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Searched refs:accessoryNode (Results 1 – 25 of 129) sorted by relevance

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/dports/games/scorched3d/scorched/src/common/weapons/
H A DWeaponProjectile.cpp62 if (!Weapon::parseXML(context, accessoryNode)) return false; in parseXML()
66 accessoryNode->getNamedChild("under", underNode, false); in parseXML()
70 accessoryNode->getNamedChild("wobblespin", wobbleSpin_, false); in parseXML()
74 accessoryNode->getNamedChild("spinspeed", spinSpeed_, false); in parseXML()
75 accessoryNode->getNamedChild("spinaxis", spinAxis_, false); in parseXML()
78 accessoryNode->getNamedChild("projectilescale", scale_, false); in parseXML()
88 accessoryNode->getNamedChild("smokelife", smokeLife_, false); in parseXML()
89 accessoryNode->getNamedChild("flamelife", flameLife_, false); in parseXML()
112 accessoryNode->getNamedChild("drag", drag_, false); in parseXML()
113 accessoryNode->getNamedChild("stepsize", stepSize_, false); in parseXML()
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H A DAccessory.cpp72 accessoryNode->getNamedChild("armslevel", armsLevel_, false); in parseXML()
84 if (accessoryNode->getNamedChild("icon", iconName_, false)) in parseXML()
113 accessoryNode->getNamedChild("bundlesize", bundle_, false); in parseXML()
116 accessoryNode->getNamedChild("aionly", aiOnly_, false); in parseXML()
119 accessoryNode->getNamedChild("botonly", botOnly_, false); in parseXML()
122 accessoryNode->getNamedChild("nobuy", noBuy_, false); in parseXML()
132 accessoryNode->getNamedChild("usenumber", useNumber_, false); in parseXML()
138 accessoryNode->getNamedChild("cost", price_, false); in parseXML()
145 if (accessoryNode->getNamedChild("model", modelNode, false)) in parseXML()
187 return accessoryNode->returnError( in parseXML()
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H A DWeaponLightning.cpp53 if (!Weapon::parseXML(context, accessoryNode)) return false; in parseXML()
55 if (!accessoryNode->getNamedChild("seglength", segLengthExp_)) return false; in parseXML()
56 if (!accessoryNode->getNamedChild("segvar", segVarExp_)) return false; in parseXML()
57 if (!accessoryNode->getNamedChild("size", sizeExp_)) return false; in parseXML()
58 if (!accessoryNode->getNamedChild("sizevar", sizeVarExp_)) return false; in parseXML()
59 if (!accessoryNode->getNamedChild("minsize", minSizeExp_)) return false; in parseXML()
61 if (!accessoryNode->getNamedChild("splitvar", splitVarExp_)) return false; in parseXML()
64 if (!accessoryNode->getNamedChild("anglevar", angleVarExp_)) return false; in parseXML()
66 if (!accessoryNode->getNamedChild("seghurt", segHurtExp_)) return false; in parseXML()
68 if (!accessoryNode->getNamedChild("sound", sound_)) return false; in parseXML()
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H A DWeaponRoller.cpp59 if (!Weapon::parseXML(context, accessoryNode)) return false; in parseXML()
64 accessoryNode->getNamedChild("scale", scale_, false); in parseXML()
67 if (!accessoryNode->getNamedChild("time", timeExp_)) return false; in parseXML()
68 accessoryNode->getNamedChild("stepsize", stepSize_, false); in parseXML()
74 accessoryNode->getNamedChild("windfactor", windFactorExp_, false); in parseXML()
75 accessoryNode->getNamedChild("gravityfactor", gravityFactorExp_, false); in parseXML()
81 accessoryNode->getNamedChild("dampenvelocity", dampenVelocityExp_, false); in parseXML()
84 accessoryNode->getNamedChild("roll", roll_, false); in parseXML()
87 accessoryNode->getNamedChild("stickyshields", stickyShields_, false); in parseXML()
