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Searched refs:acceptpt (Results 1 – 17 of 17) sorted by relevance

/dports/games/quake2lnx/quake2-r0.16.2/src/ref_soft/
H A Dr_bsp.c458 vec3_t acceptpt, rejectpt; in R_RecursiveWorldNode() local
494 acceptpt[0] = (float)node->minmaxs[pindex[3+0]]; in R_RecursiveWorldNode()
495 acceptpt[1] = (float)node->minmaxs[pindex[3+1]]; in R_RecursiveWorldNode()
496 acceptpt[2] = (float)node->minmaxs[pindex[3+2]]; in R_RecursiveWorldNode()
498 d = DotProduct (acceptpt, view_clipplanes[i].normal); in R_RecursiveWorldNode()
H A Dr_main.c622 vec3_t acceptpt, rejectpt; in R_BmodelCheckBBox() local
645 acceptpt[0] = minmaxs[pindex[3+0]]; in R_BmodelCheckBBox()
646 acceptpt[1] = minmaxs[pindex[3+1]]; in R_BmodelCheckBBox()
647 acceptpt[2] = minmaxs[pindex[3+2]]; in R_BmodelCheckBBox()
649 d = DotProduct (acceptpt, view_clipplanes[i].normal); in R_BmodelCheckBBox()
/dports/games/quake2-source/quake2-r0.16.2/src/ref_soft/
H A Dr_bsp.c458 vec3_t acceptpt, rejectpt; in R_RecursiveWorldNode() local
494 acceptpt[0] = (float)node->minmaxs[pindex[3+0]]; in R_RecursiveWorldNode()
495 acceptpt[1] = (float)node->minmaxs[pindex[3+1]]; in R_RecursiveWorldNode()
496 acceptpt[2] = (float)node->minmaxs[pindex[3+2]]; in R_RecursiveWorldNode()
498 d = DotProduct (acceptpt, view_clipplanes[i].normal); in R_RecursiveWorldNode()
H A Dr_main.c622 vec3_t acceptpt, rejectpt; in R_BmodelCheckBBox() local
645 acceptpt[0] = minmaxs[pindex[3+0]]; in R_BmodelCheckBBox()
646 acceptpt[1] = minmaxs[pindex[3+1]]; in R_BmodelCheckBBox()
647 acceptpt[2] = minmaxs[pindex[3+2]]; in R_BmodelCheckBBox()
649 d = DotProduct (acceptpt, view_clipplanes[i].normal); in R_BmodelCheckBBox()
/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw/
H A Dsw_rbsp.c402 vec3_t acceptpt, rejectpt; in test_node() local
433 acceptpt[0] = (float) node->minmaxs[pindex[3 + 0]]; in test_node()
434 acceptpt[1] = (float) node->minmaxs[pindex[3 + 1]]; in test_node()
435 acceptpt[2] = (float) node->minmaxs[pindex[3 + 2]]; in test_node()
437 d = DotProduct (acceptpt, view_clipplanes[i].normal); in test_node()
H A Dsw_rmain.c487 vec3_t acceptpt, rejectpt; in R_BmodelCheckBBox() local
522 acceptpt[0] = minmaxs[pindex[3 + 0]]; in R_BmodelCheckBBox()
523 acceptpt[1] = minmaxs[pindex[3 + 1]]; in R_BmodelCheckBBox()
524 acceptpt[2] = minmaxs[pindex[3 + 2]]; in R_BmodelCheckBBox()
526 d = DotProduct (acceptpt, view_clipplanes[i].normal); in R_BmodelCheckBBox()
/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw32/
H A Dsw32_rbsp.c405 vec3_t acceptpt, rejectpt; in test_node() local
436 acceptpt[0] = (float) node->minmaxs[pindex[3 + 0]]; in test_node()
437 acceptpt[1] = (float) node->minmaxs[pindex[3 + 1]]; in test_node()
438 acceptpt[2] = (float) node->minmaxs[pindex[3 + 2]]; in test_node()
440 d = DotProduct (acceptpt, sw32_view_clipplanes[i].normal); in test_node()
H A Dsw32_rmain.c493 vec3_t acceptpt, rejectpt; in R_BmodelCheckBBox() local
528 acceptpt[0] = minmaxs[pindex[3 + 0]]; in R_BmodelCheckBBox()
529 acceptpt[1] = minmaxs[pindex[3 + 1]]; in R_BmodelCheckBBox()
530 acceptpt[2] = minmaxs[pindex[3 + 2]]; in R_BmodelCheckBBox()
532 d = DotProduct (acceptpt, sw32_view_clipplanes[i].normal); in R_BmodelCheckBBox()
/dports/games/q2pro/q2pro/ref_soft/
