/dports/games/quake2lnx/quake2-r0.16.2/src/ref_soft/ |
H A D | r_bsp.c | 458 vec3_t acceptpt, rejectpt; in R_RecursiveWorldNode() local 494 acceptpt[0] = (float)node->minmaxs[pindex[3+0]]; in R_RecursiveWorldNode() 495 acceptpt[1] = (float)node->minmaxs[pindex[3+1]]; in R_RecursiveWorldNode() 496 acceptpt[2] = (float)node->minmaxs[pindex[3+2]]; in R_RecursiveWorldNode() 498 d = DotProduct (acceptpt, view_clipplanes[i].normal); in R_RecursiveWorldNode()
|
H A D | r_main.c | 622 vec3_t acceptpt, rejectpt; in R_BmodelCheckBBox() local 645 acceptpt[0] = minmaxs[pindex[3+0]]; in R_BmodelCheckBBox() 646 acceptpt[1] = minmaxs[pindex[3+1]]; in R_BmodelCheckBBox() 647 acceptpt[2] = minmaxs[pindex[3+2]]; in R_BmodelCheckBBox() 649 d = DotProduct (acceptpt, view_clipplanes[i].normal); in R_BmodelCheckBBox()
|
/dports/games/quake2-source/quake2-r0.16.2/src/ref_soft/ |
H A D | r_bsp.c | 458 vec3_t acceptpt, rejectpt; in R_RecursiveWorldNode() local 494 acceptpt[0] = (float)node->minmaxs[pindex[3+0]]; in R_RecursiveWorldNode() 495 acceptpt[1] = (float)node->minmaxs[pindex[3+1]]; in R_RecursiveWorldNode() 496 acceptpt[2] = (float)node->minmaxs[pindex[3+2]]; in R_RecursiveWorldNode() 498 d = DotProduct (acceptpt, view_clipplanes[i].normal); in R_RecursiveWorldNode()
|
H A D | r_main.c | 622 vec3_t acceptpt, rejectpt; in R_BmodelCheckBBox() local 645 acceptpt[0] = minmaxs[pindex[3+0]]; in R_BmodelCheckBBox() 646 acceptpt[1] = minmaxs[pindex[3+1]]; in R_BmodelCheckBBox() 647 acceptpt[2] = minmaxs[pindex[3+2]]; in R_BmodelCheckBBox() 649 d = DotProduct (acceptpt, view_clipplanes[i].normal); in R_BmodelCheckBBox()
|
/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw/ |
H A D | sw_rbsp.c | 402 vec3_t acceptpt, rejectpt; in test_node() local 433 acceptpt[0] = (float) node->minmaxs[pindex[3 + 0]]; in test_node() 434 acceptpt[1] = (float) node->minmaxs[pindex[3 + 1]]; in test_node() 435 acceptpt[2] = (float) node->minmaxs[pindex[3 + 2]]; in test_node() 437 d = DotProduct (acceptpt, view_clipplanes[i].normal); in test_node()
|
H A D | sw_rmain.c | 487 vec3_t acceptpt, rejectpt; in R_BmodelCheckBBox() local 522 acceptpt[0] = minmaxs[pindex[3 + 0]]; in R_BmodelCheckBBox() 523 acceptpt[1] = minmaxs[pindex[3 + 1]]; in R_BmodelCheckBBox() 524 acceptpt[2] = minmaxs[pindex[3 + 2]]; in R_BmodelCheckBBox() 526 d = DotProduct (acceptpt, view_clipplanes[i].normal); in R_BmodelCheckBBox()
|
/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw32/ |
H A D | sw32_rbsp.c | 405 vec3_t acceptpt, rejectpt; in test_node() local 436 acceptpt[0] = (float) node->minmaxs[pindex[3 + 0]]; in test_node() 437 acceptpt[1] = (float) node->minmaxs[pindex[3 + 1]]; in test_node() 438 acceptpt[2] = (float) node->minmaxs[pindex[3 + 2]]; in test_node() 440 d = DotProduct (acceptpt, sw32_view_clipplanes[i].normal); in test_node()
|
H A D | sw32_rmain.c | 493 vec3_t acceptpt, rejectpt; in R_BmodelCheckBBox() local 528 acceptpt[0] = minmaxs[pindex[3 + 0]]; in R_BmodelCheckBBox() 529 acceptpt[1] = minmaxs[pindex[3 + 1]]; in R_BmodelCheckBBox() 530 acceptpt[2] = minmaxs[pindex[3 + 2]]; in R_BmodelCheckBBox() 532 d = DotProduct (acceptpt, sw32_view_clipplanes[i].normal); in R_BmodelCheckBBox()
|
/dports/games/q2pro/q2pro/ref_soft/ |