89 accessoryNode->getNamedChild("nocameratrack", noCameraTrack_, false); in parseXML()
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H A DShield.cpp36 bool Shield::parseXML(AccessoryCreateContext &context, XMLNode *accessoryNode) in parseXML() argument
39 if (!accessoryNode->getNamedChild("removepower", removePower_)) return false; in parseXML()
42 if (!accessoryNode->getNamedChild("penetration", penetration_)) return false; in parseXML()
45 if (!accessoryNode->getNamedChild("power", power_)) return false; in parseXML()
48 if (!accessoryNode->getNamedChild("collisionsound", collisionSound_)) return false; in parseXML()
53 if (!accessoryNode->getNamedChild("color", colorNode)) return false; in parseXML()
59 if (accessoryNode->getNamedChild("laserproof", laserproof, false)) in parseXML()
67 else return accessoryNode->returnError("Unknown laserproof type"); in parseXML()
71 if (accessoryNode->getNamedChild("movementproof", movementproof, false)) in parseXML()
87 else return accessoryNode->returnError("Unknown movementproof type"); in parseXML()
H A DWeaponExplosion.cpp45 bool WeaponExplosion::parseXML(AccessoryCreateContext &context, XMLNode *accessoryNode) in parseXML() argument
47 if (!Weapon::parseXML(context, accessoryNode)) return false; in parseXML()
49 if (!accessoryNode->getNamedChild("size", sizeExp_)) return false; in parseXML()
50 if (accessoryNode->getNamedChild("deformsize", deformSizeExp_, false)) in parseXML()
58 if (!accessoryNode->getNamedChild("hurtamount", hurtAmountExp_)) return false; in parseXML()
60 accessoryNode->getNamedChild("explosionshake", shakeExp_, false); in parseXML()
61 accessoryNode->getNamedChild("createmushroomamount", createMushroomAmountExp_, false); in parseXML()
62 accessoryNode->getNamedChild("minlife", minLifeExp_, false); in parseXML()
63 accessoryNode->getNamedChild("maxlife", maxLifeExp_, false); in parseXML()
65 if (!params_.parseXML(accessoryNode)) return false; in parseXML()
H A DWeaponLaser.cpp40 bool WeaponLaser::parseXML(AccessoryCreateContext &context, XMLNode *accessoryNode) in parseXML() argument
42 if (!Weapon::parseXML(context, accessoryNode)) return false; in parseXML()
44 if (!accessoryNode->getNamedChild("minimumhurt", minimumHurt_)) return false; in parseXML()
45 if (!accessoryNode->getNamedChild("maximumhurt", maximumHurt_)) return false; in parseXML()
46 if (!accessoryNode->getNamedChild("hurtradius", hurtRadius_)) return false; in parseXML()
47 if (!accessoryNode->getNamedChild("minimumdistance", minimumDistance_)) return false; in parseXML()
48 if (!accessoryNode->getNamedChild("maximumdistance", maximumDistance_)) return false; in parseXML()
49 if (!accessoryNode->getNamedChild("totaltime", totalTime_)) return false; in parseXML()
51 if (!laserParams_.parseXML(accessoryNode)) return false; in parseXML()
H A DWeaponNapalm.cpp49 bool WeaponNapalm::parseXML(AccessoryCreateContext &context, XMLNode *accessoryNode) in parseXML() argument
51 if (!Weapon::parseXML(context, accessoryNode)) return false; in parseXML()
53 if (!accessoryNode->getNamedChild("napalmtime", napalmTime_)) return false; in parseXML()
54 if (!accessoryNode->getNamedChild("napalmheight", napalmHeight_)) return false; in parseXML()
55 if (!accessoryNode->getNamedChild("steptime", stepTime_)) return false; in parseXML()
56 if (!accessoryNode->getNamedChild("hurtsteptime", hurtStepTime_)) return false; in parseXML()
57 if (!accessoryNode->getNamedChild("hurtpersecond", hurtPerSecond_)) return false; in parseXML()
58 if (!accessoryNode->getNamedChild("numberstreams", numberStreams_)) return false; in parseXML()
59 if (!accessoryNode->getNamedChild("napalmsound", napalmSound_)) return false; in parseXML()
