Searched refs:achievementRhythmOfTheKnightVec (Results 1 – 3 of 3) sorted by relevance
3414 achievementRhythmOfTheKnightVec[c].clear(); in setDefaultPlayerConducts()3865 if ( !achievementRhythmOfTheKnightVec[player].empty() ) in updateAchievementRhythmOfTheKnight()3870 achievementRhythmOfTheKnightVec[player].clear(); in updateAchievementRhythmOfTheKnight()3876 int size = achievementRhythmOfTheKnightVec[player].size(); in updateAchievementRhythmOfTheKnight()3884 …real_t timeTaken = (achievementRhythmOfTheKnightVec[player].at(5).first - achievementRhythmOfTheKn… in updateAchievementRhythmOfTheKnight()3891 achievementRhythmOfTheKnightVec[player].clear(); in updateAchievementRhythmOfTheKnight()3897 achievementRhythmOfTheKnightVec[player].clear(); in updateAchievementRhythmOfTheKnight()3907 if ( achievementRhythmOfTheKnightVec[player].empty() ) in updateAchievementRhythmOfTheKnight()3916 achievementRhythmOfTheKnightVec[player].clear(); in updateAchievementRhythmOfTheKnight()3919 int size = achievementRhythmOfTheKnightVec[player].size(); in updateAchievementRhythmOfTheKnight()[all …]
265 extern std::vector<std::pair<Uint32, Uint32>> achievementRhythmOfTheKnightVec[MAXPLAYERS];
8522 achievementRhythmOfTheKnightVec[player].clear(); // didn't inflict damage. in attack()9049 achievementRhythmOfTheKnightVec[playerhit].clear(); in attack()9103 achievementRhythmOfTheKnightVec[playerhit].clear(); in attack()