_AABB_HALF_DIMENSION); in build() 125 aabbMax.setZ(aabbMax.getZ() + MIN_AABB_HALF_DIMENSION); in build() [all …]
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/CollisionShapes/ |
H A D | btOptimizedBvh.cpp | 53 btVector3 aabbMin, aabbMax; in build() local 57 aabbMax.setMax(triangle[0]); in build() 59 aabbMax.setMax(triangle[1]); in build() 61 aabbMax.setMax(triangle[2]); in build() 65 node.m_aabbMaxOrg = aabbMax; in build() 101 btVector3 aabbMin, aabbMax; in build() local 105 aabbMax.setMax(triangle[0]); in build() 116 aabbMax.setX(aabbMax.x() + MIN_AABB_HALF_DIMENSION); in build() 121 aabbMax.setY(aabbMax.y() + MIN_AABB_HALF_DIMENSION); in build() 126 aabbMax.setZ(aabbMax.z() + MIN_AABB_HALF_DIMENSION); in build() [all …]
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/ |
H A D | b3OptimizedBvh.cpp | 52 b3Vector3 aabbMin, aabbMax; in build() local 56 aabbMax.setMax(triangle[0]); in build() 58 aabbMax.setMax(triangle[1]); in build() 60 aabbMax.setMax(triangle[2]); in build() 64 node.m_aabbMaxOrg = aabbMax; in build() 100 b3Vector3 aabbMin, aabbMax; in build() local 104 aabbMax.setMax(triangle[0]); in build() 115 aabbMax.setX(aabbMax.getX() + MIN_AABB_HALF_DIMENSION); in build() 120 aabbMax.setY(aabbMax.getY() + MIN_AABB_HALF_DIMENSION); in build() 125 aabbMax.setZ(aabbMax.getZ() + MIN_AABB_HALF_DIMENSION); in build() [all …]
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/dports/devel/bullet/bullet3-3.21/src/Bullet3OpenCL/NarrowphaseCollision/ |
H A D | b3OptimizedBvh.cpp | 52 b3Vector3 aabbMin, aabbMax; in build() local 56 aabbMax.setMax(triangle[0]); in build() 58 aabbMax.setMax(triangle[1]); in build() 60 aabbMax.setMax(triangle[2]); in build() 64 node.m_aabbMaxOrg = aabbMax; in build() 100 b3Vector3 aabbMin, aabbMax; in build() local 104 aabbMax.setMax(triangle[0]); in build() 115 aabbMax.setX(aabbMax.getX() + MIN_AABB_HALF_DIMENSION); in build() 120 aabbMax.setY(aabbMax.getY() + MIN_AABB_HALF_DIMENSION); in build() 125 aabbMax.setZ(aabbMax.getZ() + MIN_AABB_HALF_DIMENSION); in build() [all …]
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/dports/games/openmw/openmw-openmw-0.47.0/components/detournavigator/ |
H A D | gettilespositions.hpp | 17 void getTilesPositions(const osg::Vec3f& aabbMin, const osg::Vec3f& aabbMax, in getTilesPositions() argument 21 auto max = toNavMeshCoordinates(settings, aabbMax); in getTilesPositions() 46 btVector3 aabbMax; in getTilesPositions() local 47 shape.getAabb(transform, aabbMin, aabbMax); in getTilesPositions() 49 …getTilesPositions(Misc::Convert::makeOsgVec3f(aabbMin), Misc::Convert::makeOsgVec3f(aabbMax), sett… in getTilesPositions() 58 auto aabbMax = transform(btVector3(halfCellSize, halfCellSize, 0)); in getTilesPositions() local 60 aabbMin.setX(std::min(aabbMin.x(), aabbMax.x())); in getTilesPositions() 61 aabbMin.setY(std::min(aabbMin.y(), aabbMax.y())); in getTilesPositions() 63 aabbMax.setX(std::max(aabbMin.x(), aabbMax.x())); in getTilesPositions() 64 aabbMax.setY(std::max(aabbMin.y(), aabbMax.y())); in getTilesPositions() [all …]
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/dports/devel/bullet/bullet3-3.21/src/Bullet3Collision/BroadPhaseCollision/ |
H A D | b3DynamicBvhBroadphase.h | 78 …b3BroadphaseProxy(const b3Vector3& aabbMin, const b3Vector3& aabbMax, void* userPtr, int collision… in B3_ATTRIBUTE_ALIGNED16() 83 m_aabbMax(aabbMax) in B3_ATTRIBUTE_ALIGNED16() 101 …in, const b3Vector3& aabbMax, void* userPtr, int collisionFilterGroup, int collisionFilterMask) : … in b3DbvtProxy() 160 …b3BroadphaseProxy* createProxy(const b3Vector3& aabbMin, const b3Vector3& aabbMax, int objectIndex… 162 …virtual void setAabb(int objectId, const b3Vector3& aabbMin, const b3Vector3& aabbMax, b3Dispatche… 163 …ack, const b3Vector3& aabbMin = b3MakeVector3(0, 0, 0), const b3Vector3& aabbMax = b3MakeVector3(0… 164 …virtual void aabbTest(const b3Vector3& aabbMin, const b3Vector3& aabbMax, b3BroadphaseAabbCallback… 167 virtual void getAabb(int objectId, b3Vector3& aabbMin, b3Vector3& aabbMax) const; 171 virtual void getBroadphaseAabb(b3Vector3& aabbMin, b3Vector3& aabbMax) const; 192 …(b3BroadphaseProxy* absproxy, const b3Vector3& aabbMin, const b3Vector3& aabbMax, b3Dispatcher* /*…
