Searched refs:accessShade (Results 1 – 3 of 3) sorted by relevance
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/n64/ |
H A D | reality_player.cpp | 251 static int RT_P_DisplayAccess(int accessShade) in RT_P_DisplayAccess() argument 271 … HANDHOLDINGLASER + (pSprite->access_incs >> 3), accessShade, DRAWEAP_CENTER, accessPal); in RT_P_DisplayAccess() 286 …Y + 279 - (fix16_to_int(pSprite->q16horiz - pSprite->q16horizoff) >> 4), DN64TILE3716, accessShade, in RT_P_DisplayAccess() 289 …ssY + 279 - (fix16_to_int(pSprite->q16horiz - pSprite->q16horizoff) >> 4), accessTile, accessShade, in RT_P_DisplayAccess()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | player.cpp | 2079 static int P_DisplayAccess(int accessShade) in P_DisplayAccess() argument 2099 … HANDHOLDINGLASER + (pSprite->access_incs >> 3), accessShade, DRAWEAP_CENTER, accessPal); in P_DisplayAccess() 2104 …66 - (fix16_to_int(pSprite->q16horiz - pSprite->q16horizoff) >> 4), HANDHOLDINGACCESS, accessShade, in P_DisplayAccess()
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | player.cpp | 2193 static int P_DisplayAccess(int accessShade) in P_DisplayAccess() argument 2220 G_DrawTileScaled(accessX, accessY, accessTile, accessShade, accessBits, accessPal); in P_DisplayAccess()
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