60 accessoryNode->getNamedChild("landscapeerosion", landscapeErosion_, false); in parseXML()
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H A DWeaponSound.cpp47 bool WeaponSound::parseXML(AccessoryCreateContext &context, XMLNode *accessoryNode) in parseXML() argument
49 if (!Weapon::parseXML(context, accessoryNode)) return false; in parseXML()
52 while (accessoryNode->getNamedChild("sound", sound, false)) in parseXML()
57 accessoryNode->getNamedChild("gain", gain_, false); in parseXML()
58 accessoryNode->getNamedChild("rolloff", rolloff_, false); in parseXML()
59 accessoryNode->getNamedChild("referencedistance", referenceDistance_, false); in parseXML()
60 accessoryNode->getNamedChild("relative", relative_, false); in parseXML()
H A DWeaponScript.cpp41 bool WeaponScript::parseXML(AccessoryCreateContext &context, XMLNode *accessoryNode) in parseXML() argument
43 if (!Weapon::parseXML(context, accessoryNode)) return false; in parseXML()
46 if (!accessoryNode->getNamedChild("filename", filename)) return false; in parseXML()
47 if (!accessoryNode->getNamedChild("entrypoint", entrypoint_)) return false; in parseXML()
54 return accessoryNode->returnError( in parseXML()
61 while (accessoryNode->getNamedChild("variable", variable, false)) in parseXML()
71 return accessoryNode->failChildren(); in parseXML()
H A DShieldRound.cpp67 bool ShieldRound::parseXML(AccessoryCreateContext &context, XMLNode *accessoryNode) in parseXML() argument
69 if (!Shield::parseXML(context, accessoryNode)) return false; in parseXML()
72 if (!accessoryNode->getNamedChild("radius", radius_)) return false; in parseXML()
73 if (radius_ <= 0) return accessoryNode->returnError("ShieldRound radius must be > 0"); in parseXML()
76 if (!accessoryNode->getNamedChild("halfshield", halfShield_)) return false; in parseXML()
78 accessoryNode->getNamedChild("glow", glow_, false); in parseXML()
H A DWeaponRedirect.cpp44 bool WeaponRedirect::parseXML(AccessoryCreateContext &context, XMLNode *accessoryNode) in parseXML() argument
46 if (!Weapon::parseXML(context, accessoryNode)) return false; in parseXML()
48 if (!accessoryNode->getNamedChild("hredirect", hredirect_)) return false; in parseXML()
49 if (!accessoryNode->getNamedChild("habs", habs_)) return false; in parseXML()
50 if (!accessoryNode->getNamedChild("vredirect", vredirect_)) return false; in parseXML()
51 if (!accessoryNode->getNamedChild("vabs", vabs_)) return false; in parseXML()
54 if (!accessoryNode->getNamedChild("nextaction", subNode)) return false; in parseXML()
H A DWeaponInvokeWeapon.cpp39 bool WeaponInvokeWeapon::parseXML(AccessoryCreateContext &context, XMLNode *accessoryNode) in parseXML() argument
41 if (!Weapon::parseXML(context, accessoryNode)) return false; in parseXML()
44 if (!accessoryNode->getNamedChild("invoke", invoke)) return false; in parseXML()
49 return accessoryNode->returnError( in parseXML()
57 return accessoryNode->returnError("Failed to find sub weapon, not a weapon"); in parseXML()
61 return accessoryNode->failChildren(); in parseXML()
H A DWeaponPosition.cpp41 bool WeaponPosition::parseXML(AccessoryCreateContext &context, XMLNode *accessoryNode) in parseXML() argument
43 if (!Weapon::parseXML(context, accessoryNode)) return false; in parseXML()
47 if (!accessoryNode->getNamedChild("aimedweapon", subNode)) return false; in parseXML()
58 if (!accessoryNode->getNamedChild("position", position_)) return false; in parseXML()
61 accessoryNode->getNamedChild("positionoffset", positionOffset_, false); in parseXML()
64 accessoryNode->getNamedChild("onground", onGround_, false); in parseXML()
