Home
last modified time | relevance | path

Searched refs:action_delay (Results 1 – 18 of 18) sorted by relevance

/dports/www/chromium-legacy/chromium-88.0.4324.182/chrome/installer/util/
H A Dexperiment_unittest.cc163 EXPECT_EQ(60, experiment.action_delay().InSeconds()); in TEST()
167 EXPECT_EQ(60 * 60, experiment.action_delay().InSeconds()); in TEST()
173 experiment.action_delay().InSeconds()); in TEST()
179 experiment.action_delay().InSeconds()); in TEST()
207 EXPECT_EQ(base::TimeDelta::FromSeconds(32875), experiment.action_delay()); in TEST()
H A Dexperiment.h76 base::TimeDelta action_delay() const { return action_delay_; } in action_delay() function
H A Dexperiment_storage.cc474 experiment.action_delay().ToInternalValue()); in StoreStateUnsafe()
/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/src/
H A DrepairCrew.h30 float action_delay; variable
H A DrepairCrew.cpp169 action_delay -= delta; in update()
175 action_delay = 1.0 / move_speed; in update()
223 if (action_delay < 0.0) in update()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/catapult/experimental/telemetry_mini/
H A Dtelemetry_mini.py209 action_delay = kwargs.pop('action_delay', None)
212 self.Idle(action_delay)
/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/src/screenComponents/
H A DshipInternalView.cpp276 textureManager.setTexture(sprite, "Tokka_WalkingMan.png", int(crew->action_delay * 12) % 6); in onDraw()
/dports/games/mirrormagic/mirrormagic-2.0.2/src/
H A Dgame.c2770 static unsigned long action_delay = 0; in GameActions() local
2783 WaitUntilDelayReached(&action_delay, GameFrameDelay); in GameActions()
2785 if (!DelayReached(&action_delay, GameFrameDelay)) in GameActions()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dgameexec.cpp2972 int const action_delay = actionptr[ACTION_DELAY]; in VM_UpdateAnim() local
2976 if (*actionticsptr > action_delay) in VM_UpdateAnim()
/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/
H A Dinit.c162 static unsigned int action_delay = 0; in DrawInitAnim() local
173 if (!DelayReached(&action_delay, action_delay_value)) in DrawInitAnim()
H A Deditor.c11759 static unsigned int action_delay = 0; in HandleLevelEditorIdle() local
11767 if (!DelayReached(&action_delay, action_delay_value)) in HandleLevelEditorIdle()
/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/
H A Dinit.c162 static unsigned int action_delay = 0; in DrawInitAnim() local
173 if (!DelayReached(&action_delay, action_delay_value)) in DrawInitAnim()
H A Deditor.c11759 static unsigned int action_delay = 0; in HandleLevelEditorIdle() local
11767 if (!DelayReached(&action_delay, action_delay_value)) in HandleLevelEditorIdle()
/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/
H A Dinit.c162 static unsigned long action_delay = 0; in DrawInitAnim() local
173 if (!DelayReached(&action_delay, action_delay_value)) in DrawInitAnim()
H A Deditor.c11747 static unsigned long action_delay = 0; in HandleLevelEditorIdle() local
11755 if (!DelayReached(&action_delay, action_delay_value)) in HandleLevelEditorIdle()
/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/
H A Dinit.c162 static unsigned long action_delay = 0; in DrawInitAnim() local
173 if (!DelayReached(&action_delay, action_delay_value)) in DrawInitAnim()
H A Deditor.c11747 static unsigned long action_delay = 0; in HandleLevelEditorIdle() local
11755 if (!DelayReached(&action_delay, action_delay_value)) in HandleLevelEditorIdle()
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dgameexec.cpp6360 int const action_delay = actionptr[ACTION_DELAY]; local
6364 if (*actionticsptr > action_delay)