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Searched refs:action_press (Results 1 – 25 of 31) sorted by relevance

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/dports/games/epiphany-game/epiphany-0.7.0/src/
H A Dmenu_list_epiphany.cpp53 void Menu_List_Epiphany::action_press() in action_press() function in Menu_List_Epiphany
55 m_entries_list[m_selected]->action_press(); in action_press()
H A Dmenu_list_options.cpp59 void Menu_List_Options::action_press() in action_press() function in Menu_List_Options
61 m_entries_list[m_selected]->action_press(); in action_press()
H A Dmenu_entry_bool.cpp19 void Menu_Entry_Bool::action_press() in action_press() function in Menu_Entry_Bool
H A Dmenu_entry.h44 virtual void action_press() = 0;
H A Dmenu_entry_simple.h46 void action_press(){}; in action_press() function
H A Dmenu_list_options.h54 void action_press();
H A Dmenu_list_epiphany.h57 void action_press();
H A Dmenu_list.h52 virtual void action_press() = 0;
H A Dmenu_entry_bool.h61 void action_press();
H A Dmenu_entry_ranged.h66 void action_press(){}; in action_press() function
H A Dmenu.cpp277 menu_list->action_press(); in render_menu_list()
/dports/devel/godot2-tools/godot-2.1.6-stable/core/os/
H A Dinput.h111 virtual void action_press(const StringName &p_action) = 0;
H A Dinput.cpp82 ObjectTypeDB::bind_method(_MD("action_press", "action"), &Input::action_press); in _bind_methods()
/dports/devel/godot2/godot-2.1.6-stable/core/os/
H A Dinput.h111 virtual void action_press(const StringName &p_action) = 0;
H A Dinput.cpp82 ObjectTypeDB::bind_method(_MD("action_press", "action"), &Input::action_press); in _bind_methods()
/dports/devel/godot/godot-3.2.3-stable/core/os/
H A Dinput.h117 virtual void action_press(const StringName &p_action, float p_strength = 1.f) = 0;
H A Dinput.cpp94 …ClassDB::bind_method(D_METHOD("action_press", "action", "strength"), &Input::action_press, DEFVAL(… in _bind_methods()
/dports/devel/godot-tools/godot-3.2.3-stable/core/os/
H A Dinput.h117 virtual void action_press(const StringName &p_action, float p_strength = 1.f) = 0;
H A Dinput.cpp94 …ClassDB::bind_method(D_METHOD("action_press", "action", "strength"), &Input::action_press, DEFVAL(… in _bind_methods()
/dports/devel/godot2/godot-2.1.6-stable/main/
H A Dinput_default.h209 void action_press(const StringName &p_action);
/dports/devel/godot2-tools/godot-2.1.6-stable/main/
H A Dinput_default.h209 void action_press(const StringName &p_action);
/dports/devel/godot/godot-3.2.3-stable/main/
H A Dinput_default.h270 void action_press(const StringName &p_action, float p_strength = 1.f);
/dports/devel/godot-tools/godot-3.2.3-stable/main/
H A Dinput_default.h270 void action_press(const StringName &p_action, float p_strength = 1.f);
/dports/devel/godot-tools/godot-3.2.3-stable/scene/2d/
H A Dtouch_screen_button.cpp293 Input::get_singleton()->action_press(action); in _press()
/dports/devel/godot2/godot-2.1.6-stable/scene/2d/
H A Dscreen_button.cpp295 Input::get_singleton()->action_press(action); in _press()

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