/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/ |
H A D | boxBoxDistance.cpp | 801 Matrix3 absMatrixAB = absPerElem(matrixAB); in boxBoxDistance() 802 Matrix3 absMatrixBA = absPerElem(matrixBA); in boxBoxDistance() 813 Vector3 gapsA = absPerElem(offsetAB) - boxA.half - absMatrixAB * boxB.half; in boxBoxDistance() 819 Vector3 gapsB = absPerElem(offsetBA) - boxB.half - absMatrixBA * boxA.half; in boxBoxDistance() 852 Matrix3 gapsAxB = absPerElem(projOffset) - projAhalf - transpose(projBhalf); in boxBoxDistance() 875 Vector3 absAxisB = Vector3(absPerElem(axisB)); in boxBoxDistance() 888 Vector3 absAxisA = Vector3(absPerElem(axisA)); in boxBoxDistance() 903 Vector3 absAxisA = Vector3(absPerElem(axisA)); in boxBoxDistance() 904 Vector3 absAxisB = Vector3(absPerElem(axisB)); in boxBoxDistance()
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H A D | Box.h | 85 return absPerElem(rotation) * half; in GetAABB()
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/ |
H A D | boxBoxDistance.cpp | 803 vmMatrix3 absMatrixAB = absPerElem(matrixAB); in boxBoxDistance() 804 vmMatrix3 absMatrixBA = absPerElem(matrixBA); in boxBoxDistance() 815 vmVector3 gapsA = absPerElem(offsetAB) - boxA.mHalf - absMatrixAB * boxB.mHalf; in boxBoxDistance() 821 vmVector3 gapsB = absPerElem(offsetBA) - boxB.mHalf - absMatrixBA * boxA.mHalf; in boxBoxDistance() 854 vmMatrix3 gapsAxB = absPerElem(projOffset) - projAhalf - transpose(projBhalf); in boxBoxDistance() 877 vmVector3 absAxisB = vmVector3(absPerElem(axisB)); in boxBoxDistance() 890 vmVector3 absAxisA = vmVector3(absPerElem(axisA)); in boxBoxDistance() 905 vmVector3 absAxisA = vmVector3(absPerElem(axisA)); in boxBoxDistance() 906 vmVector3 absAxisB = vmVector3(absPerElem(axisB)); in boxBoxDistance()
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H A D | Box.h | 85 return absPerElem(rotation) * mHalf; in GetAABB()
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/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletMultiThreaded/vectormath/scalar/cpp/ |
H A D | vectormath_aos.h | 223 inline const Vector3 absPerElem( const Vector3 & vec ); 518 inline const Vector4 absPerElem( const Vector4 & vec ); 731 inline const Point3 absPerElem( const Point3 & pnt ); 1238 inline const Matrix3 absPerElem( const Matrix3 & mat ); 1531 inline const Matrix4 absPerElem( const Matrix4 & mat ); 1768 inline const Transform3 absPerElem( const Transform3 & tfrm );
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H A D | mat_aos.h | 249 absPerElem( mat.getCol0() ), in absPerElem() 250 absPerElem( mat.getCol1() ), in absPerElem() 251 absPerElem( mat.getCol2() ) in absPerElem() 776 absPerElem( mat.getCol0() ), in absPerElem() 777 absPerElem( mat.getCol1() ), in absPerElem() 778 absPerElem( mat.getCol2() ), in absPerElem() 779 absPerElem( mat.getCol3() ) in absPerElem() 1301 absPerElem( tfrm.getCol0() ), in absPerElem() 1302 absPerElem( tfrm.getCol1() ), in absPerElem() 1303 absPerElem( tfrm.getCol2() ), in absPerElem() [all …]
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H A D | vec_aos.h | 302 inline const Vector3 absPerElem( const Vector3 & vec ) in absPerElem() function 740 inline const Vector4 absPerElem( const Vector4 & vec ) in absPerElem() function 1048 inline const Point3 absPerElem( const Point3 & pnt ) in absPerElem() function
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/dports/devel/bullet/bullet3-3.21/test/Bullet2/vectormath/neon/ |
H A D | mat_aos.h | 232 absPerElem(mat.getCol0()), in absPerElem() 233 absPerElem(mat.getCol1()), in absPerElem() 234 absPerElem(mat.getCol2())); in absPerElem() 739 absPerElem(mat.getCol0()), in absPerElem() 740 absPerElem(mat.getCol1()), in absPerElem() 741 absPerElem(mat.getCol2()), in absPerElem() 742 absPerElem(mat.getCol3())); in absPerElem() 1239 absPerElem(tfrm.getCol0()), in absPerElem() 1240 absPerElem(tfrm.getCol1()), in absPerElem() 1241 absPerElem(tfrm.getCol2()), in absPerElem() [all …]
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H A D | vectormath_aos.h | 212 inline const Vector3 absPerElem(const Vector3 &vec); 529 inline const Vector4 absPerElem(const Vector4 &vec); 764 inline const Point3 absPerElem(const Point3 &pnt); 1317 inline const Matrix3 absPerElem(const Matrix3 &mat); 1609 inline const Matrix4 absPerElem(const Matrix4 &mat); 1845 inline const Transform3 absPerElem(const Transform3 &tfrm);
