Searched refs:accelIdle (Results 1 – 7 of 7) sorted by relevance
/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | bg_vehicles.h | 161 float accelIdle; //if speedIdle > 0, how quickly it goes up to that speed member
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H A D | bg_vehicleLoad.c | 402 …{"accelIdle", VFOFS(accelIdle), VF_FLOAT}, //if speedIdle > 0, how quickly it goes up to that spe…
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H A D | FighterNPC.c | 453 speedIdleAccel = pVeh->m_pVehicleInfo->accelIdle * pVeh->m_fTimeModifier; in ProcessMoveCommands()
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/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | g_vehicleLoad.cpp | 51 …{"accelIdle", VFOFS(accelIdle), VF_FLOAT}, //if speedIdle > 0, how quickly it goes up to that spe…
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H A D | g_vehicles.h | 174 float accelIdle; //if speedIdle > 0, how quickly it goes up to that speed member
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H A D | bg_vehicleLoad.cpp | 497 …{"accelIdle", VFOFS(accelIdle), VF_FLOAT}, //if speedIdle > 0, how quickly it goes up to that spe…
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H A D | FighterNPC.cpp | 574 speedIdleAccel = pVeh->m_pVehicleInfo->accelIdle * pVeh->m_fTimeModifier; in ProcessMoveCommands()
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