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Searched refs:achieved_endings (Results 1 – 3 of 3) sorted by relevance

/dports/games/taisei/taisei-1.3.2/src/
H A Dprogress.c225 progress.achieved_endings[ending] = num_achieved; in progress_read()
515 if(progress.achieved_endings[i]) { in progress_prepare_cmd_endings()
538 if(progress.achieved_endings[i]) { in progress_write_cmd_endings()
540 SDL_WriteLE32(vfile, progress.achieved_endings[i]); in progress_write_cmd_endings()
753 x += progress.achieved_endings[i]; in progress_times_any_ending_achieved()
762 #define ENDING(e) x += progress.achieved_endings[e]; in progress_times_any_good_ending_achieved()
H A Dprogress.h75 uint32_t achieved_endings[NUM_ENDINGS]; member
H A Dending.c32 progress.achieved_endings[ending]++; in track_ending()