H A Dsw_bsp.c457 vec3_t acceptpt, rejectpt; in R_RecursiveWorldNode() local
493 acceptpt[0] = (float)node->minmaxs[pindex[3+0]]; in R_RecursiveWorldNode()
494 acceptpt[1] = (float)node->minmaxs[pindex[3+1]]; in R_RecursiveWorldNode()
495 acceptpt[2] = (float)node->minmaxs[pindex[3+2]]; in R_RecursiveWorldNode()
497 d = DotProduct (acceptpt, view_clipplanes[i].normal); in R_RecursiveWorldNode()
H A Dsw_main.c709 vec3_t acceptpt, rejectpt; in R_BmodelCheckBBox() local
732 acceptpt[0] = minmaxs[pindex[3+0]]; in R_BmodelCheckBBox()
733 acceptpt[1] = minmaxs[pindex[3+1]]; in R_BmodelCheckBBox()
734 acceptpt[2] = minmaxs[pindex[3+2]]; in R_BmodelCheckBBox()
736 d = DotProduct (acceptpt, view_clipplanes[i].normal); in R_BmodelCheckBBox()
/dports/games/tenebrae/tenebrae_0/
H A Dr_bsp.c451 vec3_t acceptpt, rejectpt; in R_RecursiveWorldNode() local
489 acceptpt[0] = (float)node->minmaxs[pindex[3+0]]; in R_RecursiveWorldNode()
490 acceptpt[1] = (float)node->minmaxs[pindex[3+1]]; in R_RecursiveWorldNode()
491 acceptpt[2] = (float)node->minmaxs[pindex[3+2]]; in R_RecursiveWorldNode()
493 d = DotProduct (acceptpt, view_clipplanes[i].normal); in R_RecursiveWorldNode()
H A Dr_main.c683 vec3_t acceptpt, rejectpt; in R_BmodelCheckBBox() local
723 acceptpt[0] = minmaxs[pindex[3+0]]; in R_BmodelCheckBBox()
724 acceptpt[1] = minmaxs[pindex[3+1]]; in R_BmodelCheckBBox()
725 acceptpt[2] = minmaxs[pindex[3+2]]; in R_BmodelCheckBBox()
727 d = DotProduct (acceptpt, view_clipplanes[i].normal); in R_BmodelCheckBBox()
/dports/games/uhexen2/hexen2source-1.5.9/engine/h2shared/
H A Dr_bsp.c458 vec3_t acceptpt, rejectpt; in R_RecursiveWorldNode() local
496 acceptpt[0] = (float)node->minmaxs[pindex[3+0]]; in R_RecursiveWorldNode()
497 acceptpt[1] = (float)node->minmaxs[pindex[3+1]]; in R_RecursiveWorldNode()
498 acceptpt[2] = (float)node->minmaxs[pindex[3+2]]; in R_RecursiveWorldNode()
500 d = DotProduct (acceptpt, view_clipplanes[i].normal); in R_RecursiveWorldNode()
/dports/games/vavoom/vavoom-1.33/source/
H A Dr_bsp.cpp868 TVec acceptpt; in RenderBSPNode() local
870 acceptpt[0] = bbox[pindex[3+0]]; in RenderBSPNode()
871 acceptpt[1] = bbox[pindex[3+1]]; in RenderBSPNode()
872 acceptpt[2] = bbox[pindex[3+2]]; in RenderBSPNode()
874 d = DotProduct(acceptpt, view_clipplanes[i].normal); in RenderBSPNode()
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexen2/
H A Dr_main.c872 vec3_t acceptpt, rejectpt; in R_BmodelCheckBBox() local
912 acceptpt[0] = minmaxs[pindex[3+0]]; in R_BmodelCheckBBox()
913 acceptpt[1] = minmaxs[pindex[3+1]]; in R_BmodelCheckBBox()
914 acceptpt[2] = minmaxs[pindex[3+2]]; in R_BmodelCheckBBox()
916 d = DotProduct (acceptpt, view_clipplanes[i].normal); in R_BmodelCheckBBox()
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/client/
H A Dr_main.c901 vec3_t acceptpt, rejectpt; in R_BmodelCheckBBox() local
941 acceptpt[0] = minmaxs[pindex[3+0]]; in R_BmodelCheckBBox()
942 acceptpt[1] = minmaxs[pindex[3+1]]; in R_BmodelCheckBBox()
943 acceptpt[2] = minmaxs[pindex[3+2]]; in R_BmodelCheckBBox()
945 d = DotProduct (acceptpt, view_clipplanes[i].normal); in R_BmodelCheckBBox()
/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/
H A Dgl_rsurf.c1148 vec3_t acceptpt, rejectpt; in R_RecursiveWorldNode() local