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Searched refs:acquireClue (Results 1 – 8 of 8) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dactor.h255 void acquireClue(int clueId, bool unknownFlag, int fromActorId);
H A Dactor.cpp1237 void Actor::acquireClue(int clueId, bool unknownFlag, int fromActorId) { in acquireClue() function in BladeRunner::Actor
1263 otherActor->acquireClue(clueId, false, fromActorId); in copyClues()
H A Ddebugger.cpp820 actor->acquireClue(clueId, true, -1); in cmdClue()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dactor.h258 void acquireClue(int clueId, bool unknownFlag, int fromActorId);
H A Dactor.cpp1498 void Actor::acquireClue(int clueId, bool unknownFlag, int fromActorId) { in acquireClue() function in BladeRunner::Actor
1549 otherActor->acquireClue(clueId, false, fromActorId); in copyClues()
H A Ddebugger.cpp913 actor->acquireClue(clueId, true, -1); in cmdClue()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/
H A Dscript.cpp805 _vm->_actors[actorId]->acquireClue(clueId, unknownFlag, fromActorId); in Actor_Clue_Acquire()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/
H A Dscript.cpp811 _vm->_actors[actorId]->acquireClue(clueId, unknownFlag, fromActorId); in Actor_Clue_Acquire()