/dports/www/chromium-legacy/chromium-88.0.4324.182/chrome/installer/util/ |
H A D | experiment_unittest.cc | 163 EXPECT_EQ(60, experiment.action_delay().InSeconds()); in TEST() 167 EXPECT_EQ(60 * 60, experiment.action_delay().InSeconds()); in TEST() 173 experiment.action_delay().InSeconds()); in TEST() 179 experiment.action_delay().InSeconds()); in TEST() 207 EXPECT_EQ(base::TimeDelta::FromSeconds(32875), experiment.action_delay()); in TEST()
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H A D | experiment.h | 76 base::TimeDelta action_delay() const { return action_delay_; } in action_delay() function
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H A D | experiment_storage.cc | 474 experiment.action_delay().ToInternalValue()); in StoreStateUnsafe()
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/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/src/ |
H A D | repairCrew.h | 30 float action_delay; variable
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H A D | repairCrew.cpp | 169 action_delay -= delta; in update() 175 action_delay = 1.0 / move_speed; in update() 223 if (action_delay < 0.0) in update()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/catapult/experimental/telemetry_mini/ |
H A D | telemetry_mini.py | 209 action_delay = kwargs.pop('action_delay', None) 212 self.Idle(action_delay)
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/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/src/screenComponents/ |
H A D | shipInternalView.cpp | 276 textureManager.setTexture(sprite, "Tokka_WalkingMan.png", int(crew->action_delay * 12) % 6); in onDraw()
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/dports/games/mirrormagic/mirrormagic-2.0.2/src/ |
H A D | game.c | 2770 static unsigned long action_delay = 0; in GameActions() local 2783 WaitUntilDelayReached(&action_delay, GameFrameDelay); in GameActions() 2785 if (!DelayReached(&action_delay, GameFrameDelay)) in GameActions()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | gameexec.cpp | 2972 int const action_delay = actionptr[ACTION_DELAY]; in VM_UpdateAnim() local 2976 if (*actionticsptr > action_delay) in VM_UpdateAnim()
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/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/ |
H A D | init.c | 162 static unsigned int action_delay = 0; in DrawInitAnim() local 173 if (!DelayReached(&action_delay, action_delay_value)) in DrawInitAnim()
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H A D | editor.c | 11759 static unsigned int action_delay = 0; in HandleLevelEditorIdle() local 11767 if (!DelayReached(&action_delay, action_delay_value)) in HandleLevelEditorIdle()
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/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/ |
H A D | init.c | 162 static unsigned int action_delay = 0; in DrawInitAnim() local 173 if (!DelayReached(&action_delay, action_delay_value)) in DrawInitAnim()
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H A D | editor.c | 11759 static unsigned int action_delay = 0; in HandleLevelEditorIdle() local 11767 if (!DelayReached(&action_delay, action_delay_value)) in HandleLevelEditorIdle()
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/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/ |
H A D | init.c | 162 static unsigned long action_delay = 0; in DrawInitAnim() local 173 if (!DelayReached(&action_delay, action_delay_value)) in DrawInitAnim()
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H A D | editor.c | 11747 static unsigned long action_delay = 0; in HandleLevelEditorIdle() local 11755 if (!DelayReached(&action_delay, action_delay_value)) in HandleLevelEditorIdle()
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/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/ |
H A D | init.c | 162 static unsigned long action_delay = 0; in DrawInitAnim() local 173 if (!DelayReached(&action_delay, action_delay_value)) in DrawInitAnim()
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H A D | editor.c | 11747 static unsigned long action_delay = 0; in HandleLevelEditorIdle() local 11755 if (!DelayReached(&action_delay, action_delay_value)) in HandleLevelEditorIdle()
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | gameexec.cpp | 6360 int const action_delay = actionptr[ACTION_DELAY]; local 6364 if (*actionticsptr > action_delay)
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