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Searched refs:absDist (Results 1 – 7 of 7) sorted by relevance

/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/Math/
H A DFrustum.h130 float absDist = plane.absNormal_.DotProduct(edge); in IsInside() local
132 if (dist < -absDist) in IsInside()
134 else if (dist < absDist) in IsInside()
151 float absDist = plane.absNormal_.DotProduct(edge); in IsInsideFast() local
153 if (dist < -absDist) in IsInsideFast()
/dports/x11/eaglemode/eaglemode-0.95.0/src/emCore/
H A DemViewAnimator.cpp719 double x,y,w,h,v,d,t,fdt,k,a,absDist,maxDist; in CycleAnimation() local
734 absDist=CalculateDistance(&dist[0],&dist[1],&dist[2]); in CycleAnimation()
738 if (absDist<=maxDist && absDist>1E-3) { in CycleAnimation()
759 v=absDist/dt; in CycleAnimation()
766 )/absDist; in CycleAnimation()
776 k=(absDist-d)/maxDist*4.0; in CycleAnimation()
787 if (d>=absDist) { in CycleAnimation()
788 d=absDist; in CycleAnimation()
795 SetVelocity(0,v*dist[0]/absDist); in CycleAnimation()
796 SetVelocity(1,v*dist[1]/absDist); in CycleAnimation()
[all …]
/dports/graphics/wdune/wdune-1.926/vcglib/vcg/complex/algorithms/
H A Dconvex_hull.h123 float absDist = -1; in InitConvexHull() local
127 if (fabs(tempDist) > absDist) in InitConvexHull()
131 absDist = fabs(distance); in InitConvexHull()
/dports/devel/vcglib/vcglib-2020.09/vcg/complex/algorithms/
H A Dconvex_hull.h122 float absDist = -1; in InitConvexHull() local
126 if (fabs(tempDist) > absDist) in InitConvexHull()
130 absDist = fabs(distance); in InitConvexHull()
/dports/print/scribus-devel/scribus-1.5.7/scribus/
H A Dcanvasmode_nodeedit.cpp583 double absDist = 9999999999.9; in handleNodeEditPress() local
612 if (d1 < absDist) in handleNodeEditPress()
617 absDist = d1; in handleNodeEditPress()
835 double absDist = 9999999999.9; in handleNodeEditPress() local
864 if (d1 < absDist) in handleNodeEditPress()
869 absDist = d1; in handleNodeEditPress()
/dports/misc/openvdb/openvdb-9.0.0/openvdb/openvdb/tools/
H A DVolumeToMesh.h536 double absDist = std::abs(p0.dot(normal) - d); variable
537 if (absDist > epsilon) return false;
539 absDist = std::abs(p1.dot(normal) - d);
540 if (absDist > epsilon) return false;
542 absDist = std::abs(p2.dot(normal) - d);
543 if (absDist > epsilon) return false;
545 absDist = std::abs(p3.dot(normal) - d);
546 if (absDist > epsilon) return false;
/dports/multimedia/opentoonz/opentoonz-1.5.0/toonz/sources/include/tcg/
H A Dpoint_ops.h113 inline typename point_traits<Point>::value_type absDist(const Point &a, in absDist() function