H A D | sw_bsp.c | 457 vec3_t acceptpt, rejectpt; in R_RecursiveWorldNode() local 493 acceptpt[0] = (float)node->minmaxs[pindex[3+0]]; in R_RecursiveWorldNode() 494 acceptpt[1] = (float)node->minmaxs[pindex[3+1]]; in R_RecursiveWorldNode() 495 acceptpt[2] = (float)node->minmaxs[pindex[3+2]]; in R_RecursiveWorldNode() 497 d = DotProduct (acceptpt, view_clipplanes[i].normal); in R_RecursiveWorldNode()
|
H A D | sw_main.c | 709 vec3_t acceptpt, rejectpt; in R_BmodelCheckBBox() local 732 acceptpt[0] = minmaxs[pindex[3+0]]; in R_BmodelCheckBBox() 733 acceptpt[1] = minmaxs[pindex[3+1]]; in R_BmodelCheckBBox() 734 acceptpt[2] = minmaxs[pindex[3+2]]; in R_BmodelCheckBBox() 736 d = DotProduct (acceptpt, view_clipplanes[i].normal); in R_BmodelCheckBBox()
|
/dports/games/tenebrae/tenebrae_0/ |
H A D | r_bsp.c | 451 vec3_t acceptpt, rejectpt; in R_RecursiveWorldNode() local 489 acceptpt[0] = (float)node->minmaxs[pindex[3+0]]; in R_RecursiveWorldNode() 490 acceptpt[1] = (float)node->minmaxs[pindex[3+1]]; in R_RecursiveWorldNode() 491 acceptpt[2] = (float)node->minmaxs[pindex[3+2]]; in R_RecursiveWorldNode() 493 d = DotProduct (acceptpt, view_clipplanes[i].normal); in R_RecursiveWorldNode()
|
H A D | r_main.c | 683 vec3_t acceptpt, rejectpt; in R_BmodelCheckBBox() local 723 acceptpt[0] = minmaxs[pindex[3+0]]; in R_BmodelCheckBBox() 724 acceptpt[1] = minmaxs[pindex[3+1]]; in R_BmodelCheckBBox() 725 acceptpt[2] = minmaxs[pindex[3+2]]; in R_BmodelCheckBBox() 727 d = DotProduct (acceptpt, view_clipplanes[i].normal); in R_BmodelCheckBBox()
|
/dports/games/uhexen2/hexen2source-1.5.9/engine/h2shared/ |
H A D | r_bsp.c | 458 vec3_t acceptpt, rejectpt; in R_RecursiveWorldNode() local 496 acceptpt[0] = (float)node->minmaxs[pindex[3+0]]; in R_RecursiveWorldNode() 497 acceptpt[1] = (float)node->minmaxs[pindex[3+1]]; in R_RecursiveWorldNode() 498 acceptpt[2] = (float)node->minmaxs[pindex[3+2]]; in R_RecursiveWorldNode() 500 d = DotProduct (acceptpt, view_clipplanes[i].normal); in R_RecursiveWorldNode()
|
/dports/games/vavoom/vavoom-1.33/source/ |
H A D | r_bsp.cpp | 868 TVec acceptpt; in RenderBSPNode() local 870 acceptpt[0] = bbox[pindex[3+0]]; in RenderBSPNode() 871 acceptpt[1] = bbox[pindex[3+1]]; in RenderBSPNode() 872 acceptpt[2] = bbox[pindex[3+2]]; in RenderBSPNode() 874 d = DotProduct(acceptpt, view_clipplanes[i].normal); in RenderBSPNode()
|
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexen2/ |
H A D | r_main.c | 872 vec3_t acceptpt, rejectpt; in R_BmodelCheckBBox() local 912 acceptpt[0] = minmaxs[pindex[3+0]]; in R_BmodelCheckBBox() 913 acceptpt[1] = minmaxs[pindex[3+1]]; in R_BmodelCheckBBox() 914 acceptpt[2] = minmaxs[pindex[3+2]]; in R_BmodelCheckBBox() 916 d = DotProduct (acceptpt, view_clipplanes[i].normal); in R_BmodelCheckBBox()
|
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/client/ |
H A D | r_main.c | 901 vec3_t acceptpt, rejectpt; in R_BmodelCheckBBox() local 941 acceptpt[0] = minmaxs[pindex[3+0]]; in R_BmodelCheckBBox() 942 acceptpt[1] = minmaxs[pindex[3+1]]; in R_BmodelCheckBBox() 943 acceptpt[2] = minmaxs[pindex[3+2]]; in R_BmodelCheckBBox() 945 d = DotProduct (acceptpt, view_clipplanes[i].normal); in R_BmodelCheckBBox()
|
/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/ |
H A D | gl_rsurf.c | 1148 vec3_t acceptpt, rejectpt; in R_RecursiveWorldNode() local
|