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Searched refs:accelIdle (Results 1 – 7 of 7) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dbg_vehicles.h161 float accelIdle; //if speedIdle > 0, how quickly it goes up to that speed member
H A Dbg_vehicleLoad.c402 …{"accelIdle", VFOFS(accelIdle), VF_FLOAT}, //if speedIdle > 0, how quickly it goes up to that spe…
H A DFighterNPC.c453 speedIdleAccel = pVeh->m_pVehicleInfo->accelIdle * pVeh->m_fTimeModifier; in ProcessMoveCommands()
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dg_vehicleLoad.cpp51 …{"accelIdle", VFOFS(accelIdle), VF_FLOAT}, //if speedIdle > 0, how quickly it goes up to that spe…
H A Dg_vehicles.h174 float accelIdle; //if speedIdle > 0, how quickly it goes up to that speed member
H A Dbg_vehicleLoad.cpp497 …{"accelIdle", VFOFS(accelIdle), VF_FLOAT}, //if speedIdle > 0, how quickly it goes up to that spe…
H A DFighterNPC.cpp574 speedIdleAccel = pVeh->m_pVehicleInfo->accelIdle * pVeh->m_fTimeModifier; in ProcessMoveCommands()