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Searched refs:achievementRhythmOfTheKnightVec (Results 1 – 3 of 3) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Dscores.cpp3414 achievementRhythmOfTheKnightVec[c].clear(); in setDefaultPlayerConducts()
3865 if ( !achievementRhythmOfTheKnightVec[player].empty() ) in updateAchievementRhythmOfTheKnight()
3870 achievementRhythmOfTheKnightVec[player].clear(); in updateAchievementRhythmOfTheKnight()
3876 int size = achievementRhythmOfTheKnightVec[player].size(); in updateAchievementRhythmOfTheKnight()
3884 …real_t timeTaken = (achievementRhythmOfTheKnightVec[player].at(5).first - achievementRhythmOfTheKn… in updateAchievementRhythmOfTheKnight()
3891 achievementRhythmOfTheKnightVec[player].clear(); in updateAchievementRhythmOfTheKnight()
3897 achievementRhythmOfTheKnightVec[player].clear(); in updateAchievementRhythmOfTheKnight()
3907 if ( achievementRhythmOfTheKnightVec[player].empty() ) in updateAchievementRhythmOfTheKnight()
3916 achievementRhythmOfTheKnightVec[player].clear(); in updateAchievementRhythmOfTheKnight()
3919 int size = achievementRhythmOfTheKnightVec[player].size(); in updateAchievementRhythmOfTheKnight()
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H A Dscores.hpp265 extern std::vector<std::pair<Uint32, Uint32>> achievementRhythmOfTheKnightVec[MAXPLAYERS];
H A Dentity.cpp8522 achievementRhythmOfTheKnightVec[player].clear(); // didn't inflict damage. in attack()
9049 achievementRhythmOfTheKnightVec[playerhit].clear(); in attack()
9103 achievementRhythmOfTheKnightVec[playerhit].clear(); in attack()