H A DWeaponGotoLabel.cpp34 bool WeaponGotoLabel::parseXML(AccessoryCreateContext &context, XMLNode *accessoryNode) in parseXML() argument
36 if (!Weapon::parseXML(context, accessoryNode)) return false; in parseXML()
39 if (!accessoryNode->getNamedChild("label", label)) return false; in parseXML()
40 if (!accessoryNode->getNamedChild("count", count_)) return false; in parseXML()
45 return accessoryNode->returnError("Failed to find the named label"); in parseXML()
H A DWeaponMirv.cpp43 bool WeaponMirv::parseXML(AccessoryCreateContext &context, XMLNode *accessoryNode) in parseXML() argument
45 if (!Weapon::parseXML(context, accessoryNode)) return false; in parseXML()
48 if (!accessoryNode->getNamedChild("hspreaddist", hspreadDist_)) in parseXML()
50 if (!accessoryNode->getNamedChild("vspreaddist", vspreadDist_)) in parseXML()
55 if (!accessoryNode->getNamedChild("aimedweapon", subNode)) return false; in parseXML()
67 if (!accessoryNode->getNamedChild("nowarheads", noWarheads_)) return false; in parseXML()
H A DWeaponAimed.cpp56 bool WeaponAimed::parseXML(AccessoryCreateContext &context, XMLNode *accessoryNode) in parseXML() argument
58 if (!Weapon::parseXML(context, accessoryNode)) return false; in parseXML()
62 if (!accessoryNode->getNamedChild("aimedweapon", subNode)) return false; in parseXML()
74 if (!accessoryNode->getNamedChild("nowarheads", warHeads_)) return false; in parseXML()
77 if (!accessoryNode->getNamedChild("maxaimdistance", maxAimedDistance_)) return false; in parseXML()
80 if (!accessoryNode->getNamedChild("percentagemiss", percentageMissChance_)) return false; in parseXML()
83 if (!accessoryNode->getNamedChild("inaccuracy", maxInacuracy_)) return false; in parseXML()
86 accessoryNode->getNamedChild("groupname", groupName_, false); in parseXML()
89 accessoryNode->getNamedChild("noselfhoming", noSelfHoming_, false); in parseXML()
92 accessoryNode->getNamedChild("randomwhennotargets", randomWhenNoTargets_, false); in parseXML()
H A DWeaponVelocity.cpp39 bool WeaponVelocity::parseXML(AccessoryCreateContext &context, XMLNode *accessoryNode) in parseXML() argument
41 if (!Weapon::parseXML(context, accessoryNode)) return false; in parseXML()
45 if (!accessoryNode->getNamedChild("aimedweapon", subNode)) return false; in parseXML()
56 if (!accessoryNode->getNamedChild("velocitychange", velocityChange_)) return false; in parseXML()
58 accessoryNode->getNamedChild("abs", abs_, false); in parseXML()
H A DWeaponScatterPosition.cpp43 bool WeaponScatterPosition::parseXML(AccessoryCreateContext &context, XMLNode *accessoryNode) in parseXML() argument
45 if (!Weapon::parseXML(context, accessoryNode)) return false; in parseXML()
49 if (!accessoryNode->getNamedChild("aimedweapon", subNode)) return false; in parseXML()
60 if (!accessoryNode->getNamedChild("landonly", landonly_)) return false; in parseXML()
61 if (!accessoryNode->getNamedChild("landheight", landheight_)) return false; in parseXML()
62 if (!accessoryNode->getNamedChild("scatterpercentage", scatterpercentage_)) return false; in parseXML()
H A DWeaponScatterDirection.cpp43 bool WeaponScatterDirection::parseXML(AccessoryCreateContext &context, XMLNode *accessoryNode) in parseXML() argument
45 if (!Weapon::parseXML(context, accessoryNode)) return false; in parseXML()
49 if (!accessoryNode->getNamedChild("aimedweapon", subNode)) return false; in parseXML()
60 if (!accessoryNode->getNamedChild("direction", direction_)) return false; in parseXML()
61 if (!accessoryNode->getNamedChild("directionoffset", directionOffset_)) return false; in parseXML()
H A DWeaponMoveTank.cpp41 bool WeaponMoveTank::parseXML(AccessoryCreateContext &context, XMLNode *accessoryNode) in parseXML() argument
