Searched refs:absDist (Results 1 – 7 of 7) sorted by relevance
/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/Math/ |
H A D | Frustum.h | 130 float absDist = plane.absNormal_.DotProduct(edge); in IsInside() local 132 if (dist < -absDist) in IsInside() 134 else if (dist < absDist) in IsInside() 151 float absDist = plane.absNormal_.DotProduct(edge); in IsInsideFast() local 153 if (dist < -absDist) in IsInsideFast()
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/dports/x11/eaglemode/eaglemode-0.95.0/src/emCore/ |
H A D | emViewAnimator.cpp | 719 double x,y,w,h,v,d,t,fdt,k,a,absDist,maxDist; in CycleAnimation() local 734 absDist=CalculateDistance(&dist[0],&dist[1],&dist[2]); in CycleAnimation() 738 if (absDist<=maxDist && absDist>1E-3) { in CycleAnimation() 759 v=absDist/dt; in CycleAnimation() 766 )/absDist; in CycleAnimation() 776 k=(absDist-d)/maxDist*4.0; in CycleAnimation() 787 if (d>=absDist) { in CycleAnimation() 788 d=absDist; in CycleAnimation() 795 SetVelocity(0,v*dist[0]/absDist); in CycleAnimation() 796 SetVelocity(1,v*dist[1]/absDist); in CycleAnimation() [all …]
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/dports/graphics/wdune/wdune-1.926/vcglib/vcg/complex/algorithms/ |
H A D | convex_hull.h | 123 float absDist = -1; in InitConvexHull() local 127 if (fabs(tempDist) > absDist) in InitConvexHull() 131 absDist = fabs(distance); in InitConvexHull()
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/dports/devel/vcglib/vcglib-2020.09/vcg/complex/algorithms/ |
H A D | convex_hull.h | 122 float absDist = -1; in InitConvexHull() local 126 if (fabs(tempDist) > absDist) in InitConvexHull() 130 absDist = fabs(distance); in InitConvexHull()
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/dports/print/scribus-devel/scribus-1.5.7/scribus/ |
H A D | canvasmode_nodeedit.cpp | 583 double absDist = 9999999999.9; in handleNodeEditPress() local 612 if (d1 < absDist) in handleNodeEditPress() 617 absDist = d1; in handleNodeEditPress() 835 double absDist = 9999999999.9; in handleNodeEditPress() local 864 if (d1 < absDist) in handleNodeEditPress() 869 absDist = d1; in handleNodeEditPress()
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/dports/misc/openvdb/openvdb-9.0.0/openvdb/openvdb/tools/ |
H A D | VolumeToMesh.h | 536 double absDist = std::abs(p0.dot(normal) - d); variable 537 if (absDist > epsilon) return false; 539 absDist = std::abs(p1.dot(normal) - d); 540 if (absDist > epsilon) return false; 542 absDist = std::abs(p2.dot(normal) - d); 543 if (absDist > epsilon) return false; 545 absDist = std::abs(p3.dot(normal) - d); 546 if (absDist > epsilon) return false;
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/dports/multimedia/opentoonz/opentoonz-1.5.0/toonz/sources/include/tcg/ |
H A D | point_ops.h | 113 inline typename point_traits<Point>::value_type absDist(const Point &a, in absDist() function
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