Home
last modified time | relevance | path

Searched refs:action_queue (Results 1 – 25 of 101) sorted by relevance

12345

/dports/games/lgeneral/lgeneral-1.3.2/src/
H A Daction.c137 action_queue( action ); in action_queue_none()
142 action_queue( action ); in action_queue_end_turn()
149 action_queue( action ); in action_queue_move()
156 action_queue( action ); in action_queue_attack()
162 action_queue( action ); in action_queue_strategic_attack()
168 action_queue( action ); in action_queue_supply()
175 action_queue( action ); in action_queue_embark_sea()
182 action_queue( action ); in action_queue_debark_sea()
189 action_queue( action ); in action_queue_embark_air()
197 action_queue( action ); in action_queue_debark_air()
[all …]
/dports/games/corsix-th/CorsixTH-0.65.1/CorsixTH/Lua/entities/
H A Dhumanoid.lua289 self.action_queue = {}
464 local action = self.action_queue[1]
522 action = self.action_queue[1]
545 local queue = self.action_queue
614 self.action_queue[#self.action_queue + 1] = action
626 table.remove(self.action_queue, 1)
660 if #self.action_queue == 0 then
724 if self.action_queue[i + 1] and self.action_queue[i + 1].name == "queue" then
908 return self.action_queue[1]
935 for i = 1, #self.action_queue do
[all …]
/dports/games/corsix-th/CorsixTH-0.65.1/CorsixTH/Lua/humanoid_actions/
H A Dqueue.lua82 local action = humanoid.action_queue[n]
88 table.remove(humanoid.action_queue, n)
97 local action = humanoid.action_queue[n]
108 for i, current_action in ipairs(humanoid.action_queue) do
111 if humanoid.action_queue[i + 1] == action then
124 for i, current_action in ipairs(humanoid.action_queue) do
127 if humanoid.action_queue[i + 1] == action then
159 local current_action = humanoid.action_queue[index]
170 for i, current_action in ipairs(humanoid.action_queue) do
181 if humanoid.action_queue[i + 1] == action then
[all …]
/dports/games/alephone/alephone-release-20190331/Source_Files/Misc/
H A DActionQueues.cpp54 mQueueHeaders = new action_queue[mNumPlayers]; in ActionQueues()
109 struct action_queue *queue= mQueueHeaders+player_index; in enqueueActionFlags()
134 struct action_queue *queue= mQueueHeaders+player_index; in dequeueActionFlags()
166 struct action_queue *queue= mQueueHeaders+inPlayerIndex; in peekActionFlags()
198 struct action_queue *queue= mQueueHeaders+player_index; in countActionFlags()
237 action_queue *queue = mQueueHeaders + inPlayerIndex; in modifyActionFlags()
H A DActionQueues.h67 struct action_queue { struct
75 action_queue* mQueueHeaders; argument
H A Dvbl_definitions.h36 typedef struct action_queue /* 8 bytes */ struct
/dports/shells/viewglob/viewglob-2.0.4/vgseer/
H A Dcmdline.c184 action_queue(A_SEND_CMD); in cmd_overwrite_char()
201 action_queue(A_SEND_LOST); in cmd_del_chars()
212 action_queue(A_SEND_LOST); in cmd_del_chars()
219 action_queue(A_SEND_CMD); in cmd_del_chars()
314 action_queue(A_SEND_CMD); in cmd_wipe_in_line()
325 action_queue(A_SEND_LOST); in cmd_insert_chars()
333 action_queue(A_SEND_CMD); in cmd_insert_chars()
362 action_queue(A_NEW_MASK); in cmd_mask_add()
371 action_queue(A_NEW_MASK); in cmd_mask_clear()
380 action_queue(A_NEW_MASK); in cmd_mask_del()
H A Dsequences.c530 action_queue(A_SEND_CMD); in analyze_effect()
541 action_queue(A_SEND_PWD); in analyze_effect()
934 action_queue(A_SEND_CMD); in seq_viewglob_all()
947 action_queue(A_SEND_UP); in seq_viewglob_all()
953 action_queue(A_SEND_DOWN); in seq_viewglob_all()
959 action_queue(A_SEND_PGUP); in seq_viewglob_all()
1003 action_queue(A_SEND_UP); in seq_viewglob_all()
1038 action_queue(A_REFOCUS); in seq_viewglob_all()
1047 action_queue(A_SEND_CMD); in seq_viewglob_all()
1053 action_queue(A_TOGGLE); in seq_viewglob_all()
[all …]
H A Dconnection.c175 action_queue(A_EXIT); in connection_read()
185 action_queue(A_EXIT); in connection_read()
H A Dactions.h45 Action action_queue(Action o);
/dports/games/corsix-th/CorsixTH-0.65.1/CorsixTH/Lua/objects/
H A Dbench.lua160 for _, action in pairs(user.action_queue) do
179 for i, action in pairs(self.user.action_queue) do
181 self.user.action_queue[i].current_bench_distance = nil
/dports/games/wesnoth/wesnoth-1.14.17/src/whiteboard/
H A Dmapbuilder.hpp65 action_queue applied_actions_;
66 action_queue applied_actions_this_turn_;
/dports/graphics/clutter/clutter-1.26.4/clutter/cally/
H A Dcally-actor.c178 GQueue *action_queue; member
296 priv->action_queue = NULL; in cally_actor_init()
321 if (priv->action_queue) in cally_actor_finalize()
323 g_queue_free (priv->action_queue); in cally_actor_finalize()
850 if (!priv->action_queue) in cally_actor_action_do_action()
851 priv->action_queue = g_queue_new (); in cally_actor_action_do_action()
853 g_queue_push_head (priv->action_queue, info); in cally_actor_action_do_action()
876 while (!g_queue_is_empty (priv->action_queue)) in idle_do_action()
