Searched refs:actHudAdditional (Results 1 – 4 of 4) sorted by relevance
231 void actHudAdditional(Entity* my);
3716 void actHudAdditional(Entity* my) in actHudAdditional() function
911 && entity->behavior != &actHudAdditional in gameLogic()
1255 entity->behavior = &actHudAdditional; in actPlayer()