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/ |
H A D | b3DynamicBvhBroadphase.h | 78 …b3BroadphaseProxy(const b3Vector3& aabbMin, const b3Vector3& aabbMax, void* userPtr, int collision… in B3_ATTRIBUTE_ALIGNED16() 83 m_aabbMax(aabbMax) in B3_ATTRIBUTE_ALIGNED16() 101 …in, const b3Vector3& aabbMax, void* userPtr, int collisionFilterGroup, int collisionFilterMask) : … in b3DbvtProxy() 160 …b3BroadphaseProxy* createProxy(const b3Vector3& aabbMin, const b3Vector3& aabbMax, int objectIndex… 162 …virtual void setAabb(int objectId, const b3Vector3& aabbMin, const b3Vector3& aabbMax, b3Dispatche… 163 …ack, const b3Vector3& aabbMin = b3MakeVector3(0, 0, 0), const b3Vector3& aabbMax = b3MakeVector3(0… 164 …virtual void aabbTest(const b3Vector3& aabbMin, const b3Vector3& aabbMax, b3BroadphaseAabbCallback… 167 virtual void getAabb(int objectId, b3Vector3& aabbMin, b3Vector3& aabbMax) const; 171 virtual void getBroadphaseAabb(b3Vector3& aabbMin, b3Vector3& aabbMax) const; 192 …(b3BroadphaseProxy* absproxy, const b3Vector3& aabbMin, const b3Vector3& aabbMax, b3Dispatcher* /*…
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/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3Collision/BroadPhaseCollision/ |
H A D | b3DynamicBvhBroadphase.h | 78 …b3BroadphaseProxy(const b3Vector3& aabbMin, const b3Vector3& aabbMax, void* userPtr, int collision… in B3_ATTRIBUTE_ALIGNED16() 83 m_aabbMax(aabbMax) in B3_ATTRIBUTE_ALIGNED16() 101 …in, const b3Vector3& aabbMax, void* userPtr, int collisionFilterGroup, int collisionFilterMask) : … in b3DbvtProxy() 160 …b3BroadphaseProxy* createProxy(const b3Vector3& aabbMin, const b3Vector3& aabbMax, int objectIndex… 162 …virtual void setAabb(int objectId, const b3Vector3& aabbMin, const b3Vector3& aabbMax, b3Dispatche… 163 …ack, const b3Vector3& aabbMin = b3MakeVector3(0, 0, 0), const b3Vector3& aabbMax = b3MakeVector3(0… 164 …virtual void aabbTest(const b3Vector3& aabbMin, const b3Vector3& aabbMax, b3BroadphaseAabbCallback… 167 virtual void getAabb(int objectId, b3Vector3& aabbMin, b3Vector3& aabbMax) const; 171 virtual void getBroadphaseAabb(b3Vector3& aabbMin, b3Vector3& aabbMax) const; 192 …(b3BroadphaseProxy* absproxy, const b3Vector3& aabbMin, const b3Vector3& aabbMax, b3Dispatcher* /*…
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/ |
H A D | b3DynamicBvhBroadphase.h | 78 …b3BroadphaseProxy(const b3Vector3& aabbMin, const b3Vector3& aabbMax, void* userPtr, int collision… in B3_ATTRIBUTE_ALIGNED16() 83 m_aabbMax(aabbMax) in B3_ATTRIBUTE_ALIGNED16() 101 …in, const b3Vector3& aabbMax, void* userPtr, int collisionFilterGroup, int collisionFilterMask) : … in b3DbvtProxy() 160 …b3BroadphaseProxy* createProxy(const b3Vector3& aabbMin, const b3Vector3& aabbMax, int objectIndex… 162 …virtual void setAabb(int objectId, const b3Vector3& aabbMin, const b3Vector3& aabbMax, b3Dispatche… 163 …ack, const b3Vector3& aabbMin = b3MakeVector3(0, 0, 0), const b3Vector3& aabbMax = b3MakeVector3(0… 164 …virtual void aabbTest(const b3Vector3& aabbMin, const b3Vector3& aabbMax, b3BroadphaseAabbCallback… 167 virtual void getAabb(int objectId, b3Vector3& aabbMin, b3Vector3& aabbMax) const; 171 virtual void getBroadphaseAabb(b3Vector3& aabbMin, b3Vector3& aabbMax) const; 192 …(b3BroadphaseProxy* absproxy, const b3Vector3& aabbMin, const b3Vector3& aabbMax, b3Dispatcher* /*…
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