43 if (!Weapon::parseXML(context, accessoryNode)) return false; in parseXML()
44 accessoryNode->getNamedChild("steptime", stepTime_, false); in parseXML()
45 accessoryNode->getNamedChild("maximumrange", maximumRange_, false); in parseXML()
48 if (accessoryNode->getNamedChild("usefuel", usefuel, false)) in parseXML()
/dports/games/scorched3d/scorched/src/common/actions/
H A DExplosionParams.cpp85 bool ExplosionParams::parseXML(XMLNode *accessoryNode) in parseXML() argument
89 accessoryNode->getNamedChild("multicolor", colorNode, false); in parseXML()
93 accessoryNode->getNamedChild("onlyhurtshield", onlyHurtShield_, false); in parseXML()
97 accessoryNode->getNamedChild("nocameratrack", noCameraTrack_, false); in parseXML()
116 accessoryNode->getNamedChild("noluminance", noLuminanceNode, false); in parseXML()
121 accessoryNode->getNamedChild("animate", animateNode, false); in parseXML()
124 accessoryNode->getNamedChild("noanimate", noAnimateNode, false); in parseXML()
128 if (accessoryNode->getNamedChild("deformtexture", deformTexture_, false)) in parseXML()
145 if (!accessoryNode->getNamedChild("deform", deformNode)) return false; in parseXML()
154 if (accessoryNode->getNamedChild("explosiontype", explosionType, false)) in parseXML()
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H A DNapalmParams.cpp50 bool NapalmParams::parseXML(XMLNode *accessoryNode) in parseXML() argument
53 if (!accessoryNode->getNamedChild("effectradius", effectRadius_)) return false; in parseXML()
54 if (!accessoryNode->getNamedChild("napalmtexture", napalmTexture_)) return false; in parseXML()
57 accessoryNode->getNamedChild("numberparticles", numberParticles_, false); in parseXML()
61 accessoryNode->getNamedChild("noluminance", noLuminanceNode, false); in parseXML()
65 accessoryNode->getNamedChild("nosingleflow", noSingleFlowNode, false); in parseXML()
69 if (accessoryNode->getNamedChild("deformtexture", deformTexture_, false)) in parseXML()
76 accessoryNode->getNamedChild("groundscorchper", groundScorchPer_, false); in parseXML()
77 accessoryNode->getNamedChild("nosmoke", noSmokeNode, false); in parseXML()
78 accessoryNode->getNamedChild("noobjectdamage", noObjectDamageNode, false); in parseXML()
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H A DLaserParams.cpp41 bool LaserParams::parseXML(XMLNode *accessoryNode) in parseXML() argument
43 if (!accessoryNode->getNamedChild("color", color_)) return false; in parseXML()
44 accessoryNode->getNamedChild("hurtfirer", hurtFirer_, false); in parseXML()
45 accessoryNode->getNamedChild("ringtextureset", ringTexture_, false); in parseXML()
46 accessoryNode->getNamedChild("ringradius", ringRadius_, false); in parseXML()
/dports/games/scorched3d/scorched/src/common/tanket/
H A DTanketType.cpp44 XMLNode *accessoryNode = 0; in initFromXML() local
45 while (node->getNamedChild("accessory", accessoryNode, false)) in initFromXML()
49 if (!accessoryNode->getNamedChild("name", name)) return false; in initFromXML()
50 if (!accessoryNode->getNamedChild("count", count)) return false; in initFromXML()
51 if (!accessoryNode->failChildren()) return false; in initFromXML()
57 return accessoryNode->returnError("Failed to find named accessory"); in initFromXML()
62 while (node->getNamedChild("disableaccessory", accessoryNode, false)) in initFromXML()
65 if (!accessoryNode->getNamedChild("name", name)) return false; in initFromXML()
66 if (!accessoryNode->failChildren()) return false; in initFromXML()
72 return accessoryNode->returnError("Failed to find named accessory"); in initFromXML()

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