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Searched refs:actionUseWand (Results 1 – 3 of 3) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/saga2/
H A Dactor.h510 actionUseWand, // cast a magic spell w/wand enumerator
H A Dmotion.cpp3582 && a->isActionAvailable(actionUseWand)) { in useWandAction()
3583 actionCounter = a->animationFrames(actionUseWand, direction) - 1; in useWandAction()
3584 a->setAction(actionUseWand, 0); in useWandAction()
H A Dobjproto.cpp2057 return actionUseWand; in fightStanceAction()