880 info = (CallyActorActionInfo *) g_queue_pop_head (priv->action_queue); in idle_do_action()
/dports/x11-wm/muffin/muffin-4.8.0/clutter/clutter/cally/
H A Dcally-actor.c178 GQueue *action_queue; member
296 priv->action_queue = NULL; in cally_actor_init()
321 if (priv->action_queue) in cally_actor_finalize()
323 g_queue_free (priv->action_queue); in cally_actor_finalize()
849 if (!priv->action_queue) in cally_actor_action_do_action()
850 priv->action_queue = g_queue_new (); in cally_actor_action_do_action()
852 g_queue_push_head (priv->action_queue, info); in cally_actor_action_do_action()
875 while (!g_queue_is_empty (priv->action_queue)) in idle_do_action()
879 info = (CallyActorActionInfo *) g_queue_pop_head (priv->action_queue); in idle_do_action()
/dports/x11-wm/mutter/mutter-41.1/clutter/clutter/cally/
H A Dcally-actor.c174 GQueue *action_queue; member
292 priv->action_queue = NULL; in cally_actor_init()
313 if (priv->action_queue) in cally_actor_finalize()
315 g_queue_free (priv->action_queue); in cally_actor_finalize()
794 if (!priv->action_queue) in cally_actor_action_do_action()
795 priv->action_queue = g_queue_new (); in cally_actor_action_do_action()
797 g_queue_push_head (priv->action_queue, info); in cally_actor_action_do_action()
825 while (!g_queue_is_empty (priv->action_queue)) in idle_do_action()
829 info = (CallyActorActionInfo *) g_queue_pop_head (priv->action_queue); in idle_do_action()
/dports/games/flare-engine/flare-engine-1.12/src/
H A DMenuActionBar.cpp536 void MenuActionBar::checkAction(std::vector<ActionData> &action_queue) { in checkAction() argument
644 for (size_t j=0; j<action_queue.size(); j++) { in checkAction()
645 if (action_queue[j].hotkey == i) { in checkAction()
647 action_queue[j].target = setTarget(have_aim, power); in checkAction()
651 else if (!action.instant_item && !action_queue[j].instant_item) { in checkAction()
663 action_queue.push_back(action); in checkAction()
668 for (size_t j=0; j<action_queue.size(); j++) { in checkAction()
669 if (action_queue[j].hotkey == i) in checkAction()
670 action_queue.erase(action_queue.begin()+j); in checkAction()
/dports/games/corsix-th/CorsixTH-0.65.1/CorsixTH/Lua/rooms/
H A Dgeneral_diag.lua66 if #staff.action_queue == 1 then
78 if #patient.action_queue == 1 then
H A Dcardiogram.lua89 if #staff.action_queue == 1 then
101 if #patient.action_queue == 1 then
/dports/sysutils/ansible/ansible-4.7.0/ansible_collections/community/general/plugins/modules/packaging/os/
H A Dpkgng.py230 action_queue = defaultdict(list)
275 action_queue["upgrade"].append(package)
277 action_queue["install"].append(package)
281 for (action, package_list) in action_queue.items():
/dports/sysutils/ansible/ansible-4.7.0/ansible_collections/community/general/plugins/modules/
H A Dpkgng.py230 action_queue = defaultdict(list)
275 action_queue["upgrade"].append(package)
277 action_queue["install"].append(package)
281 for (action, package_list) in action_queue.items():
/dports/x11-toolkits/gtk20/gtk+-2.24.33/modules/other/gail/
H A Dgailbutton.h52 GQueue *action_queue; member
H A Dgailbutton.c180 button->action_queue = NULL; in gail_button_init()
472 if (!button->action_queue) in gail_button_do_action()
474 button->action_queue = g_queue_new (); in gail_button_do_action()
476 g_queue_push_head (button->action_queue, GINT_TO_POINTER(i)); in gail_button_do_action()
519 while (!g_queue_is_empty (gail_button->action_queue)) in idle_do_action()
521 gint action_number = GPOINTER_TO_INT(g_queue_pop_head (gail_button->action_queue)); in idle_do_action()
1446 if (button->action_queue) in gail_button_finalize()
1448 g_queue_free (button->action_queue); in gail_button_finalize()
/dports/accessibility/at-spi2-atk/at-spi2-atk-2.34.2/tests/dummyatk/
H A Dmy-atk-action.c52 GQueue *action_queue; member
68 priv->action_queue = NULL; in my_atk_action_init()
/dports/multimedia/v4l_compat/linux-5.13-rc2/sound/oss/dmasound/
H A Ddmasound_core.c627 prepare_to_wait(&write_sq.action_queue, &wait, TASK_INTERRUPTIBLE); in sq_write()
630 finish_wait(&write_sq.action_queue, &wait); in sq_write()
638 finish_wait(&write_sq.action_queue, &wait); in sq_write()
643 finish_wait(&write_sq.action_queue, &wait); in sq_write()
685 poll_wait(file, &write_sq.action_queue, wait); in sq_poll()
695 init_waitqueue_head(&sq->action_queue); in sq_init_waitqueue()
/dports/multimedia/libv4l/linux-5.13-rc2/sound/oss/dmasound/
H A Ddmasound_core.c627 prepare_to_wait(&write_sq.action_queue, &wait, TASK_INTERRUPTIBLE); in sq_write()
630 finish_wait(&write_sq.action_queue, &wait); in sq_write()
638 finish_wait(&write_sq.action_queue, &wait); in sq_write()
643 finish_wait(&write_sq.action_queue, &wait); in sq_write()
685 poll_wait(file, &write_sq.action_queue, wait); in sq_poll()
695 init_waitqueue_head(&sq->action_queue); in sq_init_waitqueue()

12345