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Searched refs:abrand (Results 1 – 15 of 15) sorted by relevance

/dports/games/penguin-command/penguin-command-1.6.11/src/
H A Dmissile.c49 This->Target=abrand(0,8); in CreateMissile()
188 Flyer[FlyerCount].y=abrand(0,350); in CreateFlyer()
190 Flyer[FlyerCount].Release=5000+abrand(0,5000); in CreateFlyer()
193 Flyer[FlyerCount].xspeed=0.01*abrand(1,6); in CreateFlyer()
246 Flyer[i].Release=4000+abrand(0,8000); in HandleFlyer()
247 for (num=0;num<abrand(1,6);num++) { in HandleFlyer()
282 …CreateExplosion(Flyer[i].x+abrand(0,FlyerPic[0]->w),Flyer[i].y+FlyerPic[0]->h/2+abrand(-wings*4,+w… in MissileCollision()
283 …CreateExplosion(Flyer[i].x+abrand(0,FlyerPic[0]->w),Flyer[i].y+FlyerPic[0]->h/2+abrand(-wings*4,+w… in MissileCollision()
284 …CreateExplosion(Flyer[i].x+abrand(0,FlyerPic[0]->w),Flyer[i].y+FlyerPic[0]->h/2+abrand(-wings*4,+w… in MissileCollision()
H A Dgame.c194 i=abrand(0,5); in StartWave()
198 i=abrand(0,5); in StartWave()
338 Rand=abrand(0,99); in ProcessEvents()
340 i=abrand(0,MissileCount-1); in ProcessEvents()
343 i=abrand(0,MissileCount-1); in ProcessEvents()
351 CreateMissile(abrand(100,700),0); in ProcessEvents()
H A Dsound.c23 CurrentMusic = abrand(0, MUSICNUM-1); in PlayMusic()
84 CurrentMusic=abrand(0,MUSICNUM-1); in InitSound()
H A Dmain.c354 CreateExplosion(abrand(0,799),abrand(0,280)); in ShowTitle()
355 NewExplosion+=abrand(0,600)+50; in ShowTitle()
H A Dgfx.h30 int abrand(int a,int b);
H A Dexplosion.c67 if (Flicker) rad+=abrand(-2,2); in DrawExplosion()
H A Dbomb.c20 Bomb[BombCount].x=abrand(100,700); in CreateBomb()
H A Dgfx.c25 int abrand(int a,int b) //random number between a and b (inclusive) in abrand() function
/dports/games/bumprace/karlb-bumprace-e73baa9e7465/src/
H A Dparticles.c123 ThisParticle->Lifetime = PARTICLE_LIFETIME + abrand( -5, 5 ); in NewParticles()
127 ColorIndex = abrand( 0, PARTICLE_COLORS-1 ); in NewParticles()
132 Percent = abrand( -spread_percent/2, spread_percent/2 ); in NewParticles()
H A Dbumprace.c479 Blit(x*40 ,y*40,laser_pic[abrand(0,8)]); in DrawLaser()
480 Blit(x*40+15,y*40,laser_pic[abrand(0,8)]); in DrawLaser()
481 Blit(x*40+30,y*40,laser_pic[abrand(0,8)]); in DrawLaser()
567 x=abrand(-14,+8);y=abrand(-14,+8); in DrawExplosion()
1000 levelnum=abrand(0,NUMBER_OF_LEVELS[levelset]-1); in nextlevel()
1007 levelnum=abrand(0,NUMBER_OF_LEVELS[levelset]-1); in nextlevel()
1022 cannon.shot_delay=11000-Stage*300-abrand(0,3000+Stage*1000); cannon.time_to_shot=1000; in InitLevel()
1023 laser_switch=6000+abrand(-Stage*500,200); in InitLevel()
1024 cannon.type=abrand(1,5); in InitLevel()
1201 levelnum=abrand(0,NUMBER_OF_LEVELS[levelset]-1); in main()
H A Dgfx.h28 int abrand(int a,int b);
H A Dgfx.c25 int abrand(int a,int b) //random number between a and b (inclusive) in abrand() function
/dports/games/black-box/black-box-1.4.8/src/
H A Dblackbox.c572 if (abrand(0,10)==0) {real[x][y]=1;} in generate_field()
855 int abrand(int a,int b) //random number between a and b (inclusive) in abrand() function
/dports/editors/texstudio/texstudio-4.1.2/utilities/dictionaries/
H A Dgl_GL-Galician.aff8732 REP ^abland abrand
/dports/games/tanglet/tanglet-1.6.0/wordlists/
H A Dca3171 abrand