/dports/games/penguin-command/penguin-command-1.6.11/src/ |
H A D | missile.c | 49 This->Target=abrand(0,8); in CreateMissile() 188 Flyer[FlyerCount].y=abrand(0,350); in CreateFlyer() 190 Flyer[FlyerCount].Release=5000+abrand(0,5000); in CreateFlyer() 193 Flyer[FlyerCount].xspeed=0.01*abrand(1,6); in CreateFlyer() 246 Flyer[i].Release=4000+abrand(0,8000); in HandleFlyer() 247 for (num=0;num<abrand(1,6);num++) { in HandleFlyer() 282 …CreateExplosion(Flyer[i].x+abrand(0,FlyerPic[0]->w),Flyer[i].y+FlyerPic[0]->h/2+abrand(-wings*4,+w… in MissileCollision() 283 …CreateExplosion(Flyer[i].x+abrand(0,FlyerPic[0]->w),Flyer[i].y+FlyerPic[0]->h/2+abrand(-wings*4,+w… in MissileCollision() 284 …CreateExplosion(Flyer[i].x+abrand(0,FlyerPic[0]->w),Flyer[i].y+FlyerPic[0]->h/2+abrand(-wings*4,+w… in MissileCollision()
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H A D | game.c | 194 i=abrand(0,5); in StartWave() 198 i=abrand(0,5); in StartWave() 338 Rand=abrand(0,99); in ProcessEvents() 340 i=abrand(0,MissileCount-1); in ProcessEvents() 343 i=abrand(0,MissileCount-1); in ProcessEvents() 351 CreateMissile(abrand(100,700),0); in ProcessEvents()
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H A D | sound.c | 23 CurrentMusic = abrand(0, MUSICNUM-1); in PlayMusic() 84 CurrentMusic=abrand(0,MUSICNUM-1); in InitSound()
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H A D | main.c | 354 CreateExplosion(abrand(0,799),abrand(0,280)); in ShowTitle() 355 NewExplosion+=abrand(0,600)+50; in ShowTitle()
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H A D | gfx.h | 30 int abrand(int a,int b);
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H A D | explosion.c | 67 if (Flicker) rad+=abrand(-2,2); in DrawExplosion()
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H A D | bomb.c | 20 Bomb[BombCount].x=abrand(100,700); in CreateBomb()
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H A D | gfx.c | 25 int abrand(int a,int b) //random number between a and b (inclusive) in abrand() function
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/dports/games/bumprace/karlb-bumprace-e73baa9e7465/src/ |
H A D | particles.c | 123 ThisParticle->Lifetime = PARTICLE_LIFETIME + abrand( -5, 5 ); in NewParticles() 127 ColorIndex = abrand( 0, PARTICLE_COLORS-1 ); in NewParticles() 132 Percent = abrand( -spread_percent/2, spread_percent/2 ); in NewParticles()
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H A D | bumprace.c | 479 Blit(x*40 ,y*40,laser_pic[abrand(0,8)]); in DrawLaser() 480 Blit(x*40+15,y*40,laser_pic[abrand(0,8)]); in DrawLaser() 481 Blit(x*40+30,y*40,laser_pic[abrand(0,8)]); in DrawLaser() 567 x=abrand(-14,+8);y=abrand(-14,+8); in DrawExplosion() 1000 levelnum=abrand(0,NUMBER_OF_LEVELS[levelset]-1); in nextlevel() 1007 levelnum=abrand(0,NUMBER_OF_LEVELS[levelset]-1); in nextlevel() 1022 cannon.shot_delay=11000-Stage*300-abrand(0,3000+Stage*1000); cannon.time_to_shot=1000; in InitLevel() 1023 laser_switch=6000+abrand(-Stage*500,200); in InitLevel() 1024 cannon.type=abrand(1,5); in InitLevel() 1201 levelnum=abrand(0,NUMBER_OF_LEVELS[levelset]-1); in main()
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H A D | gfx.h | 28 int abrand(int a,int b);
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H A D | gfx.c | 25 int abrand(int a,int b) //random number between a and b (inclusive) in abrand() function
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/dports/games/black-box/black-box-1.4.8/src/ |
H A D | blackbox.c | 572 if (abrand(0,10)==0) {real[x][y]=1;} in generate_field() 855 int abrand(int a,int b) //random number between a and b (inclusive) in abrand() function
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/dports/editors/texstudio/texstudio-4.1.2/utilities/dictionaries/ |
H A D | gl_GL-Galician.aff | 8732 REP ^abland abrand
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/dports/games/tanglet/tanglet-1.6.0/wordlists/ |
H A D | ca | 3171 abrand
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