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/dports/devel/bullet/bullet3-3.21/test/Bullet2/vectormath/scalar/ |
H A D | mat_aos.h | 232 absPerElem(mat.getCol0()), in absPerElem() 233 absPerElem(mat.getCol1()), in absPerElem() 234 absPerElem(mat.getCol2())); in absPerElem() 739 absPerElem(mat.getCol0()), in absPerElem() 740 absPerElem(mat.getCol1()), in absPerElem() 741 absPerElem(mat.getCol2()), in absPerElem() 742 absPerElem(mat.getCol3())); in absPerElem() 1239 absPerElem(tfrm.getCol0()), in absPerElem() 1240 absPerElem(tfrm.getCol1()), in absPerElem() 1241 absPerElem(tfrm.getCol2()), in absPerElem() [all …]
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H A D | vectormath_aos.h | 210 inline const Vector3 absPerElem(const Vector3 &vec); 527 inline const Vector4 absPerElem(const Vector4 &vec); 762 inline const Point3 absPerElem(const Point3 &pnt); 1300 inline const Matrix3 absPerElem(const Matrix3 &mat); 1592 inline const Matrix4 absPerElem(const Matrix4 &mat); 1828 inline const Transform3 absPerElem(const Transform3 &tfrm);
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H A D | vec_aos.h | 382 inline const Vector3 absPerElem(const Vector3 &vec) in absPerElem() function 906 inline const Vector4 absPerElem(const Vector4 &vec) in absPerElem() function 1299 inline const Point3 absPerElem(const Point3 &pnt) in absPerElem() function
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/dports/devel/py-bullet3/bullet3-3.21/test/Bullet2/vectormath/neon/ |
H A D | mat_aos.h | 232 absPerElem(mat.getCol0()), in absPerElem() 233 absPerElem(mat.getCol1()), in absPerElem() 234 absPerElem(mat.getCol2())); in absPerElem() 739 absPerElem(mat.getCol0()), in absPerElem() 740 absPerElem(mat.getCol1()), in absPerElem() 741 absPerElem(mat.getCol2()), in absPerElem() 742 absPerElem(mat.getCol3())); in absPerElem() 1239 absPerElem(tfrm.getCol0()), in absPerElem() 1240 absPerElem(tfrm.getCol1()), in absPerElem() 1241 absPerElem(tfrm.getCol2()), in absPerElem() [all …]
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H A D | vectormath_aos.h | 212 inline const Vector3 absPerElem(const Vector3 &vec); 529 inline const Vector4 absPerElem(const Vector4 &vec); 764 inline const Point3 absPerElem(const Point3 &pnt); 1317 inline const Matrix3 absPerElem(const Matrix3 &mat); 1609 inline const Matrix4 absPerElem(const Matrix4 &mat); 1845 inline const Transform3 absPerElem(const Transform3 &tfrm);
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/dports/devel/py-bullet3/bullet3-3.21/test/Bullet2/vectormath/scalar/ |
H A D | mat_aos.h | 232 absPerElem(mat.getCol0()), in absPerElem() 233 absPerElem(mat.getCol1()), in absPerElem() 234 absPerElem(mat.getCol2())); in absPerElem() 739 absPerElem(mat.getCol0()), in absPerElem() 740 absPerElem(mat.getCol1()), in absPerElem() 741 absPerElem(mat.getCol2()), in absPerElem() 742 absPerElem(mat.getCol3())); in absPerElem() 1239 absPerElem(tfrm.getCol0()), in absPerElem() 1240 absPerElem(tfrm.getCol1()), in absPerElem() 1241 absPerElem(tfrm.getCol2()), in absPerElem() [all …]
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H A D | vectormath_aos.h | 210 inline const Vector3 absPerElem(const Vector3 &vec); 527 inline const Vector4 absPerElem(const Vector4 &vec); 762 inline const Point3 absPerElem(const Point3 &pnt); 1300 inline const Matrix3 absPerElem(const Matrix3 &mat); 1592 inline const Matrix4 absPerElem(const Matrix4 &mat); 1828 inline const Transform3 absPerElem(const Transform3 &tfrm);
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/vectormath/scalar/ |
H A D | mat_aos.h | 236 absPerElem( mat.getCol0() ), in absPerElem() 237 absPerElem( mat.getCol1() ), in absPerElem() 238 absPerElem( mat.getCol2() ) in absPerElem() 763 absPerElem( mat.getCol0() ), in absPerElem() 764 absPerElem( mat.getCol1() ), in absPerElem() 765 absPerElem( mat.getCol2() ), in absPerElem() 766 absPerElem( mat.getCol3() ) in absPerElem() 1288 absPerElem( tfrm.getCol0() ), in absPerElem() 1289 absPerElem( tfrm.getCol1() ), in absPerElem() 1290 absPerElem( tfrm.getCol2() ), in absPerElem() [all …]
