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Searched refs:abs_light (Results 1 – 2 of 2) sorted by relevance

/dports/games/el/Eternal-Lands-1.9.5.9-1/map_editor/
H A Dshadows.c385 int abs_light; in draw_sun_shadowed_scene() local
413 abs_light=light_level; in draw_sun_shadowed_scene()
414 if(light_level>59)abs_light=119-light_level; in draw_sun_shadowed_scene()
416 if(abs_light<0)abs_light=0; in draw_sun_shadowed_scene()
417 if(abs_light>59)abs_light=59; in draw_sun_shadowed_scene()
419 glColor4f(0.0f,0.0f,0.0f,0.73f+(float)abs_light*0.008f); in draw_sun_shadowed_scene()
/dports/games/el/Eternal-Lands-1.9.5.9-1/
H A Dsky.c642 float abs_light; in update_cloudy_sky_colors() local
646 abs_light = light_level; in update_cloudy_sky_colors()
649 abs_light = 119 - light_level; in update_cloudy_sky_colors()
651 abs_light = 1.0f - abs_light/59.0f; in update_cloudy_sky_colors()
656 day_alpha = (1.0-abs_light)*(1.0-rain_coef); in update_cloudy_sky_colors()
985 float abs_light; in update_cloudy_sky_local_colors() local
989 abs_light = light_level; in update_cloudy_sky_local_colors()
992 abs_light = 119 - light_level; in update_cloudy_sky_local_colors()
994 abs_light = 1.0f - abs_light/59.0f; in update_cloudy_sky_local_colors()
997 day_alpha = (1.0-abs_light); in update_cloudy_sky_local_colors()