Searched refs:above_water (Results 1 – 2 of 2) sorted by relevance
2190 SWBOOL above_water, in_dive_area; in UpdatePlayerUnderSprite() local2203 above_water = (SPRITEp_BOS(over_sp) <= water_level_z); in UpdatePlayerUnderSprite()2207 if (!in_dive_area || (in_dive_area && above_water)) in UpdatePlayerUnderSprite()
2097 BOOL above_water, in_dive_area; in UpdatePlayerUnderSprite() local2110 above_water = (SPRITEp_BOS(over_sp) <= water_level_z); in UpdatePlayerUnderSprite()2114 if (!in_dive_area || (in_dive_area && above_water)) in UpdatePlayerUnderSprite()