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H A D | vectormath_aos.h | 210 inline const Vector3 absPerElem( const Vector3 & vec ); 527 inline const Vector4 absPerElem( const Vector4 & vec ); 762 inline const Point3 absPerElem( const Point3 & pnt ); 1301 inline const Matrix3 absPerElem( const Matrix3 & mat ); 1594 inline const Matrix4 absPerElem( const Matrix4 & mat ); 1831 inline const Transform3 absPerElem( const Transform3 & tfrm );
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletMultiThreaded/ |
H A D | TrbStateVec.h | 267 vmVector3 halfW = absPerElem(vmMatrix3(getOrientation())) * halfLocal; in setAuxils() 280 vmVector3 halfW = absPerElem(vmMatrix3(getOrientation())) * halfLocal; in setAuxilsCcd()
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/dports/devel/bullet/bullet3-3.21/test/Bullet2/vectormath/sse/ |
H A D | mat_aos.h | 310 absPerElem(mat.getCol0()), in absPerElem() 311 absPerElem(mat.getCol1()), in absPerElem() 312 absPerElem(mat.getCol2())); in absPerElem() 990 absPerElem(mat.getCol0()), in absPerElem() 991 absPerElem(mat.getCol1()), in absPerElem() 992 absPerElem(mat.getCol2()), in absPerElem() 993 absPerElem(mat.getCol3())); in absPerElem() 1714 absPerElem(tfrm.getCol0()), in absPerElem() 1715 absPerElem(tfrm.getCol1()), in absPerElem() 1716 absPerElem(tfrm.getCol2()), in absPerElem() [all …]
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H A D | vectormath_aos.h | 585 VECTORMATH_FORCE_INLINE const Vector3 absPerElem(const Vector3 &vec); 957 VECTORMATH_FORCE_INLINE const Vector4 absPerElem(const Vector4 &vec); 1203 VECTORMATH_FORCE_INLINE const Point3 absPerElem(const Point3 &pnt); 1878 VECTORMATH_FORCE_INLINE const Matrix3 absPerElem(const Matrix3 &mat); 2216 VECTORMATH_FORCE_INLINE const Matrix4 absPerElem(const Matrix4 &mat); 2486 VECTORMATH_FORCE_INLINE const Transform3 absPerElem(const Transform3 &tfrm);
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/dports/devel/py-bullet3/bullet3-3.21/test/Bullet2/vectormath/sse/ |
H A D | mat_aos.h | 310 absPerElem(mat.getCol0()), in absPerElem() 311 absPerElem(mat.getCol1()), in absPerElem() 312 absPerElem(mat.getCol2())); in absPerElem() 990 absPerElem(mat.getCol0()), in absPerElem() 991 absPerElem(mat.getCol1()), in absPerElem() 992 absPerElem(mat.getCol2()), in absPerElem() 993 absPerElem(mat.getCol3())); in absPerElem() 1714 absPerElem(tfrm.getCol0()), in absPerElem() 1715 absPerElem(tfrm.getCol1()), in absPerElem() 1716 absPerElem(tfrm.getCol2()), in absPerElem() [all …]
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H A D | vectormath_aos.h | 585 VECTORMATH_FORCE_INLINE const Vector3 absPerElem(const Vector3 &vec); 957 VECTORMATH_FORCE_INLINE const Vector4 absPerElem(const Vector4 &vec); 1203 VECTORMATH_FORCE_INLINE const Point3 absPerElem(const Point3 &pnt); 1878 VECTORMATH_FORCE_INLINE const Matrix3 absPerElem(const Matrix3 &mat); 2216 VECTORMATH_FORCE_INLINE const Matrix4 absPerElem(const Matrix4 &mat); 2486 VECTORMATH_FORCE_INLINE const Transform3 absPerElem(const Transform3 &tfrm);
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/vectormath/sse/ |
H A D | mat_aos.h | 315 absPerElem( mat.getCol0() ), in absPerElem() 316 absPerElem( mat.getCol1() ), in absPerElem() 317 absPerElem( mat.getCol2() ) in absPerElem() 995 absPerElem( mat.getCol0() ), in absPerElem() 996 absPerElem( mat.getCol1() ), in absPerElem() 997 absPerElem( mat.getCol2() ), in absPerElem() 998 absPerElem( mat.getCol3() ) in absPerElem() 1736 absPerElem( tfrm.getCol0() ), in absPerElem() 1737 absPerElem( tfrm.getCol1() ), in absPerElem() 1738 absPerElem( tfrm.getCol2() ), in absPerElem() [all …]
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H A D | vectormath_aos.h | 589 VECTORMATH_FORCE_INLINE const Vector3 absPerElem( const Vector3 &vec ); 962 VECTORMATH_FORCE_INLINE const Vector4 absPerElem( const Vector4 &vec ); 1209 VECTORMATH_FORCE_INLINE const Point3 absPerElem( const Point3 &pnt ); 1886 VECTORMATH_FORCE_INLINE const Matrix3 absPerElem( const Matrix3 & mat ); 2225 VECTORMATH_FORCE_INLINE const Matrix4 absPerElem( const Matrix4 & mat ); 2496 VECTORMATH_FORCE_INLINE const Transform3 absPerElem( const Transform3 & tfrm );
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